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Topics - Beed28

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46
Help & Editing / Creating a bot that uses a random class
« on: November 10, 2012, 12:59:06 AM »
How do I do this? :? I'm trying to make a bot that uses a randomly picked class, but to no avail. No matter what, he always went for Mega Man when I tested with KY's classes. Here is his code. I even tried excluding the "class" prefix but that didn't work either.
Code: [Select]
{
name = "ccRandomMan"
accuracy = 1
intellect = 3
evade = 0
anticipation = 1
reactiontime = 2
perception = 1
favoriteweapon = "MegaBusterWep"
color = "00 00 00"
gender = "male"
skin = "docrobot"
class = Random
revealed = true
script = "humanbot"
chatfrequency = 0
}
Can anyone help?

47
Help & Editing / Returning player deaths in SBARINFO?
« on: November 03, 2012, 05:20:50 PM »
I've got a question for you; does anyone know how to return the amount of deaths the player has suffered in SBARINFO? I know how to return the amount of frags a player has. It would be much appreciated if anyone knew. Thanks!

48
I stumbled upon this on TVTropes concerning the first Mega Man game. I don't know where it originally came from, though, although it tells you who wrote it.

Quote from: "The Qu"
To start with, let us discuss the two scientists, Dr. Thomas Light and Dr. Albert Wily. Dr. Light, being named after the American innovator Thomas Edison, represents the spirit of American ingenuity, making things to make life easier. His work is stolen by the Germanic Dr. Wily, who is named after the man whose work was used to create the Atomic Bomb, Albert Einstein. The two scientists represent, in larger scale, the scientists who created the Atomic Bomb — the Americans for peace, the Germans for war. Wily betrayed Dr. Light, and took his robots to use for evil. The message is clear: The robots, in this case "weapons", are only as good as the person using them. They have no innate morality.

Mega Man represents the American spy, taking information from the enemy for his own use. This is why his default weapon is a gun (traditionally the weapon chosen by pop culture to assign to heroic spies, such as James Bond) and why he takes the weapon from the Robot Master, representing taking intelligence from the enemy, in this case represented literally, as he takes the information from their CPU. His adaptability is emblematic of a spy's quick thinking, and requirement of being able to adapt to any situation, ASAP.

The Robot Masters all represent different aspects of the Atomic Bomb. Gutsman, being full of bravado and "guts", is the War Hawk, eager to go to war and use the bomb. However, internally, he is frightened of the bomb, hence his weakness to Hyper Bomb.

Cut Man represents people who commit self harm and murder due to fear of the Atomic Bomb. Perhaps the best example of this would be the father in Alan Moore and Dave Gibbon's "Watchmen", who kills his family so they do not have to suffer. They are the opposite of the War Hawk, which is why Cut Man is weak to the "Super Arm" of Gutsman.

Elec Man, one of the most obvious, is representative of the EMP (Electromagnetic Pulse) that emanates from a nuke Ground Zero. The nuke destroys all electric media and electronic infrastructure in the area. Elec Man is weak to the "Rolling Cutter", as those who have killed themselves do not have to worry about the EMPs, weakening its power over us.

Ice Man is representative of nuclear winter, a lingering fear of nuclear war since John Hempson first theorized it in 1974. This is most obvious in that the level seems to take place in a tropical environment, with palm trees lining the background. Ice Man is weak to Thunder Beam not because of EMPs, but because the electricity could power devices that could keep you alive during nuclear winter.

Fire Man is another obvious one. He is the firestorms that result from nuclear blasts, such as those that destroyed Hiroshima in 1945. He is weak to Ice Slasher, as the ensuing nuclear winter would put out the firestorms, although this would leave us worse off than before.

And lastly, this leaves us with Bombman. He is the Bomb. Fatman. Little Boy. The Czar Bomba. He is the weapon that could destroy us all. Fire Storm destroys him, disconnecting his bomb components, leaving him as only a large hunk of metal, a reminder of destructive potential.

Wily's base is his Robot Manufacturing Plant, obviously meaning this is where he, the "evil" scientist, creates the bravado, the fear, the Nuclear Winter, etc. This is where the bomb is being made.

The first level pits Mega Man against the Yellow Devil. The Yellow Devil may hint at the threat of nuclear war in the east, which began in the 1960s when China turned Communist. The Yellow Peril is an old pulp genre, focusing on Oriental threats, with Fu Manchu being perhaps the most famous. He splits into various blocks, showing the Domino effect that President Eisenhower feared so much: One Asian country falling to Communism, causing another too, which causes another too... He is weak to Thunder Beam, showing how a well placed EMP could knock out their infrastructure, rendering their efforts to manufacture nuclear arms moot.

The second level pits Mega Man against the specters of despair and societal collapse before pitting him against a clone of himself. This is a rogue spy, who has gone to the enemy. Perhaps they pay better, perhaps they have made him believe their ethos. Perhaps he is a spy of theirs, as Wily seems to manufacture the Copy Robot. Regardless, he is weak to Thunder Beam, Fire Storm, and Hyper Bomb: In short, the bomb equalizes him.

The third level pits you aganist the CWU-01P. According to supplementary material, these were originally designed to purify water. They show that in the end of a nuclear war, even water, the basic life giver, goes rogue as radiation taints everything. And it is important to remember that when the Hydrogen bomb was being tested, it was tested over seas, in the Bikini Atoll. Perhaps nature wants revenge.

