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Messages - Beed28

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4081
Projects & Creative / Re: [Expansion]Rockman No Constancy
« on: August 21, 2011, 03:42:12 PM »
Horray Metalman is done :D

I'm not too sure about that 3D floor yet, because it's possible that CutmanMike may release a new version with a downgraded Skulltag due to recent reports of crashing, but don't count my word on that.

4082
MM8BDM Discussion / Re: MM8BDM Funnies
« on: August 20, 2011, 03:54:08 PM »
Pretty much anytime Jelly World happens, hilarity ensures:

(click to show/hide)

I really wished people would play Chaos (especialy my additions to it) more.

4083
MM8BDM Discussion / Re: Screenshots
« on: August 20, 2011, 07:47:41 AM »
Quote from: "CutmanMike"
There's an option in the display settings to allow particle blood. That needs turning off to remove the blood.

Odd, because I play Heretic with particle blood, and the Sabreclaw enemy (who has the +NOBLOOD flag) doesn't bleed.

Prehaps it's a bug in the Skulltag coding then, since I play Heretic with regular GZDOOM.

4084
MM8BDM Discussion / Re: Screenshots
« on: August 19, 2011, 10:28:23 PM »
Quote from: "Laggy Blazko"
(click to show/hide)

I thought CutmanMike removed blood from the game? :shock:

And didn't the player actor have the +NOBLOOD flag? IS SO HOW IS THAT POSSIBLE? :shock: :shock:

4085
Help & Editing / Re: 3d floor test map
« on: August 19, 2011, 08:20:10 PM »
Lol the 3D floors move funny in Jelly World:



But it works. :)

4086
MM8BDM Discussion / Re: MM8BDM V2C Released!
« on: August 19, 2011, 05:48:01 PM »
Brilliant! Downloading now! :D

Is there any changes in the WCOLORS and GLOBAL acs files and the SBARINFO? If so, do we have to update our mods?

4087
Quote from: "Yellow Devil"
(click to show/hide)

Nyerr

Bots still need infinite ammo (like the MMX classes). But good work!

4088
I was thinking, can I swap Skull Barrier with another shield weapon? I was kinda thinking of Mega Man's version of the Mirror Buster. Leaf Shield is overpowered.

Also, what damage should the magnets do? 2 is too weak, 6 is overpowered...

4089
MM8BDM Discussion / Re: Screenshots
« on: August 18, 2011, 05:13:27 PM »
Quote from: "NaePoliTan"
Except it was Duke Nukem that introduced freelook and uses a different engine that allows 3D floors to exist even in Software Rendering, right?

Acually, Duke Nukem 3D allowed overlapping sectors, not 3D floors. You could get 3D bridges with creative use of sprites.

Shadow Warrior and Blood (which uses the BUILD engine Duke Nukem 3D used), would later use real 3D floors, but there were several limitations, like the ZDoom/Skulltag sector portals.

4090
Help & Editing / Re: Skulltag keeps crashing!
« on: August 17, 2011, 10:01:44 PM »
Been using V2B for a long while now.

I've narrowed it down a bit; for every crash there was a Quickman bot running around, mabye it's something to do with his class?

4091
Help & Editing / Skulltag keeps crashing! (SOLVED: CURSE YOU, QUICKMAN)
« on: August 17, 2011, 09:04:29 PM »
Please help! Skulltag keeps crashing for me now for no reason! :mad: This problem has only started tonight, and it keeps crashing on every map I try. I've tried MM2QUI, MM4RIN and MM2BUBX and it's crashed everytime!

I've been playing on classes for a while now (testing and playing with my class for community classes), but the crashings have only started now! Is there anything there can be done? :(


EDIT: Solved! So it was Quickman dying from force beams that was causing this... I guess I better avoid adding him as a bot until the next Classes update fixes the issue.

4092
MM8BDM Discussion / Re: Screenshots
« on: August 12, 2011, 05:01:36 PM »
Quote from: "SmashTheEchidna"
(click to show/hide)

No, Me.

WHAT. :shock:

What mods are you using? What maps from Doom are those? And why the missing textures?

