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Messages - Strange Metool

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166
Forum Games Archive / Re: Defeat something with something else!
« on: June 18, 2011, 09:56:38 PM »
The real original.
(click to show/hide)

167
General Gaming Discussion / Re: Favorite Console?
« on: June 18, 2011, 09:51:26 PM »
PlayStation.

Awesome games, awesome third-party selection (Gran Turismo, Mega Man, Gex, Tomb Raider, etc.), and a CD player to top it off.

Don't forget those memory cards!

NES was also awesome, better than the Playstation.

Other than those dang flashing red lights, I was fine. Mine is broken right now, I don't have the time to get a new one.

168
Alright, another problem....

when switching the main Megaman sprites, it always gives an error that the base is too high. Which file gives the dimensions for the sprites? I'd like to know, because all of the scripts I've looked through don't show how tall the main player is automatically set to.

169
General Gaming Discussion / Re: Starfox Dogfight
« on: June 18, 2011, 03:38:48 PM »
It's possible to rip SNES sounds and samples with SSOR95.exe, which takes the ROM files and rips all of the soundbytes and stuff.

Here's a link to it.


All you have to do is download the Starfox ROM,  put it through the program, and you'll get quite a few samples, those are all of the samples in the game.

As for N64, I am not sure yet. I'll post a new post when I can figure out how to rip N64 sounds.

170
My first game was actually Mega Man X for the SNES, but I never really got into Mega Man until about 2010. I don't know how, I just did.

171
Anything Goes / Re: What is your avatar from/of?
« on: June 17, 2011, 10:12:35 PM »
Mine's official artwork from Mega Man Battle and Chase, a Jumbo Metall F, in sprite form, with minor changes to make it a Metall DM (regular Met).

172
W.I.P Forum / Re: [EXPANSION] Megaman & Bass - We're not dead!
« on: June 17, 2011, 10:11:20 PM »
I'd be happy to work on Magic Man's tilesets.

173
Yeah, just one problem...

It reduces the colors, presumably because MM8BDM is run in 256-color mode, or maybe since the Skulltag engine is based on the id-tech-1 engine, which supported an unknown number of colors, I don't know.

Is there also a way to get around this, to make it a 16-bit, or even 24-bit color engine?

174
Now which textures to apply?

Custom MM7-styled ones...

or Wily Wars?

Here's Cut Man's stage with Wily Wars textures.

(click to show/hide)

I might post an image of that stage with MM7 textures later, I haven't created them yet.

175
Forum Games Archive / Re: Defeat something with something else!
« on: June 16, 2011, 09:50:55 PM »
Aladdin wished that Robin Williams would be dead, and so, the Genie killed him, unfortunately having to get a new voice actor to voice him, Dan Castellaneta.

(click to show/hide)

176
Forum Games Archive / Re: Defeat something with something else!
« on: June 16, 2011, 09:06:50 PM »
Everybody knows a robot isn't afraid to play a man-eating piano.

(click to show/hide)

177
Forum Games Archive / Re: Defeat something with something else!
« on: June 16, 2011, 09:01:50 PM »
A possessed chair eats a possessed fridge anyday.

(click to show/hide)

(Cookie if you know and watched the show)

178
General Gaming Discussion / Re: Wii-U Announced!
« on: June 16, 2011, 08:15:19 PM »
It may be compatible, though.

Or it could be on the Shop Channel - for 2000 points!  :cry:

179
What are the offsets?

180


This is what I'm talking about.

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