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Messages - Lobsters

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76
Eh, this seems interesting. I guess I can sign up. First Tourney Thing ever YAY : D


Captain or Normie: Captain because like everybody listens to me in team chat >_> and I am a power hungry bastard. SO YEAH SON!
IGN: Lobsters
Skype N/A
Way of Contact: Servers Mostly I rarely check my Cutstuff.
Time Zone: EST
Availible Times: When I am on just really random and inconsistant mostly 3PM - 8PM Or 12AM- 4Am lol it switches up a lot.

Oh sweet Zeus, no classes matches! Yessssss!  Can I have a Vice-Captain incase I get you know, Presidential Err. Captain Duties elsewhere?
Oh and my team name is  Dinosaurs Who Are Part-time Vigilantes, Full Time Dinosaurs,,, Paid by the hour on the hour. Or Lob's Team for short. I had to have the long name for post filler.

EDIT: I clicked on "Sure, looks like fun." Reason why the top one seemed too happy for me. Back to blowing up Imps in Brutal Doom for like the next 7 hours.

77
Maps / Re: Lobster's Map Pack
« on: December 23, 2011, 10:45:25 PM »
The current availible maps are ones I made before Visiting Hours  :(  Also for the water effects if you mean the swimmable water/deep water. You should check this out. This is how I learned how to do it. In the video it shows Doom 2 Mapping but it really doesn't make a difference.
(click to show/hide)
Fun Fact: I learned how to make deep water before even ladders and bridges and even skyboxes.

Update coming soon hopefully: Almost at the point were I want to release a beta type ordeal with my horrible on purpose foot race.

78
General Gaming Discussion / Re: Has anyone here played strife?
« on: December 23, 2011, 06:29:36 AM »
"Work sleep and get tortured what a life."  - That guy in the dam mission, whose name I can't remember.

79
Maps / Re: Lobster's Map Pack
« on: December 18, 2011, 06:18:20 PM »
I know these 6 maps in this pack aren't that great I'll try to make them hopefully better and
actually get around to making skyboxes for 'em and I'll throw in a map I was making for fun and well I'll get to screenies when
I get progress done.

80
Quote from: "Ivory"
Do they actually come here? Probably not. Besides, it's not like we can critique them anyways. Since we haven't played for 6 hours straight, and with them watching us play. And we have nothing nice to say.  :ugeek:


Well Ivory, there is someone who has played for that long this guy right here.  :D Oh and I played with Watermelon, Ivan, and Tor-Bjorn. I got into GVH and Skulltag as a whole a tad bit too late.  I am nobody important but still. [insert some quote about the power of one] I heard of MM8BDM before GVH. Funny thing is I heard of it and Skulltag by looking on one of the Doom Wikis about the wad "Unloved" after watching Youtube videos about it in late May of 2011. I saw Megaman 8-bit DeathMatch and I was like "What the Hell? I gotta see this." In the long run it was a good choice. Then a community member basically told me how to play Skulltag 98D Servers so I could play GVH and Doom in general online a few months ago. What I am saying is maybe if I played GVH online earlier it could have had an impact. I mean new blood/fresh fish helps right?

 The Nordic Saga mod is something I could agree with by calling it cancer and it is spreading quite fast.  

Here is my list although it would be better to list in their topic in the GVH section. Caution Pictures in the spoiler I can't figure out how to spoiler in a spoiler. Way to go Lobby.

(click to show/hide)

GVH needs more updated servers hopefully some more MM8BDM guys gettting into it. New players would help right? I know there are some MM8BDM guys that play GVH. Hopefully more people start hosting with GVH 3b5. As much as playing GVH is fun I can't really stand Nordic Saga. It just doesn't feel like GVH at all. If you see me play it you'll notice I rarely use the Nordic Saga classes.

Now for the MM8BDM dying thing. I admit I haven't been playing as much lately. Not a fan of  any classes mod (I just play Mega Man or as Cut Man in classes. I depend on Rolling Cutter too much.) and Bot Apoc is not my cup of tea unless it was a the remains of a cup that was just thrown at a wall. Those hive mind like bots and their aiming are so frustrating.  
 