4093
Maps / Re: Kappak (V1b Released)
« on: August 11, 2011, 09:07:25 PM »
Quote from: "Kapus"
Quote from: "Beed28"
Testing it out, it seems you have the "Block Monster" flag on some cliff linedefs in KAP01 and KAP03, but not all of them. You should try to make sure the this flag is applied to every linedef surrounding every deathpit or whatnot.

(P.S. The reason I complained about boss music overiding my custom music is because I play skirmishes with no frag limits, and the boss music kept activating whenever a bot reached -5 frags from suicides)

I'll double check the linedefs.

As for the Boss Music, I'm actually not sure what to do about that..

Here's how to fix the boss music. Instead of using this:

Code: [Select]
script 4 ENTER
{
if(PlayerFrags() == GetCVar("fraglimit") - 5){
SetMusic("BATLE",0);
terminate;
}
Delay(1);
restart;
}

Use this:

Code: [Select]
script 203 (void)
{
if(GetCvar("lastmanstanding")==1){terminate;}
if(GetCvar("teamlms")==1){terminate;}
if(GetCvar("ctf")==1){terminate;}
if(GetCvar("oneflagctf")==1){terminate;}
if(GetCvar("possession")==1){terminate;}
if(GetCvar("teampossession")==1){terminate;}

if(GetCvar("duel")==1){
if(PlayerFrags() == GetCVar("fraglimit") - 1){SetMusic("BATLE");} terminate;}

if(PlayerFrags() == GetCVar("fraglimit") - 5){SetMusic("BATLE");}
}
Note: It does need to be script 203.

There, the boss music will activate when a player's frag only increases to the remaining 5 frags. For example, in a match with no frag limit, the boss music can still trigger if a player has -6 frags and then bumps it back to -5 after fragging someone. No more boss music activating from suicides alone. Sorry if I couldn't bring up a good explanation.

As a bonus, this also allows boss music to play in Duel mode.

4094
Quote from: "Mamaluigi"
Well, if you're still accepting these, here's mine:
Skin: Quint all the way! :)
Name: Mamaluigi
Favourite Weapon: Sakugarne

[IntroStrings]
"Happy Creeper Happy Happy Yay YAY!"
"How can I help you King Dedede?"
"Hey Guys!"
"It's a brand new match!"
"That's Mamaluigi to you, Mario!"

[FragStrings]
"Oops! Did that hurt?"
"Oh, you weren't taking attention? Better luck next time, $player_killed !"
"SSSSsssss....BOOM!"

[KilledStrings]
"...I should get better!"
"Ow! That hurt!"
"I fell for hours!"
"Bah! Now I know how meatball feels."

[RoamingStrings]
"I'm old school, yeah, that's cool!"
"I'm an eight-bit sidescrolling fool!"
"Nintendo got it right! Not Sega. (They got Sonic right, though.)"
"I hope she made lotssa spaghetti!"
"And YOU'VE gotta help us!"
"If you need instructions on how to win this round, check out the enclosed instruction book."

[EnragedStrings]
"FFFFFFFFFFFUUUUUUUUU-"
"You dare not agree with Weegee?"
"I need a monster to clobber that there Kirby!"
"DOCTOR OCTAGONAPUS BWAAAAA-"

[WinStrings]
"Happy Happy Yay YAY! Happy!"
"Better luck next time!"
"I won? Yay!"
"Too bad everybody can't be a winner at the same time. Maybe later!"

[LoseStrings]
"I admit defeat..."
"I lost? Aww..."
"Nooo!"
"That was a fun game, though."
"Congrats!"
"Who won? Here is a hint: EVERYONE! Except for me, apparently."
"I lost, like always."

I thought I was the only one here who watches Kirby: Right Back at Ya! :) You should also add the phrase "That's what we do best at NME!" as another WinQuote.

Anyway, since I don't play online I won't accually join here, but I have made a botchat for my class for Community Classes. If anyone's curious here it is:

(click to show/hide)

4095
Maps / Re: Kappak (V1b Released)
« on: August 11, 2011, 01:01:31 PM »
Testing it out, it seems you have the "Block Monster" flag on some cliff linedefs in KAP01 and KAP03, but not all of them. You should try to make sure the this flag is applied to every linedef surrounding every deathpit or whatnot.

(P.S. The reason I complained about boss music overiding my custom music is because I play skirmishes with no frag limits, and the boss music kept activating whenever a bot reached -5 frags from suicides)

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