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Messages - mike858

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61
Quote from: "ice"
After seeing some racing tracks, I was thinking of making a Megaman racing project

I'm going to add a track for each robot master and character

cutman: Done: T3H PL4Y3R needs to be reworked, so it probobly wont be in the release
gutsman: Almost Done: Ice 40% still need some major edits and scripts
bombman: Done: T3H PL4Y3R 100% finished and scripted
fireman: Done: T3H PL4Y3R 100% finished and scripted
iceman: Done: Ice 100% finished and scripted
elecman: Done: Jack Corvus 100% finished and scripted
wily: In Progress: Jack Corvus/Ice? using mine unless jack decides to finish his
megaman/roll: Done: Jack Corvus 40% needs scripting and map edits
bass: Done: T3H PL4Y3R 70% still need some minor layot ajustments and scripts
protoman:Done: T3H PL4Y3R 100% finished and scripted

also I need spriters for the cars

cars

existing ones
rush roadster: Done: Ice
pop'n beat: Done
treble darkstar: Done
wild arms:
cool mobile:
red striker:
skull machine xx:
yellow devil:
racer joe: Done: ice
4Roader: Done


weapons:

Racer joe: Done A mine that stays on the track untill someone touches it, it sends racers in a random direction which can be good or bad.
Rush roadster:Done (protobuster minus the shield)
Red Striker: Done(protobuster that removes regular shots and forces you to charge your attack, but a normal click just moves the shield to the back and vice versa)
sonic formula: Done (No attack what so ever but it gives you a speed bost)
Wild arms: (basicly super arm minus the breaking effect, and a charged attack causes a quake)
Pop'n Beat: Done(a normal click makes you jump and a charge attack makes you do a weak topspin like attack)
Cool Mobile: (normal attack lets you drop up to 3 spikes and a charged attack creats a ice slasher that freezes you)
Skull Machine XX: (temporery sheild in the back that can be destroyed. normal attack fires 4 short ranged missiles, and charged creates 4 small explosons)
Yellow devil: (permenent attack mode and ramming someone causes them to slow down)

and i need ideas for custom ones for the rest of them
cutman: The rolling cutter
elecman:
bombman:
fireman: The justice flame


play testers
Gummywormz
myroc
Tails_Hatsune
squidgy617
tsukiyomaru0


may i be a play tester?

62
DECORATE and ACS Modifications / Re: Requesting thread
« on: June 29, 2011, 06:57:59 PM »
Quote from: "SmashBroPlusB"
No, it's supposed to reference RoahmMythril be Dragon Man's weapon.

EDIT: whoa unneccessary bump

And dragon man is supposed to referance roahmmythrill

63
Help & Editing / Re: clone
« on: June 29, 2011, 03:25:08 AM »
Fenga Papit? who is he/she?

64
Help & Editing / clone
« on: June 29, 2011, 03:15:54 AM »
ok, i was playing a mm8bdm server, when all of a sudden, a guy who was also named mike858 showed up and insulted me and the skin i was using! and my name is orange. if you see a mike858 and the name is not orange, thats not me!

65
Skins & Bots etc / My Bots!
« on: June 29, 2011, 02:15:57 AM »
i made a bigruss91 bot. Here it is.

http://www.megaupload.com/?d=S59Q8AW4


My second bot is out! Here is Shadow the Hedgehog!!!



http://www.megaupload.com/?d=M1126BEL





This would go well with my Shadow bot, My Sonic Bot!


http://www.megaupload.com/?d=C788MYG0


Coming Soon: Mario bot!

66
ok

67
DECORATE and ACS Modifications / Re: Requesting thread
« on: June 28, 2011, 06:48:25 PM »
Quote
Weapon Name: Mythril Slash
Color Scheme: Green/Purple
Damage: Mid-High
Usage: Melee/Ripping
Ammo: 28, fills normally
Range: about the same as a Roboenza claw.

Notes: Mythril Slash will reduce the opponent's ammo to 0 if they are using Skull Barrier or Leaf Shield. It's pretty much an anti-shield weapon! Stall wars will quickly become a thing of the past! (If it's possible, I'd rather if M-Slash destroyed the opponent's shield weps to prevent them from refilling them.)

Mythril Slash's length and fire rate are similar to the Roboenza claw, except the attack is used when the claw extends. Also, when the attack is used, you see a slashing graphic so you know someone's using it!


is tht supposed to  referance roahmmythrill

68
Quote from: "Sean Nelson"
Quote from: "mike858"
Meh Im fine with Mr. X team

Quote from: "mike858"
Quote from: "Sean Nelson"
I just want to tell Godot that his selections are good, and I fully support them.  :mrgreen:
How can you support them? Mr. X team is outnumbered!

You are fine with Mr. X team, but you can't support it because it's outnumbered?


That was till i took a look at the teams again and saw it only had 5 members

69
MM8BDM Discussion / Re: Online Friends?
« on: June 28, 2011, 03:28:15 AM »
Bigruss91 (also rival!)

70
Quote from: "Sean Nelson"
I just want to tell Godot that his selections are good, and I fully support them.  :mrgreen:
How can you support them? Mr. X team is outnumbered!

71
Meh Im fine with Mr. X team

72
MM8BDM Discussion / Re: The 8-Bit Megalympic Games!
« on: June 24, 2011, 06:10:56 PM »
cpu lost everything in a crash. gotta redownload mm8bdm again

73
DECORATE and ACS Modifications / Re: Requesting thread
« on: June 19, 2011, 05:37:04 PM »
I guess i'll request

Name: Enemy Spawner

Colors: Just Green

Fire Rate: Same as charge kick

Ammo: Bigeyes, those coakroch enemies, Mets, Pipis. has infinite ammo.

Pickup Message: Regular Pickup Message for default weapons

Frag Message: $k ruled $o's world using the Enemy Spawner.
HUB Icon: A Met

PM to me once its done.

74
MM8BDM Discussion / Re: The 8-Bit Megalympic Games!
« on: June 17, 2011, 05:09:07 PM »
name:mike858

alies(es):me, Copy Robot 2

location: middle east

times:anytime

can you host:no.


EDIT: Now i may go by Copy Robot 2 unless otherwise

75
MM8BDM Discussion / Re: The 8-Bit Megalympic Games!
« on: June 17, 2011, 05:07:14 PM »
I guess ill join if we havent started yet.

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