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Messages - Kage

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271
Mega Man Discussion / Re: Mega Man 1 Stage Hacking
« on: September 14, 2012, 03:33:37 AM »
Thanks guys, I appreciate your suggestions and criticisms. As such, I'll try to give an explanation to all those problems you found.

Quote from: "Beed28"
Anyway, here's a protip for your hack: Do not put obstructing Guts Blocks at the end of boss corridors. There seemed be be no enemies in them either, forcing the player to reset the game entirely. That kind of stuff wouldn't fly in a good hack.

Yeah, I attempted to not let people use Cut Man as the first robot master which is why those Guts Blocks are blocking the way, but now noticing that there is no way to kill yourself, I suppose that it might get a little annoying. ^^" Next time, I'll probably move the Guts Blocks at the beginning of the level and add a pit to save you and everyone else the trouble.

Quote from: "Beed28"
Also, the final boss room made me facepalm myself so hard.
I can't believe you actually made it to the final boss xD. I was experimenting with different tiles in the boss rooms, and I thought having a different background would of been awesome. However, I found out that  Yellow Devil and Wily glitched out the background when you fight them, so I guess that only makes them harder considering the spikes I added are glitched out too. Oh the bright side, I found out Wily's boss room does move along with the Wily Machine.

Quote from: "NemZ"
Lots of sprite flicker and enemies just popping out of nowhere right in the middle of the screen

Yeah I know. I learned that even objects that belong to that stage might glitch out in another section, and I suspect that it might be because the enemy is not compatible with a specific background tile though I haven't really tested that out yet. So I don't know how to fix it so that an enemy or object will be compatible with that background tile if that is even the cause at all.

Quote from: "NemZ"
Too much focus on pixel-perfect jumps (often several of the exact same layout in a row, which is either frustrating as hell or boring)

I guess I can lighten up on that, though it didn't really bother me that much except Ice Man's stage.

Quote from: "NemZ"
Many of the altered areas just don't look/feel right because things aren't connected or are just floating in a weird place.  Spikes for example should always be rooted on another block.
There is only so much I can do on that, since the platforms, walls, spikes, and other stuff are comprised of square background tiles on the editor and the only tiles I have access to are the existing tiles that are already available on the rom or editor. Since side spikes connecting to blocks or free flying spike tiles don't exist in this rom, I can't implement it in the hack unless I found out a way to add tiles into the rom or editor.

272
Anything Goes / Re: Spamthread V.1
« on: September 11, 2012, 02:36:58 PM »
Well you all are probably an exception, since all the administrators know that you three are all separate people. Either that, or all three of you signed up on different computers if the forum only records the address of the computer that you signed up from.

273
Anything Goes / Re: Spamthread V.1
« on: September 11, 2012, 02:30:00 PM »
Well they probably have separate computers which also explains why Kapus and all his brothers are able to have accounts on here as well.

274
Anything Goes / Re: Spamthread V.1
« on: September 11, 2012, 02:27:37 PM »
Well possibly they might be sharing one computer. So if cOdEs makes a separate account on that same computer, then the administrators of cutstuff will think that Janat has made a second account which is apparently not allowed in this forum.

275
Mega Man Discussion / Re: Mega Man 1 Stage Hacking
« on: September 11, 2012, 12:35:23 PM »
Sweet, do you think I can try out your ROM hack once you finished it?

276
Mega Man Discussion / Re: Mega Man 1 Stage Hacking
« on: September 10, 2012, 07:33:35 PM »
Quote from: "Beed28"
Quote from: "Kage"
This image reminds me of a typical amateur Super Mario World hack which places those small immobile munchers in midair. But you were right to post an IPS patch, since you cannot distribute roms whatsoever.

EDIT: Just trying Rock and Roll, how do you edit special objects? I can only add/move them. I cannot for the life of me delete them and there seems to be no documentation on them whatsoever.

From what I found out, you can remove them by first pressing the Object Edit button, then hold Ctrl and right click on the object to delete them.

277
Mega Man Discussion / Mega Man 1 Stage Hacking
« on: September 08, 2012, 02:09:47 PM »
I made a Mega Man 1 stage hack some time ago using the Rock and Roll stage editor, and I was wondering if anyone wants to try it out.





Since I'm not sure if posting the rom is allowed, I'll just post the patch instead.

http://www.mediafire.com/file/ad443ss5q ... ack_v1.ips

The route of all the stages have remained unchanged but the levels themselves have been layout differently which includes more enemies and slightly modded boss rooms. Mega Man has also been changed slightly with different colors when he changes weapons and deplete rates for weapons have been modified as well. Unfortunately, respawning at checkpoints glitches the next screen so I have no idea how to fix that, some of the enemies are glitched, and the fortress stages are yet to be finished.

278
Mega Man Discussion / Re: What is your favorite CLASSIC Song?
« on: September 04, 2012, 04:10:01 PM »
I have a bunch and a bunch more not listed.

(click to show/hide)

279
Anything Goes / Re: Spamthread V.1
« on: September 04, 2012, 03:35:00 PM »
So recently I got a new desktop computer since my old desktop couldn't run any games and emulators including MM8BDM and I wanted a computer to record videos as well. I once bought a used laptop with the money, but the hard drive fried after a week of using it... Fortunately, I was able to recieve my refund in full and I ended up getting this desktop instead which works beautifully and without much problems.

280
Anything Goes / Re: Back to School
« on: August 18, 2012, 02:14:38 AM »
Going to college as a Sophomore after this weekend, though it probably won't be so bad except maybe the constant work I'll receive in my Calculus class.

281
Anything Goes / Re: How/Where did you first meet someone?
« on: July 10, 2012, 04:31:27 AM »
I first met members in game then the Cutstuff forums. I never got Skype until a year later and even then I never met any new members on there.

282
W.I.P Forum / Re: [EXPANSION] Kirby's Adventure
« on: July 10, 2012, 04:14:55 AM »
Mind if I finish up Pengi?

I even have a WIP:

283
W.I.P Forum / Re: The Idea(s) Topic
« on: July 02, 2012, 02:04:29 PM »
I have this idea of using Rush Marine and Space Rush of Mega Man V for a free flying kind of shooter mod where all fragging takes place in space, underwater, and even in the sky. The current weapons would probably have to be either modded or replaced to be able to hit other opponents.

Obstacles like floating asteroids or debris (in space) and underwater mines and other underwater objects can be used as obstacles that either instant kill or do just a certain amount of damage if they are hit.

The weapons this mod would probably use is buster, homing, and laser weapons that are fast and can fire continuously while being able to hit the target somewhat easily.

Of course, it is only an idea as I have no plans to do this project, but you are free to contact me if you want to start up this project with me otherwise you can make this project or some similar project on your own (considering if anyone wants to start this kind of project).

284
MM8BDM Discussion / Re: Cutstuff 2012 Duel Tournament of Champions
« on: July 02, 2012, 03:57:59 AM »
I guess if I join, I will join not to win, but for experience.

In-Game Name: Kage
Time Zone: EST
Location: US , Indiana
Ways to Contact (please include all relevant usernames, etc.): Cutmail
General Times Available: Best to schedule otherwise I should be available anytime I am not in work (except early mornings and late nights) or if someone is not using the computer.
Hosting Capability: Yes, but I don't know the limit that I can host without lag.

285
I'm not sure if this test is legit enough to determine personality but this is what I got.

ISFJ

Introverted (I) 82% Extraverted (E) 18%
Sensing (S) 64% Intuitive (N) 36%
Feeling (F) 60% Thinking (T) 40%
Judging (J) 59% Perceiving (P) 41%

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