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Messages - Lobsters

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46
The WWW board / My post will get overlooked or judged as generic lol.
« on: February 18, 2012, 09:11:28 AM »
I haven't posted in that other topic mention in the original post. Yet, I won't bombard this with songs, just two songs.  


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47
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 17, 2012, 10:07:26 PM »
I love that quote becuase of this quote

Quote from: "Star Dood"
Bleh, I is stupid.

I finally figured out where Bright Man's grenade is from- Rockman 4 MI.

He uses it when he goes into beserk mode.

I never knew where the grenade came from lol until now. I thought it was an original idea from the YD classes team.

48
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 17, 2012, 08:31:22 PM »
Well to the efforts of my spelunkering.
Quote from: "Ice-IX"
For Skull Man: Rockman hacks are not an influence on this mod. (Neither is Team Fortress, by the way!) Skull Man can recharge his barrier by either standing still (like in the game) OR it recharges automatically when he takes damage.

Found on Page 23 well around there anyway.

49
Projects & Creative / Re: Class based modification (6B)
« on: February 17, 2012, 07:32:01 PM »
Quote from: "Knux"
Now what if you could attach yourself to walls and make yourself partially invisible? That sounds interesting.

That reminds me of um. X's Shadow Armor I think is one of the wall-clingly ones and Kirby's Ninja Abilites. Wall-Clinging wise. Except Shadow Man has Shruiken and not Kunai he throws hahhaahha take that Kirby. Now I am starting to compare Bomb + Cutter to Crash Bombs. Zeus Help Me.

50
General Gaming Discussion / Re: Favourite boss music in video games
« on: February 17, 2012, 07:10:05 PM »
I played a game that contained a song that was an excerpt of a classical music piece. I can't recall if it was boss music nor the piece nor the game itself. Anyways more boss music I forgot to put in the last post of mine. Was going to put No More Heroes Music but too hard to pick one song.


Title of the track is misleading as Yami isn't even in the game. >_> Capcom still isn't slouching in music.



And some classic FF Boss Music. Not Zeromus. Not Kefka. Not FF1's only battle song NES wise. Hint from FFV and not Gilgamesh/Battle on the Bridge. It'ssssss.
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Also one of my favorites that others might not enjoy. Yeah I really enjoy the Giygas tunes you know the random bleeps and bloops ones? Not the Pokey/Porky fight song sure that is good too but Giygas phases is the bee knees man. Just so relaxing aside from the mortally wounded. The prayer scene is my definite favorite. So relaxing with a sense of hope that barely exists countered by the trademark bleeps and bloops.
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51
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 17, 2012, 06:40:51 PM »
That is somewhat ironic, if I recall in the abyss of pages this topic has there is a post suggesting ideas from 4MI then someone replyed Rom Hacks aren't true to the NES Games. Gah gonna spelunker into the abysssss. Gets a hard hat with a flashlight attachment.

52
Help & Editing / Re: HELP! I GOT BANNED!
« on: February 17, 2012, 06:38:30 PM »
I wouldn't say he picks on you Fyone maybe excessivly say "Hi Fyone." Not anything insulting. Besides it happens with you cuz you happened to be one that "befriended" him. I've seen it with other of his "friends."

Also at first this was a thread about OH NO I Got kicked from a server am I kicked 4 life????? Then turned into a Daniel this Dan the man that. Then Ken's Server BAW BAW "Trolls" with RCON D : Then Lad is annoying no additional comments there. Back to more Ken's Server with Clan discrimination. Then back to Dan the mother fucking man with the Plan again.


 Personal thoughts aside. Now if guys are so keen on banning him, then fucking do it. Waiting for it to happen isn't working for your cause take so intiative. Very Very Very Ironic coming from me if you knew me personally. But if they ban Daniel then I just hope this doesn't turn into MM8BDM MASTER BAN Tyranny. I can think of a select few people who are much more annoying then Daniel. Not pointing out names cuz this will metamorph into something into Lob said ban himself and other people let's go to Skulltag and RAWRARARARAWR Tyranny and Flame WARRRRR.  Yes I would say I am more annoying then Daniel on Occausion. I do annoy myself it is so bad. So ban me. No really don't then I will hate you. Crustacean hate is one of the strongest breeds of hate.


Protip: Escape -> Multiplayer -> Ignore a Player -> Select said Player -> Choose how long to Ignore for. ??? Profit my child.



This topic needs to die. I'm at stage five: acceptance, are you?

53
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« on: February 17, 2012, 05:14:48 PM »
Okay looking forward to my eyes molested. Can you make it not so bright atleast? I mean still white screen but not as bright of a white.

