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Maps / Re: Kappak V1a
« on: August 09, 2011, 04:12:58 PM »
I was testing these alone in Classes, so I won't go into detail about weapons or every map but here's the important details anyway:
KAP01: The boss music kept overiding my custom music. Also, add "Block Monsters" to the deathpit linedefs to stop bots from killing themselves.
KAP03: Make the water nondeadly, to provide some consistancy with KAP04. If the water really needs to be deadly, at least put some Blizzardman Spikes in there. Like KAP01, adding "Block Monsters" to the deathpit linedefs will prevent bots from suiciding.
KAP04: Remove the fake water opening above the Freeze Cracker.
Other than that, good work so far!
KAP01: The boss music kept overiding my custom music. Also, add "Block Monsters" to the deathpit linedefs to stop bots from killing themselves.
KAP03: Make the water nondeadly, to provide some consistancy with KAP04. If the water really needs to be deadly, at least put some Blizzardman Spikes in there. Like KAP01, adding "Block Monsters" to the deathpit linedefs will prevent bots from suiciding.
KAP04: Remove the fake water opening above the Freeze Cracker.
Other than that, good work so far!

I just need to send it to xColdxFusionX and see what he thinks! I've made some adjustments to the weapons described but here it is:
It might be in Weps & Actors, since he's done with the project and it's a classes thing.