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Messages - Lobsters

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106
W.I.P Forum / Re: Project R.A.W.R. [Mappack] We could use mappers.
« on: September 15, 2011, 02:55:16 AM »
Well that is the primary plan I guess.

Now time for my input.

Well I could see the Del Inferno map being a good map. Why is there a pointless Rush Jet? You can easily scorch jump to Gravity Hold. And why does G hold come to mind when it comes to power weapons...


....why not something like Super Arm or Centuar Flash???

I did state that NO Rush Jets in a duel map, but it wasn't fully decided as a duel map and the current version really didn't add all that much. I can understand if you are a new mapper but mapping takes time. In a map I worked on for Rawr I took atleast 12 hours working on it not straight of course. I am sorry I can't log all the time I worked on one but I know atleast 12 hours but possibly even over 24 hours making 3 different versions of it.

But if you want to do Metal Harbor and move on, that is your choice.

107
W.I.P Forum / Re: Project R.A.W.R. [Mappack] We could use mappers.
« on: September 14, 2011, 08:26:29 PM »
Okay out of the version I played, I have to say man, that is SMALL. Totally a duel map for the size.  I have to say though it is really unique though. Not sure if people would like that Tellies go through the playable area but I do. I think out of the weapons people would mostly use Screw Crusher and Scorch Wheel. The reason for Screw Crusher is that it is a close-range weapon and the map is pretty small. Scorch Wheel becuase so people can boost away and jump to the hot head platforms only, to realize, darn I am dead. Then again Fire Storm hugging oh man the possibilities.

Also I like how the weapons are spread out in a patttern but, Atomic Fire isn't getting the pattern treatment. I only saw one Atomic Fire, kinda breaks the pattern feel. I would replace the firestorm on across the map from the A. Fire with A. Fire.

Now, this is optional but, I think this would be cool to do.

Now, I know you said you are making changes but, I was thinking what if and what IF you could actully fight on the hot head platforms? Maybe, make replicas of the platforms and move the ones with hot heads further back and not scorch wheel jumpable. In the version I played the platform at an angle is hard to land unless I just suck at scorch wheel jumping. You CAN BARELY LAND IT. So If you follow through with this make some power weapon there.

I like it so far. I'd personally worry about the map first then the music, sometimes when testing your own map over and over and over you wish you hadn't added the song in haha.

108
W.I.P Forum / Re: Project R.A.W.R. [Mappack] We could use mappers.
« on: September 14, 2011, 05:00:18 AM »
I think I noticed something in the pics, that some textures don't look alined. And I see maybe only three weapons, Scorch Wheel, Fire Storm, and Screw Crusher. Well it looks decent for a first (or insert number map made by a fresh mapper) map.

And another thing I noticed is that the view counter sky rockets when a mod is the last poster. Probably people getting hopes up for someone getting a stern talking to.:(

109
W.I.P Forum / Re: Project R.A.W.R. [Mappack] We could use mappers.
« on: September 14, 2011, 01:24:28 AM »
Quote from: "Eon_and_Rush"
what if its not on the internet and in windows explorer

Well I would recommend posting it on some image site, ex. Imageshack or Photobucket. So we can see it. I kinda need to see it. Unless you want to PM a DL link to me. Don't PM a link this topic unless you post some screenies just incase we have a map snatcher. Still could highly use screenies regardless though so others can give input and not just me.

Quote from: "Eon_and_Rush"
also i had an idea for a joke map, a big room with nothing in it with airman textures

Sorry but a certain map pack already had that covererd. Curse you I want to leave Deathmatch Hell. HAHAHA.

Well change the mapcode aka thingy before 'DEL INFERNO to something that isn't your first name. Example Eggsalad an' remember 8 character limit. But in the end if it gets into RAWR (which is highly probable and if I suggest changes and are willing to make them) The code will be changed. :( I know but ,gotta make a pack have consisitant codes for ease of access.

And I believe Solar Man's theme is already is in a map in CSCM but whatevs I'll let it slide. And when the time comes for the MM10 Expansion it will have that song.


oh Hot Damn Late Post

110
W.I.P Forum / Re: Project R.A.W.R. [Mappack] We could use mappers.
« on: September 13, 2011, 11:28:40 PM »
Oh dang probable, super new mapper eh? Okay well I can point you into the direction of the of the help forums topic look for the collections of tutorials or better yet.

