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Messages - Beed28

Pages: 1 ... 8 9 [10] 11 12 ... 280
136
Anything Goes / Re: General Offtopic Discussion V.28
« on: January 09, 2016, 01:26:25 PM »
Guess I haven't mentioned it yet, but...

It's my birthday today.

137
Anything Goes / Re: General Offtopic Discussion V.28
« on: January 01, 2016, 02:35:15 AM »
Yep, I hope you have a Happy New Year, too.

138
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: January 01, 2016, 02:34:24 AM »
Hope he doesn't zerg rush me.

139
Forum Games Archive / Re: Describe the avatar above you!
« on: January 01, 2016, 02:33:47 AM »
Some orc thingy with glowing eyes wearing a blue face mask thingy.

140
Anything Goes / Re: General Offtopic Discussion V.28
« on: December 31, 2015, 02:56:16 AM »
Finished Psychonauts with 100% once again tonight, and I got all of the achievements, too.

I wonder if the sequel will live up to the original (not to mention the hype) once it comes out...

141
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: December 27, 2015, 11:42:50 PM »
What's a lovely girl like her doing in such a place like this?

142
Anything Goes / Re: What is your avatar from/of?
« on: December 27, 2015, 11:08:13 PM »
Huh. Funny how I didn't realise how Jelly World was rated PEGI 16 until now.

143
Forum Games Archive / Re: Describe the avatar above you!
« on: December 26, 2015, 06:50:32 PM »
A cactus with Christmas tree decorations all over it.

144
Anything Goes / Re: What is your avatar from/of?
« on: December 26, 2015, 06:49:35 PM »
I. Can't. Keep. It. In. Anymore.

boing

145
Anything Goes / Re: General Offtopic Discussion V.28
« on: December 24, 2015, 06:23:52 PM »
2015 has been a slightly better year than the previous two. I made Contra Doom, for starters, and people liked it. I survived a mafia game where the townies won in the end, which made me feel pleased. I got to experience the joys of Super Mario Maker and Undertale.

146
Forum Games Archive / Re: Describe the avatar above you!
« on: December 22, 2015, 07:04:49 PM »
Some green ogre thing in a Santa Claus outfit and hat.

147
Projects & Creative / Re: [Update?!] Chaos Generator Upgraded Ver. H
« on: December 19, 2015, 11:48:48 PM »
I'll have to look into that. Then again, some scripts currently in are incredibly hacky and unnecessary (I'm going to nuke the frag counter script, for one. What was going through my head with that addition?).

148
Projects & Creative / Re: [Update?!] Chaos Generator Upgraded Ver. H
« on: December 19, 2015, 11:25:55 PM »
I doubt it, sadly.

When I ever do update it again, which is when hell freezes over (that'd actually be awesome to see), one of the things I'll have to do is include edited versions of every map from the vanilla game to give every sector a dummy tag just so that a certain chaos effect can work again. I'll need permission.

149
Anything Goes / Re: General Offtopic Discussion V.28
« on: December 10, 2015, 05:53:55 PM »
Yep, I'm happy it's been referenced in some form.

I've played Sunlust, and it's pretty monstrous even if you're a slaughtermap fan, and Valiant, which is an amazing mappack with its custom bestiary.

150
Anything Goes / Re: General Offtopic Discussion V.28
« on: December 09, 2015, 11:13:57 PM »
It would be an honour if Contra Doom was given a Cacoward.

Then again, the Cacowards normally releases on December 10th, the day Doom was first released, which is tomorrow. But then again, they were quite late one year.

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