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Messages - Kage

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316
Anything Goes / Re: Spamthread V.2
« on: February 08, 2012, 02:17:18 PM »
I mean all they want to do is rape hug you.

Is that so wrong? =D Plus with a bow on their heads they can make cute pets for everyone to enjoy!

317
Anything Goes / Re: Spamthread V.2
« on: February 06, 2012, 09:20:24 PM »
Does anyone think I should buy a second Gamecube to use with my extra Game Boy Player I got in the mail just so I can play two player with the other Gamecube and Game Boy Player I already had? I only needed the disc (since I have no idea where I put my first one), but I had to get the Game Boy Player that was bundled with it since its apparently cheaper than buying the disc by itself, and now I have an extra Game Boy player that I don't even need.  :?

318
The WWW board / Re: Random Videos
« on: February 06, 2012, 03:10:09 AM »

319
Just a reminder, it doesn't have to be limited to the classic series, you can talk about anything in the other Mega Man series too.

320
Quote from: "LlamaHombre"
There was like a thread for this beforehand, you know

Yeah see guys

I don't think that topic actually mentioned completely removing games from a series.

321
Quote from: "Gumballtoid"
Quote from: "Kage"
Mega Man 1 GB: Add more room in the robot master rooms especially with the final four. Seriously, it's so tight to move around in those rooms that it is literally impossible to fight these robot masters without taking some damage.
'tis because the GB screen was so small, and panning the camera to make bigger rooms would be absurd. personally, i think that was the charm of the GB series. when enker got a bigger room in MM10... whoa, boy... on a similar note, attacks like the rolling cutter had their range reduced to coincide with the smaller screen.

as for what i would change, i'd make MM7 and MM8 8-bit, but the FC projects seem to be doing that just fine.

in MM1, i'd add time man and oil man, remove the point system, revamp the stage select screen, and make a portrait/map of wily castle, as in the other games.

in MM10, i'd give quint a special stage. yes, quint. the poor guy is underrated atm.

and most importantly, i'd get rid of MM&B altogether. i just don't see it, or any of it's original robot masters, as canon.

Still it seemed like the bosses were harder to dodge in the first one than the rest of the gameboy games, I'm not asking for really big rooms like in the nes games just slightly bigger rooms for me to dodge their attacks o~o. Capcom somehow made it work after the first game.

Also I would give a special stage for Terra too, since he is kindof like the megaman hunter of Megaman V as Quint is to II. I mean his weapon is  Sunstar's weakness, and you don't have to play an entire stage to fight him. Not to mention, Terra is like the only Stardroid other than Sunstar to talk in this game.

322
The WWW board / Re: Random Videos
« on: February 04, 2012, 05:59:31 PM »

323
Mega Man 1 GB: Add more room in the robot master rooms especially with the final four. Seriously, it's so tight to move around in those rooms that it is literally impossible to fight these robot masters without taking some damage.

Mega Man PU: Allow Oil Man to shoot more than one oil blob at a time, let Mega Man? be playable and generally improve and add a ton more stuff in the level editor.

Mega Man 2: Remove the normal (easy) difficulty option so it is like the Japan version.

Mega Man 1: Add a password system, change the stage selection with mugshots of all the robot masters, remove the pause exploit, make Yellow Devil less punishing and slightly more easier to dodge, and have the Guts blocks respawn when you die.

Mega Man 5: Fix Rush Coil to be like the rest of the classic series.

All classic Mega Man games : Return the points system, add and implement Rush Drill after MM2, return Rush Marine in MM9 and 10, and allow Rush Marine to hop on land like in MM3.

324
Mega Man Discussion / If there were any Mega Man game(s) you can change...
« on: February 04, 2012, 11:36:19 AM »
What would you modify, delete, or add to any of the Mega Man games in any series, and why? If you want you can even decide what game you want to delete from the series as if it never existed (though you may have to come up with an explanation on the story or a certain character's existence if that one game or character is canon to the series and needed for the story of the next game in that series to make sense).

Personally I would modify Mega Man's drop speed in MM1, so it doesn't feel like Gravity Hold is taking me down especially in Gutsman's stage with the conveyor belts, and also change all the voice acting in X4 except Double's voice (his voice was awesome) and for whatever reason Zero's voice too.

325
General Gaming Discussion / Re: 3DS Friend Codes :NOW WITH A LIST:
« on: February 03, 2012, 05:07:23 AM »
Sweet! And for sharing me your friend code, I'll share to you my drawings as well.

326
General Gaming Discussion / Re: 3DS Friend Codes :NOW WITH A LIST:
« on: February 02, 2012, 06:45:00 PM »
No still no good, I tried it like three more times and it still says it's not valid.  Are you sure that you didn't put a wrong number somewhere in your friend code?

327
General Gaming Discussion / Re: 3DS Friend Codes :NOW WITH A LIST:
« on: February 02, 2012, 05:44:02 PM »
Quote from: "Star Dood"
ohei here's mine

0688-5926-8042

I hope I didn't mess up the second set.

I can draw a mean toad man in swapnote so you should add me

I tried adding you but it says your friend code is not valid for some reason. D:

328
The WWW board / Re: Random Videos
« on: February 02, 2012, 03:25:25 AM »
I always like a good Dorkly video.


329
Mega Man Discussion / Re: Mega Man: Dr. Wily's Revenge
« on: February 01, 2012, 11:40:11 PM »
I'm currently trying to beat the harder hacked version of the game, which the layout of the stages is almost exactly like the original except certain stuff were added, moved, and removed making it much harder than the original. =D

330
Mega Man Discussion / Re: Hypothetical: Mega Party!
« on: February 01, 2012, 03:44:27 PM »
Items:

Reggae: Works sortof like Boo in the mario party games, and he will steal screws for 5 screws, an emblem for 50 screws, or an item for 30 screws.

Exit Unit: Will take the player back to start.

Metal Blade: A single metal blade with a only a 50% probability of hitting, and if it hits, the player may either lose half its screws automatically or take high damage depending on the game mode.

Super arrow: Allows the player to ride on it all way to the other side of the board with it and the other players will lose screws if they get in the way.

Hologran: An item that if activated, will prevent the targeted player from seeing what number he/she rolled for one turn. Meaning the player will have no idea what space he or she will land on.

Crunchran: Simply a trap that if the player lands on it, the player will lose screws.

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