(click to show/hide)

Hopefully this helps. Prays for the map not to be all Air Man textures.  Also can you post some screenies?

111
W.I.P Forum / Re: Project R.A.W.R. [Mappack] We could use mappers.
« on: September 13, 2011, 10:20:10 AM »
Anyways yeah here is a list of maps I have either in my brain or actually getting worked on in Doom Builder

DM
- NO NAME YET (Monster's face in the wall map)
- Visiting Hours 8am-10pm (some random timeframe name also subject ot change)
- Simon Says Stay Off The Grass!!! Mk2 (Why Mk2 well look around for the first one it will make you RQ or just laugh for awhile) I will try to make this playable.

Duel
- G testing (has something to do with Gravity Hold and freefalls)

CTF
- The Sinkhole (Map I have pictures of name is subject to change)
- Very Early WIP

Possession
-The Grease Pit (Think of grease, so vague I know)

Joke
-You WILL Eat Fists, Walrus! (Hard Knuckle is the only weapon on the map)

Meh blah blah could use people grumble grumble grumble. I wanna post screenies but I feel I haven't made much progress on the one map I keep on kinda changing it has stated in a prior post.

112
W.I.P Forum / Re: Project R.A.W.R. [Mappack] We could use mappers.
« on: September 12, 2011, 01:35:53 PM »
Okay I don't really have any picture updates other than that, monster face map is being a horrible pain to make. I keep on changing the themes of it, at first it was going to be like a very evil place, then a fossil site with odd wall carvings, and now a subterrainian alien lair. See, it is a pain, and I might have to put it aside and do a different map, I need a brake from it.

And I am asking this question just so the community possibly doesn't chew me up about it, I know very little about console specs, so I was wondering if it would be sound wise good enough for me to use some songs from Turok 2: Seeds of Evil on the Game Boy Color? I am going to list some songs from it. I love playing this game time to time.

(click to show/hide)

I would list more but, I think four tracks is good enough to list. So yeah I'll be busy mapping and stabbing dinos with a knife on my gameboy.

Also I laugh at how this gains view but no responses sigh...

113
Maps / Re: Red's Craptastic maps: Quick Air Mang V2 Because yes.
« on: September 10, 2011, 09:12:32 AM »
I hope you are ready to read, as unfortunately I have a bizarre knack for writing longer posts.

Don't quit being a mapper, sure it can be a very long trial and error process. I mean this stuff takes time to make "good maps" I am not one of the expert/highly acknowledged mapper, I am just a novice as well. But don't quit because you made a "Craptastic Map." We all make bad maps and good maps. Even some of the expert mappers make maps that are sometimes called "bad maps."  Although in most cases the majority loves them and then, there are those select few who dispise them so much. I am one of those select few guys who dispise certain map packs. "That, Lobsters fella ain't right in the head, I tell ya."

    In my brief seven or eight minutes in Quick Air Man(g). I noticed somethings real quickly, It has a lot of open space and the song is a mix of Quick Man and Air Man. The song got old real fast. Something about the buzzy sounding Quick Man switching to a the umm musical stuff think, Lobsters, think, oh um... Um, riffy sound of Air Man. Odd how I listen to some stuff that has some music genre bending in it. Potential irony aside. I found it odd how there were steps leading to nowhere. It took me a bit to get that lightbulb moment to happen on how to get Slash Claw, and boom teleporter. I have my stupid moments I know, I even pressed use against the pillar's sides.  
I love and most absoulutlely LOVE how you put junk shield on the side.  And how it is a little cluster of tiny platforms that you can walk across. I haven't tested to see if you can die on them besides from going to the left or the right. But I thought "Aww look at these little platforms how cute errr neat."

But honestly Lag Man, I see you could have mapping potential. I don't know what number map this is, but well keep on practicing.  I learned somethings from videos by a guy named something like Chubzdoomer on Youtube.
Again this is coming from a novice mapper so take it however you want, but I think I could see you do something awesome. If you decide to back down that is okay. But don't get discouraged by just being a new mapper.

