Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Beed28

Pages: 1 ... 269 270 [271] 272 273 ... 280
4051
Projects & Creative / Re: Class based modification (POPULARITY CONTEST)
« on: October 11, 2011, 12:57:55 PM »
While on the subject, how about making Shade Man be able to absorb the projectiles of the pickup version of Noise Crush used by Mega Man/Proto Man/Bass? :mrgreen:

4052
Projects & Creative / Re: Halloween 2011 - It's that Horrid time again!
« on: October 10, 2011, 01:56:20 PM »
My map is pretty much finished. Should I send it to Blaze, or just release it here so you can all try? One of my weaknesses at mapping is item and weapon placement, which some people may complain about.

Still, just wondering...

4053
Projects & Creative / Re: Halloween 2011 - It's that Horrid time again!
« on: October 09, 2011, 12:27:09 PM »
Quote from: "Korby"
I'm more interested in the music you may or may not be using there, to tell you the truth  :p

Normal Music:


Boss Music:


Quote from: "Shade Guy"
Speaking of graveyards, I have to see if I can mess around with the texture offsets of the tombstones and spell Shade Guy with them :cool:

I'm afraid the stock tombstone textures only have "SCF", "AOW", "WDI", "W.D" and "D.B" to work with. You can make custom textures based off of them, although you'll only have enough room for three letters.

4054
Projects & Creative / Re: Halloween 2011 - It's that Horrid time again!
« on: October 09, 2011, 09:36:04 AM »
I've been making a Halloween themed stage ... set in a graveyard. :twisted:

(click to show/hide)

4055
MM8BDM Discussion / Re: MM8BDM Funnies
« on: October 08, 2011, 12:54:13 PM »
Was playing a random deathmatch on MM4RINX with the bots being most of the MM4 Robot Masters. I killed Diveman with some brilliant timing:

Quote
Skullman: Are you afraid, Diveman?
Diveman: Abandon ship!

LOL! :lol:

4056
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: October 03, 2011, 04:03:39 PM »
I finally downloaded the new version and here is what I have to say:

Warning: Rant inside!
(click to show/hide)

4057
Quote from: "xColdxFusionx"
I'm probably going to scrap the GUIDE file because it does nothing and it's incredibly hard for me to keep up with these classes...

Aww! The GUIDE was the best part of CSCC! I was looking foward to reading about the new classes! :cry:

4058
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 25, 2011, 10:42:29 AM »
I'm going to get killed for this, but it's worth asking.

Warning: Contains ranting!
(click to show/hide)

Final note: Bots still need infinite ammo. I haven't tried the new version yet, but I didn't see anything related to bots in the changelog.

4059
MM8BDM Discussion / Re: Screenshots
« on: September 22, 2011, 05:31:29 PM »
Hang on, that laser attack... didn't I make something like that before? :ugeek:

Quote from: "Beed28"
Name: cmBcueccedcu2cm8
Skin: Megaman Volnutt (the older version)
Armor: 1.0x
Speed: Same as Megaman
Jump: Same as Shadowman
Damage Type Dealt: Various
Weakness: Search Snakes, Pharoah Shot, Spark Shot and Shadow Blade
Role: I'm not acually sure.
Weapon Dropped: Magnet Missile
Colour: Grey and Dark Grey (same as Oil Slider in MMPU)

Note: All attacks use the same ammo bar, which recharges slowly

Weapon 1 Primary: Magnet Storm. Shoots three Magnet Missiles that deals six damage each. Uses a little bit of the ammo bar.
Weapon 1 Alt: Skull Barrier. You cannot attack while this protection is active. Can only use when ammo bar is half or more.
Weapon 2 Primary: Hyper Missile. Shoots a slowish missile that explodes like a hyper bomb. Uses a quater of the ammo bar.
Weapon 2 Alt: Shining Laser. After a short delay, it shoots a blue version of the Force Beam that deals devistating damage if anyone is caught in it (Classes with large health amounts, such as Hardman, may be able to survive), and lasts two seconds. Cannot move while firing. Requires a full ammo bar.

Note: I've made some changes to my class since that post, such as Mirror Buster replacing Skull Barrier and the damage of the Magnet Storm being nerfed. :p

4060
Quote from: "KillerChair"
Hey there everyone!
I just need to add items and the sky thing of snakeman remixed and then im done :D
Anyone knows how the sky works in snakeman's stage?

Snakeman's stage uses an image of the sky (like in normal Doom) instead of a skybox, I believe. This MAPINFO header proves it:

Code: [Select]
map MM3SNA "SNAKE MAN"
{
   levelnum = 18
//   titlepatch = "WILV00"
   next = "MM3TOP"
   sky1 = "SNAKESKY", 0
   cluster = 1
   music = "SNAMUS"
   //music = "MM1:3"
   aircontrol = 0.5
   forcenoskystretch
   par = 3
   }

SNAKESKY is the sky texture in Snakeman's TEXTURES lump, which uses patch SNAKEE20.

4061
I would like to try out the weapons too. I really hope you release these to the public, I like Castlevania sometimes, too!

4062
Bump for Dracula X Music Pack. You can find it on the front post!

4063
General Gaming Discussion / Re: Minecraft related shiz.
« on: September 16, 2011, 08:44:27 AM »
Ugh, I just took a look at the Minecraft fourms. The community over there is a complete wreck. :shock:

Meanwhile, I've been using Creative Mode to build a large black fortress in the sky with a skull that weeps lava. No pictures yet, since I've still to install several walls in its towers.

4064
Projects & Creative / Re: [Map Pack] IX-Pack
« on: September 14, 2011, 11:17:31 PM »
I just ran into a MAJOR problem: playing ICTF01 "Train Riders" completly KILLS Skulltag. It just, DIES. :evil: I had to go into the task manager and force close it. I'm not sure what's causing it, but it needs to be fixed ASAP!

All the other maps run fine, though.

4065
MM8BDM Discussion / Re: Go through the game's chapters quick!
« on: September 14, 2011, 10:22:24 PM »
Quote from: "Trollman"
Codes I know:

(sorry, I don't know how to trigger Gamma)

For the Gamma fight, use the following commands, in this order:

Code: [Select]
set secret_wilyfinalunlock 1
set secret_finalbosspart 7
map unkown

If you want to start at the beginning of the Robot Master gauntlet before Gamma, just leave out secret_finalbosspart, or set it to 1 to skip the prelude scenes.

Pages: 1 ... 269 270 [271] 272 273 ... 280