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Messages - Frits

Pages: 1 ... 3 4 [5] 6 7 ... 17
61
The Ghoul's Forest / Re: Bragging Thread
« on: December 10, 2009, 07:08:19 AM »
bah, you like urban decay? shitty map imho.

you forgot gvh00, cuz it looks pretty!

62
The Ghoul's Forest / Re: Sjas - The flying slaughtering machine
« on: December 10, 2009, 07:03:36 AM »
Point is he can just charge in mindless with super speed and kill everyone. They used to be more carefully and more tactical because otherwise they would die. Right now there's nothing to stop a good sjas.

63
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 10, 2009, 07:00:46 AM »
Quote from: "Mobius"

I said that once, and everyone called me a liar.

Yes! I used to be able to hear the creeper sneaking up on me, now if you don't see him closing in on you you're dead.

64
The Ghoul's Forest / Re: Sjas - The flying slaughtering machine
« on: December 09, 2009, 07:07:52 AM »
So yesterday i was playing a match on mobius skill server and we got owned and owned again by a billion of sjas's. In my eyes he's grown too strong because all the other classes have gotten weaker. Using tricks to outrun everybody while spamming fly up fly down, being incredibly hard to hit and killing every body in a quick second. SR-50 isn't the only trick left to make him go faster than intended btw. There used to be the hunter arrows that kept sjas' from mindlessly charging at you or they where at risk of getting killed easily. Nowadays there's nothing from stopping them charging right into you and you can't get out because they are too fast. Every class got a nerf because some people got too good with them and it's about time sjas gets one.

65
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 08, 2009, 10:24:03 AM »
sometimes he goes silent(to other people), i think it's the same issue with sjas as well, you hear them really late if they are coming towards you, but once you're hearing them you can keep hearing them from a distance. If they move out of your range again and come towards you again it repeats itself.

66
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 08, 2009, 06:56:36 AM »
Is yours the one with the steam and the red light?
Inside area is somewhat okay but the outside is not.

67
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 07, 2009, 09:47:58 PM »
Quote from: "Wartorn"
Quote from: "CutmanMike"
aztec
I think the darkness is only there to block some people from seeing how shitty the map actually looks in fullbrights.

you better not be dissing aztec, best map ever!
Most CD maps are really terribly balanced.

68
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 07, 2009, 04:11:06 PM »
I'm still a bit unsatisfied with santa, whenever i play him i always go trough my weapons and think useless,totally useless and what the hell. He needs a lot of changes or maby...

edit: Santa died in aztec, too fat to jump up where there should be a stair.

69
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 07, 2009, 04:05:40 PM »
Quote from: "CutmanMike"
It's always gonna be in the server's hands, sorry!

I'll make maps brighter so it hopefully won't be such an issue, like aztec (so you can see that step and when you need to jump it ;))

heh, i was just going to make another complaint about that :P
Thanks for reminding me!

70
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 07, 2009, 10:05:31 AM »
that's the whole point, i don't want that.

71
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 07, 2009, 06:57:23 AM »
I could agree with gldefaults in singleplayer because it makes the experience better. In multiplayer forcing gl_Defaults makes it worse, at least for me and some other fanatic gl users.

72
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 06, 2009, 09:42:48 PM »
Quote from: "Wartorn"
The point of this command was to force the settings required/recommended by the maps without intruding on their configuration. Before, Hide and Seek used this stupid ass brute-force tactic that actually forced your GL settings to default, and kept it that way until you changed it in an environment that didn't have Hide and Seek's scripts present.

For singleplayer, yes I totally agree.For Multiplayer, no.

73
The Ghoul's Forest / Re: Ghoul Life Consequences
« on: December 06, 2009, 09:35:02 PM »
The hell? It's funny in a wrong way though.

74
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 06, 2009, 03:46:08 PM »
or just too dark..

anyyyyway, i like Gl and i'm never going back, not everybody likes software you know.

75
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 06, 2009, 03:08:40 PM »
which you have too, otherwise you can't see shit.

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