114
Projects & Creative / Re: [Expansion]Rockman No Constancy
« on: September 07, 2011, 10:26:26 PM »
I like how Flash Man is a cave from Super Mario World 2. Also I was wondering if you guys are going to have the original versions of the songs. For example this would be for Bubble Man
(click to show/hide)

115
W.I.P Forum / Re: Project R.A.W.R. [Mappack] Under New Management
« on: September 04, 2011, 02:38:28 AM »
Quote from: "Shade Guy"
But you must have an obligatory MM7 weapon in all of your maps.

I said I have Burst/ Danger Warp in there. :) Hahahaha.

116
W.I.P Forum / Re: Project R.A.W.R. [Mappack] Under New Management
« on: September 04, 2011, 12:50:47 AM »
I would add Slash, but I have a lot of weapons already. I have: Snake, Flame, Blizzard, Centaur, Gemini, Bubble, Tomahawk, Dust, Bass, Crash, Air, Gyro, Burst, and I think that is enough weapons. I might be missing one, I used to have Ballade but I thought Ballade is in a lot of maps. Oh, I almost forgot Yamato, that should be the whole list. I might add Slash for the final version but I have to find a good spot for it.

117
W.I.P Forum / Re: Project R.A.W.R. [Mappack] Under New Management
« on: September 03, 2011, 07:24:10 PM »
Progress time a go a go, baby! Man, I like Viewtiful Joe a tad bit too much. Anyways, like I stated already, it is that time to showcase show progress screens. Hooray! Still could use some mappers, but hey as long as I can keep this afloat, surely someone can come along.

This is a DM Map and it doesn't HAVE 255 brightness in all areas. Yes I went there, oh yes sirree bob, I did. The reason for this is primarily becuase this is a map for sneaking around. Also in most spots where I could help it the textures are black in the 0 brightness sectors. The sewer tunnel floor is the only exception. As far as I know there isn't really a campy spot besides maybe the bathroom stalls. One of those stalls has a vent in it though so beware, while one of them leads to the vents.

Screens Ahoy!
(click to show/hide)

Trust me I think it'll be more fun than it looks. This is the third version I made of it as well. The first had doors leading to everywhere. The second was mostly this without some areas added/being accessable without using no clip. As well as cosmetic changes.

118
W.I.P Forum / Re: Project R.A.W.R. [Mappack] Under New Management
« on: August 31, 2011, 11:58:32 PM »
What do you mean by that? The restrictions are too strict? My absurdly long posts? Please, explain how is it insane?

119
W.I.P Forum / Re: Project R.A.W.R. [Mappack] Under New Management
« on: August 31, 2011, 11:34:45 PM »
Okay I'll try to keep this one short. Here is the progress of the maps I am making for this project, so far.

-I have two maps in the works and in other two in the brainstorming process.
-The first one is an experimental CTF map. The other is a DM/TDM orientated map.
-The ones in brainstorming is a joke map and a duel or possesion map. Not sure yet.
-The two brainstorming maps are kinda silly. A hard knuckle only map and a map that is sorta greasy.

Time for proof of progress. Caution Might be some Air-Man tiles
(click to show/hide)

The CTF map if you looked at the pictures, is quite different. I know having a hexgonal shaped map is quite out there. I know the bases is what sets it apart. The weapons and all that jazz aren't in place yet, same with the skybox. A vertical CTF map is quite risky, but if it needs changed it'll get changed. Please, try not to give me crud about it without trying it first.
Oh yeah, the DM map pic, if you can see a monsterish face than hooray.
 
-Lobsters

120
W.I.P Forum / Re: Project R.A.W.R. [Mappack] Under New Management
« on: August 27, 2011, 06:36:10 PM »
Well I wasn't trying to come off as rude and demanding maybe I should've used some emoticons for that statement. Maybe I just have to condescend to the usage of emoticons. So excuse my elitism there :). Well I can't understand why I can't restart my "idea" that had around .05% progresss at all. Well I can see your point about no screens of the project but whatever. Not trying to argue with the mods, since if I do I get banned and that means no R.A.W.R. regardless of any progress. All in all if you had to come and tell me about progress now you should have done prior when this was all about "No one likes my maps and other statements."  Well I'll start working on something right away. Now if my update doesn't come for like a day or two that is because I am working on it.  So that is it. Wow that was short even for me.

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