Really the game has less people playing it at the moment, I wouldn't call it dead yet, just stagnant. I would love to see more 4 Team DM. On MM7 Friday that was so much fun aside from the Cloud Man Lag. MM8 Expanision I hope comes out soon, I really hope Aqua Man's stage is awesome. I loved his stage in MM8, I love MM8 one of my favorites. I just love Mega Man in general. (I love Classic, X, Battle Network, Zero and ZX. I haven't played much of Star Force only the first one and Legends never played it.)

Duel servers won't really make things fresh, since people will wait and duel is more of a niche anyway.  That is the way I see it.  I am a Deathmatch, team or ffa and Capture the Flag (Not One-Flag) guy. So if I see people on those I might join especially if it is people I enjoy playing with. LMS  random weapons sets always having either Spark Shock or Mirror Buster all the time gets old.

Okay time to submit this I spent wayyyy too much time typing this. Again typos and bad grammar is likely.

- Lobsters

81
W.I.P Forum / Re: Project R.A.W.R. [Mappack]
« on: December 12, 2011, 10:55:07 PM »
Okay I am done with this and by that I mean Lock this topic please.

82
W.I.P Forum / Re: Project R.A.W.R. [Mappack]
« on: November 22, 2011, 07:26:54 PM »
Okay I am remaking Visiting Hours from Scratch, Two older maps I was working on are scrapped the CTF and demonic face one. I am switching between different maps. Visiting Hours Are Over (Remake), Some Boxing Wrestling Arena Map. With 3d Floor Catwalks to Power Bomb/Slam/Top Spin From. A thrid joke, a third Jump Mazeish Foot Race and a third hard as hell to finish. Yeah this will take me a long time to do and the end result will be interesting. And some Canyon, Mountain, Base with a small cave. Yeah, once I get this down hopefully people will take my mapping seriously.

I would post screens, yet the progress is nowhere near finished on any of them. I am focused on getting the first two parts of the race maze done. If I get them done tonight, I'll post Screens Asap.

83
W.I.P Forum / Re: Project R.A.W.R. [Mappack]
« on: November 11, 2011, 02:43:04 AM »
Okay, So far I tried out Eon's stuff.

Del Inferno: seems different, either I been GVHing too much as of late, that I suck at Scorch Whell Jumping. Or quite possibly I can't make it anymore. Either way Yay. : D

City Streets: I only nag is the teleporter is facing the door after you warp.

Not sure if still both WIP, but I ughh umm I don't know what to say really. Yeah, so keep up the work.

Okay time, lately I been working on a new map and well not sure if it is horrible. D :

I might just ditch Visiting Hours, not sure why I was so defensive over it. I spent waaaaayyyy too much time on it, only contributing factor I can think of. Can't think of how to fix it. I might just have it in their as a trolly map. Not too sure about that.

84
Projects & Creative / Re: AMP map pack. FINISHED, SO SEXY!!
« on: November 11, 2011, 02:22:03 AM »
Okay about AMP03

I like the H. Knuckle trap as well. I just like crushers, Doom features in a Doom Engine Game, Brilliant.  The fact that map is shaped similar to a penis, doesn't bother me. Not A Penis LOL. Not sure if that is still in Amp03 but it was in the beta version. Follow mode has its uses.
Now, if the penis thing gets to you, then I don't know how you would feel about Flaming Nightlife...

Caution Spoilers
(click to show/hide)


Nowhere near upsetting as UAC: Military Nightmare. Not explaining that one.So getting warned for mentioning that.    
 
Overall I like AMP just some texture glitches that are hopefully fixed by now, no complaints really. I also love the "Doom features" like the lifts and crushers. Ladders, get old after awhile. Well I don't care for the music but that is just minor. Changemus and Idmus 01 negates that. Shitty review I know, sorry about that.

