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Messages - Beed28

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4066
MM8BDM Discussion / Re: Screenshots
« on: September 12, 2011, 03:34:08 PM »
(click to show/hide)

4067
MM8BDM Discussion / Re: How do I go straight to the boss?
« on: September 10, 2011, 12:10:27 PM »
Or even this:

Start the game in Dr. Light's Lab, and then go to the console and type ONE of the following in:

Code: [Select]
set secret_devilunlock 1
set secret_enkerunlock 1 (secret boss)
set secret_dozerunlock 1
set secret_docrobotunlock 1
set secret_punkunlock 1 (secret boss, VERY difficult to defeat)
set secret_metdadunlock 1
set secret_darkmanunlock 1
set secret_balladeunlock 1 (secret boss)

Then type this in:

Code: [Select]
map unkown
You only get one chance to fight any of the three secret bosses. Also, I left out the final boss, because I was unsure if you had completed the game yet. I hope this works!

4068
DECORATE and ACS Modifications / Re: Beed28's Armoury (Missile Barrage)
« on: September 08, 2011, 08:27:30 PM »
I fixed the download link, stupid Sendspace had deleted it. :evil: That said, I would really appreciate some feedback. :( Is it overpowered? Does it need nerfing? Etc...

4069
General Gaming Discussion / Re: Minecraft related shiz.
« on: September 06, 2011, 12:14:53 PM »


It's almost here!!

4070
Congratulations, you have shown me the errors of my ways, select a chip of your choosing and SmashBroPlusB will include it!

But that's Cross Fusion anyway, with Lan. So it doesn't entirely count as MegaMan.EXE.

I never acually followed the BattleNetwork universe that far.

4071
MM8BDM Discussion / Re: Screenshots
« on: September 04, 2011, 02:25:02 PM »
No, I'm told Roboenza uses A_Changeflag("NOBLOOD",0) on players to remove the flag that prevents blood from being drawn. Why it was added, I do not know, but robots are not supposed to bleed.

I'm alright with blood in Doom, Heretic, Hexen, and Strife and oh for the heck of it, even in Castlevania, but Mega Man is most certainly not the place for it.

4072
Quote from: "Korby"
It's .EXE's mask. You can see it during netbattles.

Odd. I just because I didn't see it in any of his artwork.

Then again, it's been decades since I last played a BattleNetwork game...

4073
MM8BDM Discussion / Re: Screenshots
« on: September 04, 2011, 11:29:06 AM »
Quote from: "Messatsu"
Quote from: "Beed28"
This is still bugging me. How can there be blood when the Megaman player class even has the +NOBLOOD flag?! Is this a bug in Skulltag? :?

I know, it really annoys me to see blood in these screenies for some reason. It does NOT fit AT ALL in the Megaman universe or the 8-bit style.
Heh, simple answer.  A_Changeflag("NOBLOOD",0) was in roboenza.  Since rage was build on top of the original there were many elements I didn't touch, and that was one of them.  This was a huge problem with the new Junk Shield (as demonstrated by the screen shot) so it was changed in the newest version.

So, why was that A_Changeflag command even in to begin with? :? It doesn't make sense to include it.

So what, I NEVER play Roboenza.

4074
Quote from: "SmashBroPlusB"
Here's that sexy 8-bit skin of MegaMan.EXE I will be using.
These photos also double as showing off the weapon color schemes.
(click to show/hide)

Uh... what's with his mouth? :?

4075
MM8BDM Discussion / Re: Screenshots
« on: September 03, 2011, 08:28:50 PM »
This is still bugging me. How can there be blood when the Megaman player class even has the +NOBLOOD flag?! Is this a bug in Skulltag? :?

I know, it really annoys me to see blood in these screenies for some reason. It does NOT fit AT ALL in the Megaman universe or the 8-bit style.

4076
Quote from: "xColdxFusionx"
Quote from: "Beed28"
P. S. xColdxFusionx, could you also use my updated BOTCHAT lump for my updated class, please?

Updated class? Could you resend that, please? I'm not sure if I got it.

Sorry 'bout that.

I sent you BeedClassForCommunityClasses-fixes.pk3 a while ago (check your PMs). I updated the BOTCHAT but forgot to tell you.

4077
This is great! :) I hope Yellow Devil releases the next version of classes soon. I can't wait for v2a to be released!

P. S. xColdxFusionx, could you also use my updated BOTCHAT lump for my updated class, please?

4078
General Gaming Discussion / Re: Minecraft related shiz.
« on: August 28, 2011, 07:25:08 PM »
So... is anyone looking forward to the 1.8 update? I can't wait to mess around in Creative Mode...

Btw heads up, I was looking at a few videos (acually a quick glance with no sound), and it looks like mobs will still spawn in Creative Mode. I've seen several of the regular animal mobs, but I think I caught a quick glance of two zombies when Notch switched it to night. If anyone's planning on doing a serious building project, I suggest changing the difficulty to Peaceful unless you want Creepers demolishing your hard work.

Don't take my word on this, though!

4079
MM8BDM Discussion / Re: MM8BDM V2C Released!
« on: August 26, 2011, 07:05:15 PM »
Also, bear in mind that both mazes in Astroman's stage warped around in all four directions, if I remember correctly.

I wonder how that will transition smoothly into MM8BDM (if it will).

4080
Quote from: "Michael712"
Really sorry to have to bump this but there seems to be a problem with the HUB right now. Whenever me or someone else tries to enter a map through it, the game crashes but in a way that in order to get your PC working at full speed again you MUST restart it. I think it might be something to do with the new skulltag which doesn't like the coding or something. It's pretty annoying so I think you should check to see what's happening. (Sorry if this has been reported already, but I haven't seen it and I think it should be fixed a bit. (We can however still just change the map but that's not nearly as fun)

That's... odd. :shock: I've just tried it just now and it works fine for me, and I'm using v2c of MM8BDM with the updated Skulltag, as well as the Classes Mod.

Although, I was quickly trying just now in Skirmish mode with no bots. I'm not accually sure what the problem is. Do you have any other mods running? (e.g. Roboenza, etc)

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