54
General Gaming Discussion / I suck at Contra.
« on: February 17, 2012, 05:12:36 PM »
The post about Smorg reminded me of Vivian Fire Spam and this...
The start of Paper Mario 2's Final Boss reminds me Kirby's Return to Dreamland/Adventure Wii's Final Boss theme Spoilers
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The video I wish to post is a spoiler but not about the Final Boss


Kirby's Return to Dreamland/Adventure Wii Spoilers. The video isn't massive spoilers my text under the video is so watch out.
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Anyways how about an awesome boss tune that isn't from Kirby or a recent game?
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55
My post was originally inclined about the HUD Bug. I've seen in it other mods then KY Classes. IIRC I ONLY seen it in a server with classes mods in general attached. EX. Unepic Bot Apoc I see a black recolred buster HUD sprite.


Now, about Air Man well I mainly play as Cut Man or Mega Man also Yamato. YD Only don't care for the Burst Fire much not suggesting to change it either) So. I don't know the specifics really but he does seem weaker damage wise than before. He assumes more of a shotgunner role in my vision. Main fire more tuned for Close Range - Lower reaches of Medium Range if not only CLOSE Range.  


I think the Air Wall is fine I killed the Guts Man bot in two hits with it. So it is fine with for a shotgunner with an attack with spread like that to deal damage. The main fire is kinda pitiful it took me three hits with the main to kill an Elec Man. Only one tornado hit each time. This was tested in the Bot survival map. So server wise I have virtually no experience with Air Man. Three Tornadoes to kill a speedy class. Generally speedy classes = lower armor which affects damage scaling obviously. Again I don't know the exact specifications of the mod. Too lazy to waste time in SLumped searching for it nor care enough to look.

A few thoughts to possibly consider. Some of these thoughts aren't my own.

1) Keep the damage but lump the tornadoes closer together to make it easier to hit. I am the guy who tries to hit with the middle tornado. Like, I already said I don't use Air Man very much. So, shall we say this is a suggestion at making it "noob friendly?" I also don't use Air Shooter that often in vanilla but the spread seems tighter in vanilla. Could be wrong though.

2)
Quote from: "Knux"
It could always be done a faster/farther-traveling projectile. I'd say that if it's a faster ROF/Projectile, increase ammo.

3)
Quote from: "Knux"
And if it went farther, keep it the way it is and maybe increase the damage as seen fit. That's just what I think, though.

In the end I don't care if Air gets fix'd so to speak on the side of those who want buffs. Or stays the same I thought it was more of a pest in the past so staying the same is all right for me. Personally I would rather see him get nerfed albeit for breif period of time as a contrast to the All-Mighty Air Man. If only it was April instead of February. I am sure all of you have heard that song about how Air Man is impossible to defeat by now.

56
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« on: February 17, 2012, 11:24:41 AM »
Not sure if you guys are aware of this yet but the new Flash Stopper is kinda useless. Now what I mean is, IF used on a player in GL they are blind for with a white screen for eh approx. 3-5 seconds. IN SOFTWARE I get a flash of white then it fades out during the time a GL user would have there eyes mutilated with white. Sorry if you are aware of this or if it is intentional. (Don't know why it would be.)

57
General Gaming Discussion / Re: Those obscure games you play/played...
« on: February 15, 2012, 08:51:03 AM »
I actually had Legend of Dragoon awesome game. Wish I didn't let someone borrow it back in the day. Missing Disc 1 and 2 for all eternity. Sadly unlike the demo you don't have any dragoon powers at the point of the game the demo takes place.

58
Projects & Creative /
« on: February 14, 2012, 04:58:07 PM »
Okay I saw a few pages back about Skull Man getting barrier pierced by Ring Boomerang. THIS is true as I booted up the ol' anniversary collection on my Wii. Also just found out that C-Stick changes to Rush and etc. Had it for all these years and I just found that out >_>. Anyway I started a new game on MM4 just to replay the RM stages.  Like I said in this post prior Ring does penetrate Skull's shield.  I think however it is really a minor detail. Kinda seems like a waste of time to code an attack that can break through the shield invulnerablity but doesn't do major damage. On the other hand it would be more accurate to the games and would become an interesting counter to Skull of some extent.

59
Help & Editing / Re: Network GetPackets Error??
« on: February 10, 2012, 11:58:30 PM »
Well usually whenever I get packets I reconnect so that it doesn't lag me out. I think the overflowing feed of chat messages it casuse eventually lags people out. What I meant by ignore was I don't care enough to look for a remedy to stop it for good.

60
Quote from: "Lobsters"
Play the mod on the server a lot I guess?  I was asked to test V1F before it was public.


That is how I ended up testing it.

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