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Messages - Strange Metool

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136
W.I.P Forum / Re: Mega Man: The Wily Wars
« on: September 14, 2011, 08:43:03 PM »
It was FiniteZero's idea.

137
W.I.P Forum / Mega Man: The Wily Wars
« on: September 14, 2011, 08:35:52 PM »
I moved from 16 bit Deathmatch to... this.

I would of done Mega Man Soccer, but that can just be a mode.

So, yeah.

Skins/characters that need to be made:

(click to show/hide)

Long list, huh?

Stage list.... I won't be posting that for a while.

I'll be making some skins, putting the textures on some stages, and replacing the songs. Omegazerox12 has already made the 4-6 songs. If you want to join, just post!

138
Forum Games Archive / Re: Defeat something with something else!
« on: September 14, 2011, 08:24:54 PM »


Cool Spot outcools Sonic.

139
Forum Games Archive / Re: Defeat something with something else!
« on: September 14, 2011, 08:20:07 PM »
(click to show/hide)

140
W.I.P Forum / Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« on: September 14, 2011, 08:19:04 PM »
Good news, and bad news.

The good news is....
I'M BACK!!!!!![/color]

The bad news is....

This project is cancelled.

141
W.I.P Forum / Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« on: September 07, 2011, 08:49:35 PM »
There is/was no progress.

I'm moving on to Capcom Unity (I won the Dragon's Dogma name contest...) and VGBoxArt. (Capcom Unity as Robot Master)

142
W.I.P Forum / Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« on: September 07, 2011, 08:27:46 PM »
... It's been a long time.

My intrest is fading away...

143
Ah, MLP:FiM, and their bronies and colts, will they ever stop?

Well, at least it was a good reboot from Generation III.

144
General Gaming Discussion / Re: Driving games.
« on: July 06, 2011, 06:11:52 PM »
My first racing game had to be a game called Gadget Racers, a decent rip-off of Gran Turismo with mini chibi cars and loads of upgrades. I never played racing games for a while after I lost the game, until I stumbled upon Gran Turismo 1 in a 3Xtreme case at a Goodwill. So, I was also buying a Playstation in the box, so I snuck the game inside the Playstation, and just bought it.

All the arcades I've seen have some kind of racing game in them, aside from those shooters and claw machines and stuff. I enjoy the arcade experience, for it feels like a real car, but instead of paying 50 dollars at some retail store for a game you can play with a bare controller or driving wheel, you've gotta pay it with quarters and it only gives you, like one race for just four quarters.

These driving games have been around since 1984, with Pole Position (right?), interest never really boomed until the whole driving-game craze in the late 90's/early 2000's with games like Crazy Taxi, GTA, Gran Turismo, Crash Team Racing and others, in my opinion.

Say, has anyone played Virtua Racing for the Genesis?

145
Anything Goes / Re: What is your avatar from/of?
« on: July 06, 2011, 01:27:56 AM »
My explanation for my avatar is what it really is supposed to be.

It uses X's green ride armor.

(There were other ideas I had, like the Met riding a hoverbike from X2 or a Met from X4/X5/X6 riding a Ride Armor, in 32-bit style, but when I was making them, they looked strange so I scrapped them)

146
Anything Goes / Re: What is your avatar from/of?
« on: July 05, 2011, 11:57:34 PM »
Quote from: "Alucard"
Quote from: "Strange Metool"
Time for a change.

Self-explanatory, isn't it?

I KNEW something was under Vile's helmet!

My explanation for it would be that the Met is fiddling around in X's Ride Armor, making X angry when he is about to jump into it.

147
Anything Goes / Re: What is your avatar from/of?
« on: July 05, 2011, 11:32:21 PM »
Time for a change.

Self-explanatory, isn't it?

148
Anything Goes / Re: How old is this community?
« on: July 05, 2011, 03:23:07 PM »
11 - 11/05/99


Dang, I feel young. That's because I am.

149
General Gaming Discussion / Re: Broken Consoles.
« on: July 04, 2011, 11:28:11 PM »
My NES broke, so did my Game Gear, and my fat and slim PS2s, my GBA SP, my Dreamcast, my GBA, my purple Gamecube, and my Playstation.

150
Sorry I haven't been posting lately, I have all of the questions answered here. Unfortunately, my friend does not let me use his computer anymore, so that means I won't be posting anymore for a while until I can get a new computer.

The maximum for walking sprites is 11 (as with Mega Man, all other characters and enemies use less), however, that would take a lot of sprites (55 image files for running?). I'd need someone to crack the code on which file has the info of the limit of frames, or is there a way to get past the 5-sprite limit by naming things differently.

omegazerox12, you may be a beta tester, but it will take a while. It might take a couple of months, maybe even a year or two! Just keep an eye on it, the project doesn't even have 1% done, but it will increase as time goes by.

FiniteZero, just saying, I'd reccomend redoing them in MM7 style, not like Wily Wars-styled songs.

And, that's the bunch of stuff I have to say.

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