85
W.I.P Forum / Re: Project R.A.W.R. [Mappack]
« on: November 04, 2011, 08:29:45 PM »
I'll be trying to make stuff for this, I am willing to listen. I would bring up proof that I was. Yet, that just might, trickle down into more debates.  I won't just quit, even if I have no potential so to speak. If that one map was bad then the others are just as debatable in quality. Still I only stated a few times that my end was going to be shoddy.  Call me egotistical, neato, good for you. If I fix it I could use more input on what to fix up other than Korby's thoughts. Eh, why do I bother?



-Lobsters

86
W.I.P Forum / Re: Project R.A.W.R. [Mappack]
« on: October 27, 2011, 12:23:58 AM »
What I can say to this is it was an older version. I made CHANGES FOR Messatsu and then sent him the V2 version and never got feedback. This was around 3-4 months ago. So I just thought it was pointless to wait for feedback after a month of NO response. I took a hint and thought hmm well he didn't like it moving on.  And well Llama if you think Visiting Hours sucks great. Cool, I could say the same about Burnerman just to be start a meaning less arguement(more like a flamewar). That ends up me getting modded since I tend not to keep things civil. Yet, I won't. Why, becuase I see nothing to get out of it maybe a few laughs but nothing good enough to make it worth my time.

Technically it isn't a Mega Man map, it isn't for one specific Stage in the series. And to be a smartass none of them are, they are just Doom maps made for Skulltag. And not even true Doom Maps since it is a modified version to include features not in the actual Doom(Ultimate), Doom 2: Hell on Earth and Team Tnt's Final Doom. And to be more like Raven Software's Hexen with a Doom feeling in mind. It could even possibly features beyond include Hexen [Never played much of Hexen, not really my kind of game.]


Really though I didn't like Burner Man it comes off to me as the Centuar Man (Yes, vanilla version map) map does, it may have the textures (redone textures in your case) and the song (a cover in your case) but it just doesn't have that Burner Man feel to me. Same thing obviously with Centuar Man.

Hell, that is how I feel and well you feel this is a joke map. (For V2 could be the same for V4 far as I know and I don't care to know.) Just for clarifying this is my honest view and not some clouded judgement. Meaning I thought these exact thoughts when the MM&B Demo first came out. Lol delayed feedback much?

Thank you for your time and letting me know that Mess doesn't want the map. Was afraid of the possiblity of two versions going around. LOL, I think my bias is showing.
Just to keep things going smoothly.  
Next person in line come on up. Hopefully I can keep things on-topic this time.

87
W.I.P Forum / Re: Project R.A.W.R. [Mappack]
« on: October 26, 2011, 11:29:16 PM »
Gotta say I really like the review. I honestly do. Yeah I gotta fix most of it to make it better. Yeah the signs suck. And the jungle bathroom is where a Plant B. is hidden.

Okay so aside from the CSCM comment, I think I can see a few things you are suggesting other than submit to CSCM: change music, (was planning on that eventually) change textures/realine them, make areas wider, have the signs being less of a shitstorm. Change the name of the file to VisitingHour I'll do that for a better version. Add more lightspots and maybe arrows that would be more useful then the mediCAL's arrows, secret E-tank is still secret lol. Hint: not an arrow there.

Remove the crusher of all things or I could take the lazy way out and put charge Kick or Scorch Wheel. I am not taking the lasy way FYI, much faster to get rid of the linedef actions.

Oh and before I forget the nrMOry's "room you can't get to" you actually can but you get their throught the VEhT5. That big blue wall is actually a one-way door, before it was nothing so if some guy came in there and you had low health you are screwed haha. This map screams LMS to me even though I prefer DM personally lolz.   Hot/Cool is Heating and Cooling haha.

I really wish the doors could make sounds but they only do in Doom Builder sadly. Chances are there is some way but I would likely have to do the boss MM 1-6 shutter noise and hearing that over and over would be very annoying.

Sadly you didn't get to see the oh so not hidden Yashichi in a vent.

