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Messages - Strange Metool

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181
NOTE: It seems that the sprites shift all the way down when the 16-bit sprites are put in, so, for example, when looking in Roll's mirror, the Air Man sprite would only be seen by the top part. Does anybody know the script/code that contains the x/y values for the sprites? Otherwise, I'll just have to pull the plug on the project.

182
Anything Goes / Re: Commercials nowadays.
« on: June 16, 2011, 05:14:28 PM »
Here in Florida, some of these local commercials are so darn stupid, they give me a headache.

 One of them is Mattress Barn. Trust me on this one, this one REALLY gives me a headache. Usually, they feature a old guy with a mustache and usually a plaid shirt sitting on a mattress, and a very crudely rendered CGI cartoon version of him ("Buddy") about the size of a pencil, with yellow hair and mustache, and a white T-shirt, jeans and shoes (always with an annoying high-pitched voice that sounds like Daffy Duck), and the cartoon explains the blowout sales and stuff, usually ending in some really stupid and random thing (like the cartoon falling off the mattress), and ends with Buddy sleeping in pink pajamas on a cloud, which drifts from right to left, and behind him shows a map of all of the locations, and the Mattress Barn logo with the CG pig with a piece of hay in his mouth (That pig always scared me when I was younger!), and a jingle.

 I haven't seen the commercials in a while (I dont watch as much TV as I use to), but I know they are still making them.

183
http://www.megaupload.com/?d=40GMDQ60

Here's the samples.

Sorry about the 45-sec download wait.

Might post MM&B samples if you don't have enough.

184
Alright, you can help.

Just one thing: do you have the MM7 samples? I have a ZIP with all of the samples, ripped straight from the SPC files. I can put it on Megaupload and give them to you, or are you fine?

185
W.I.P Forum / Mega Man: The Power Battle/16-bit Deathmatch Project
« on: June 16, 2011, 12:05:19 AM »
Of course, there's 8-bit Deathmatch, why not bump it up a notch to 16-bit?
Featuring all of the characters from 8-bit Deathmatch, remade into 16-bit sprites (as in MM7 or MM:TPF/2, the only real difference is that MM:TPF/2'S sprites are stretched).
For most of them, they just have to be ripped from the games, but for some others, they need to be made from scratch or recoloring/redrawing another RM.
I'll be working as a ripper/spriter for the project, I'm working on it now with Air Man.

We'll need someone to revamp the textures, and we also need someone to make or rip the music. I'm not sure if the music should be remixed or 16-bit using MM7 samples, so I'll let the remixer decide.

Characters that need to be made...
(click to show/hide)

If you decide to join in, leave a post with the character you would like to make, or say if you want to help revamp the textures or make/rip the music. Hopefully, this will go well.

186
Favorite...

MM1: Fire Storm
MM2: Metal Blade
MM3: Hard Knuckle (Shadow Blade's just a rip-off of Metal Man's weapon)
MM4: Ring Boomerang
MM5: Gravity Hold
MM6: Knight Crush (reminds me of Axle the Red's weapon from MMX5)
MM7: Scorch Wheel
MM8: Astro Crush
MM&B: Tengu Blade
MM9: Haven't played.
MM10: Haven't played.
MMV: Black Hole
R&F:MNC: Flame Shower

Worst...

MM1: Thunder Beam
MM2: Leaf Shield
MM3: Top Spin
MM4: Skull Barrier
MM5: Crystal Eye
MM6: Centaur Flash
MM7: Wild Coil
MM8: Water Balloon, definitely
MM&B: Magic Card
MM9: Haven't played.
MM10: Haven't played.
MMV: Salt Water
R&F:MNC: Time Switch

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