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Messages - Frits

Pages: 1 ... 4 5 [6] 7 8 ... 17
76
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 06, 2009, 01:40:02 PM »
i meant it looks ugly

77
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 06, 2009, 10:38:43 AM »
It's your choice and preference to play with 5 pixels on your screen. You have the ability to do otherwise but you won't.
So don't go complaining.

78
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 06, 2009, 08:31:44 AM »
Quote from: "Wartorn"
It's not even about that, it's playing the map the way the author intended it.

Every game I play I configure for optimal gameplay/advantages rather than graphics.It's really frustrating when all of a sudden your cfg is blocked and has totally changed. I rather not play than playing with those different settings.

Darn communists :(

79
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 05, 2009, 07:03:09 PM »
He missed me and still killed me, that's what annoying me. Somebody unbiased should test his range.

80
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 05, 2009, 03:37:28 PM »
he missed me by a mile and i still died, if it was a little i could live with it.

81
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 05, 2009, 08:37:35 AM »
Just came from mobius server and again i got Fragged by a totally off jitter.

82
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 05:36:27 PM »
p90 ftw, good weapon for a new class :P

83
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 04:19:23 PM »
I'm not a brit, I'm belgian. We're the boss of europe now you know.

84
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 03:59:55 PM »
why do you live in the us and a? Your server would be the best if it was European.

85
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 03:50:05 PM »
Quote from: "Mobius"
Quote from: "Frits"
Santa can't switch weapons on oblecks(?), thought i should mention this.

I called it a shitty server for a reason now. He probably didn't upload warclasses before CD, which is a mistake I made too before.

I only like it more than yours because of the ping :)

Forgot to mention, the hunter and the marine sometimes slow down after you've fired an arrow or held down a grenade and threw it. firing/throwing again fixes this but your uber slow untill you do that.

edit: it isn't lag, jitter radius is still huge.

86
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 04, 2009, 03:45:25 PM »
i hate that command, get rid of it naow!

87
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 03:44:31 PM »
Santa can't switch weapons on oblecks(?), thought i should mention this.

88
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 11:42:43 AM »
I wanted to test how much damage they would do as a jitter but unless i used altfire movement i was unsuccessful in getting hit.
Sjas's still get a boost from flying down(or is there no noland in oblaczek or whatever it's called, it also needs cd!)
And is the jitter radius really nerfed? I'm still getting killed even if they completely missed me.

89
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 11:02:56 AM »
holly traps are useless against jitters and i still think santa is a bit g...

90
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 03, 2009, 09:45:56 PM »
Quote from: "Robjoe"
Quote from: "Frits"
Why are sjas's so fast, i got out runned as a sr50-ing hunter. nonononono
Yesyesyesyesyes. If The hunter was faster than Sjas, then Sjas would never be able to catch up to him. And besides, if you're good at the game, you'll have a fair chance of beating Sjas if you stay back and fight. What is it with you and the Hunter anyway, you always want him to be the most broken class in the game...

Maby in a never ending straight line.

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