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Messages - Beed28

Pages: 1 ... 11 12 [13] 14 15 ... 280
181
Forum Games / Re: Rate the avatar of the user above you
« on: September 07, 2015, 05:50:19 AM »
7/10
Nice anime art, but I don't really know her.

182
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: September 07, 2015, 05:49:29 AM »
What is a girl like her doing in such a dark place?

183
I see I'm not in it either. Will I be added back in the future?

184
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: August 26, 2015, 09:54:27 PM »
Wonder why he is a Batman lookalike.

185
Forum Games Archive / Re: Describe the avatar above you!
« on: August 26, 2015, 09:53:48 PM »
Still don't know what Pokémon it is.

186
Forum Games / Re: Rate the avatar of the user above you
« on: August 26, 2015, 09:52:27 PM »
6/10
Meh, probably another meme.

187
Closed / Mouse cursor for menus
« on: August 23, 2015, 12:47:18 AM »
The upcoming Zandronum 3.0 supports the mouse cursor in menus (ZDoom and GZDoom has had this for ages now), including custom ones. The only problem is that Daisy's bloody, severed head happens to be the default cursor, which would be way out of place in Mega Man 8-bit Deathmatch, especially considering the blood. There's also different selectable cursors themed on Heretic, Hexen, Strife, and Chex Quest, and while not as bad as Doom's Daisy cursor, they still look out of place with the 8-bit setting.

So my proposal is, replace Daisy with an appropriate Mega Man themed cursor. Does anyone have any ideas?

188
Projects & Creative / Re: Justified Classes v3c + Hotfix
« on: August 22, 2015, 01:01:14 AM »
Hi all. Huge apologies for the bump. I would like to report a bug.

When playing with bots, the bot fixer thing doesn't seem to work when both this mod and the hotfix are loaded; they get stuck around cliff edges like in pre v3a of MM8BDM. I tested this in Guts Man's map; in vanilla, a bot stuck in the cliff area reacted to my presence when I got near and would start attacking me. But in this, he was just stuck there, he wouldn't react until I shoot him first. Can you pretty please look into this?

189
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: August 21, 2015, 04:54:53 PM »
But the Mega Man Killer stages appeared in Mega Man 10. It won't be this expansion.

190
Forum Games Archive / Re: Describe the avatar above you!
« on: August 17, 2015, 04:21:44 PM »
Some kind of Pokémon (forgot which one it is).

191
Anything Goes / Re: General Offtopic Discussion V.28
« on: August 17, 2015, 04:16:02 PM »
Quote from: "Turbodude"
Without his help, I doubt we would've seen doom modding develop as much as it has (he was a programmer for Boom, a staple for most sourceports).

Yeah... if it weren't for him, there would be no Boom. No amazing mapsets taking advantage of Boom features. No Boom derived source-ports. Which would mean no ZDoom. No Skulltag. No Zandronum.

No MM8BDM.

I haven't felt this much shock over a person's death since Satoru Iwata died earlier in the same month.

He will be dearly missed indeed.

193
Forum Games Archive / Re: Describe the avatar above you!
« on: August 16, 2015, 01:22:42 AM »
Chibi Skull Man.

194
Anything Goes / Re: General Offtopic Discussion V.28
« on: August 16, 2015, 01:20:29 AM »
So yeah, I just wasted my 3000th post on a topic that will be inevitably deleted in the future.

So here's my 3001st post!!

So dramatic and over the top.

195
Closed / Re: [Suggestion] Core CTF maps playable in non-CTF game mode
« on: August 16, 2015, 01:16:53 AM »
Yes, I very much support this.

Also, for non team-based modes, maybe add some regular deathmatch starts around the map too, including the area between the bases?

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