So this might come off as odd compared to my lost post since, it was more ERRRR than eh, not ERRRR.
Thanks for checking this out.

As frustrating as you make this map sound, would it make it better for a joke map or even a *gasp* troll map? Like this is getting hosted. HAHAHA.

Also since the crudtastic song I did make in Wario Ware hahaha, is kinda out there would this be a good replacement if the song is usable?
(click to show/hide)


- Lobsters, a crazy bastard.

88
W.I.P Forum / Re: Project R.A.W.R. [Mappack]
« on: October 26, 2011, 06:39:44 AM »
Maybe I am simply better off making Doom style maps instead. Since all I get for feedback is need 255 brightness over and over. However that was more inclined for my old shoddy map pack. This map is different and as Lag Man/Red said it is intended for dark fights. Also just for those of you out there that bitch about the brightness infact in most of the areas that have 0 brightness have BLACK textures used so they do not get all "messed up with the colors." While maintaining the darkness. I stated this more than once. And don't worry my  maps have 255 brightness. Ya, kinda made it sound like I was using 192 which is defualt IIRC.

Just to clarify in the pictures of the dark hallways it starts off bright, then you can make it dark. Might as well post this again too. The concept of the map can be compared to something like the movie Alien. Spacecraft with stowaway/intruder/whatever killing everything that gets around and stalks through dark areas/vents. Sadly there is no escape scenario, that would make it a Zombie Horde map haha. I have a strong feeling most people that see this won't get what I am talking about when I mention Zombie Horde.

I would appreciate better suggestions than "Needs 255 brightness." Assuming you even played the map.  If people whine about the brightness still, so be it. If they are so worried about it they can download the map and mod the brightness and keep it for themselves. Shouldn't be hard to do. I once already stated prior in this very post, the fact about the brightness has been addressed more than once. The (potential) complainers should really "do more research."

Atleast one person saw my warning before mentioning about it. While I told others about it some time back in servers and they seemed to like the concept. :shock: I do remember reading the whole SDM thing. Funny thing, that map still is not 255 in all areas to this day. Anyways, my brightness is focused on the gimmick side of things compared to the artsy side.

Facedesk all you want Korby.
Hint: That means I am not changing the brightness plain and simple.

89
W.I.P Forum / Re: Project R.A.W.R. [Mappack]
« on: October 25, 2011, 10:13:32 PM »
Well so okay then but that feels kinda super delayed. Far as I know that song isn't in a map. Anyways so I should look out more for that stuff and while that causes me to think about using the Turok 2 GBC/GB [Game Boy Color well the game also works in an old monochorme Game Boy as well] songs. I haven't released anything that has that in them.

Anyway without further delays a map that has a song that shouldn't be copyright questionable/permission to use becuase, well it shouldn't becuase I know who made I would just say a friend but well I made the crudtastic song. Honestly at times is the best policy. Okay while typing in normal size again and yes that small font is important to read. While talking about the cruddy song I think it needs to be replaced but that is for another time.


Okay here is the link to it.

BUUUUUUUUUT 1st

Screenies What everybody loves

(click to show/hide)
Okay time for me to post the link and get harsh criticism that makes me cry. HAHAHAHA
Enough BS aside. I should do the wad host thing on this but I doubt this will get hosted. If it does LOL, just plain and loud LOL.

http://www.mediafire.com/?l99vh292yawzhhu

Have fun and enjoy I spent a lot of time on this map. A LOT OF TIME. I had to reroute it all once. Not doing it twice. Trust me if you have beef with the doors then deal with it, shoulda seen version 1. Doors were EVERYWHERE.

I feel like regreting this already :(.

90
W.I.P Forum / Re: Project R.A.W.R. [Mappack]
« on: October 25, 2011, 09:03:47 PM »
Okay before I post the link to the map I think the version I was going to upload played the boss music first. ERRRRR it worked fine before. Yeah fixing that sheesh. What the hell map haha.

EDIT: I am an idiot I know what it is. SHEESH I should maybe think more often.

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