At the end of the fourth level, the spy confronts the rogue scientist. But then, the scientist enters a large UFO, perhaps a nod to the Nazi experiments in things such as saucer-shaped vehicles. In later games, the ship is decorated with skulls, "the grin that lies beneath the skin." Perhaps it is a reminder of what war leads to, perhaps to remind us of what we will be. "Tu fui, ego eris," the Romans wrote on their tombstones. What You Are, I Was. What I Am, You Will Be. The boss is weak to the byproducts of a nuclear blast: Hellfire and EMPs.

When defeated, rather than repent for his crimes, the rogue scientist makes a half hearted effort to plead for his life. Indeed, real-life scientists such as Werner Von Braun came to the US after the war, and began work on our own rocketry projects. The spy, however, rejects the rogue scientist's plea for forgiveness. He is not one for business. The mission is what he lives for. The ending makes it clear. The spy fights because it is the only thing he knows how to do.

Simply epic. What do you think?

49
Cutstuff Discussion and Feedback / [Suggestion] Topic "previews".
« on: October 22, 2012, 04:25:10 PM »
On some other fourms out there (for example, the Steam fourms), if you mouse over a topic, it displays part of the OP in a tooltip, like a sort of preview. Is this kind of thing possible to implement in our fourm? Or is it not possible with the current fourm software?

50
Forum Games Archive / Caption that screenshot! - GAME OVER
« on: September 27, 2012, 11:15:46 AM »
So, here's the thing. I think most people liked the "caption competition" thing I did in the Screenshots thread. So anyway, every Thursday, I will post a random screenshot from my ImageShack archive the MM8BDM screenshots thread, whether it's old or new, and it's up to you to come up with a witty caption.

Here's the current one:

Have fun! ;)

----

For reference for the first few posts, the week 1 screenshot:
(click to show/hide)

51
Cutstuff Discussion and Feedback / Possible to archive dead Forum Games?
« on: September 06, 2012, 07:07:06 PM »
Currently, when a Forum Game thread dies (no activity for three weeks), it is deleted completely. I kinda find that disheartening, because some of the games are fun to read through (e.g. Megaman battle training).

I started thinking of this when one of the threads (it had a poll) managed to stay alive for a few months at the bottom before biting the dust. How about that instead of completely deleting the thread, it gets moved to a locked archive subfourm instead (where, again, the post counts don't count)?

If this cannot be done, then I can understand.

52
Cutstuff Discussion and Feedback / Fatal error: Out of memory
« on: August 21, 2012, 04:55:28 PM »
I seem to keep getting blocked from posting or viewing topics and getting a message like this instead:

Quote
Fatal error: Out of memory (allocated 786432) (tried to allocate 1245184 bytes) in /var/www/bananachan/data/var/www/cutstuff.net/forum/viewtopic.php on line 1411

What's going on?

53
Mega Man Discussion / Intrested with Mega Man 2 hacking...
« on: August 17, 2012, 11:31:33 PM »
So basicly, I'm starting to take an intrest in hacking Mega Man 2. But I'm not sure of what level editor to get. Which one can I easily use?

54
Help & Editing / Checking current actor state through ACS
« on: August 05, 2012, 04:00:37 PM »
How do you check the current state of an actor through ACS? Say, I have a script, but it would only return true if an actor it was checking was in its "see" state. Is this possible?

55
MM8BDM Discussion / Weird particle effect when player leaves the game
« on: June 30, 2012, 11:45:35 AM »
I don't know when this started happening:




When I removed him, he left behind this weird particle effect I don't even remember setting. How do I remove it or turn it off?

56
How do you use the patcher for Hexen: Death Kings? I want to play it again, but it's the Steam version which isn't patched. But I can't get the patcher to work. How do you use it? :?

57
Help & Editing / Skirmish: User map rotations not working?
« on: June 04, 2012, 04:39:58 PM »
How do I define a map rotation in Skirmish? I've used "addmap" to add MM3SNA, MM3SPA, MM3NEE, and MM7DW1 and played matches with a fraglimit of 20, but it ignores the map rotation I set and uses the default campaign rotation (instead of playing MM3SPA, it sent me to MM3TOP instead, and instead of going to MM7DW1, to went to MM3HAR)! sv_maprotation is true.

How do I use map rotations in Skirmish? :?

58
Cutstuff Discussion and Feedback / ARGH OH MY GOD OH MY GOD MY EARS
« on: June 03, 2012, 05:10:20 PM »
Ok, so I went into search, and searched for "autocomplete" or something like that, and when the results page loaded up...
(click to show/hide)

Ouch.

I've never gotten such a humongous fright like that when I browse CutStuff. :evil: My body went into a frenzy and my heart sped up like I was watching a horror film. I fumbled around my laptop trying to make it stop, before hitting the power button and forcing it into shut down.

Yikes, what was that then?

59
MM8BDM Discussion / MM1DW2 is no more?
« on: May 30, 2012, 02:58:39 PM »
https://twitter.com/CutmanMike/status/2 ... 0486027269

He tweeted that about two hours ago. What's going on? Is this map getting removed from the core game? Why?

60
Mega Man Discussion / Mega Man Legends discussion (1, 2, MoTB)
« on: May 10, 2012, 10:30:46 PM »
Well, I finally managed to secure a copy of the first Legends game, and it's quite a good game, once you get used to the controls.

What games have you got, and what do you remember of them? To start, here's two totally random screenshots I took.

(click to show/hide)

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