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Messages - Beed28

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4096
Maps / Re: Kappak V1a
« on: August 09, 2011, 04:12:58 PM »
I was testing these alone in Classes, so I won't go into detail about weapons or every map but here's the important details anyway:

KAP01: The boss music kept overiding my custom music. Also, add "Block Monsters" to the deathpit linedefs to stop bots from killing themselves.

KAP03: Make the water nondeadly, to provide some consistancy with KAP04. If the water really needs to be deadly, at least put some Blizzardman Spikes in there. Like KAP01, adding "Block Monsters" to the deathpit linedefs will prevent bots from suiciding.

KAP04: Remove the fake water opening above the Freeze Cracker.

Other than that, good work so far!

4097
Bugs: The Protoman bot still holds his charged shot in, until he loses sight of you. Pharaohman's bot doesn't charge up his shot either, and he doesn't drop Pharaoh Shot when he dies.

Also, Plantman leaves an afterimage when he dies from a force beam. I found that out when I was testing Beed28 for community classes.

The bots really need infinite ammo, like MMX classes

4098
I've finally finished my class! :D I just need to send it to xColdxFusionX and see what he thinks! I've made some adjustments to the weapons described but here it is:

Quote from: "Beed28"
Name: cmBcueccedcu2cm8
Skin: Megaman Volnutt (the older version)
Armor: 1.0x
Speed: Same as Megaman
Jump: Same as Shadowman
Damage Type Dealt: Various
Weakness: Search Snakes, Pharoah Shot, Spark Shot and Shadow Blade
Role: I'm not acually sure.
Weapon Dropped: Magnet Missile
Colour: Grey and Dark Grey (same as Oil Slider in MMPU)

Note: All attacks use the same ammo bar, which recharges slowly

Weapon 1 Primary: Magnet Storm. Shoots three Magnet Missiles that deals six damage each. Uses a little bit of the ammo bar.
Weapon 1 Alt: Skull Barrier. You cannot attack while this protection is active. Can only use when ammo bar is half or more.
Weapon 2 Primary: Hyper Missile. Shoots a slowish missile that explodes like a hyper bomb. Uses a quater of the ammo bar.
Weapon 2 Alt: Shining Laser. After a short delay, it shoots a blue version of the Force Beam that deals devistating damage if anyone is caught in it (Classes with large health amounts, such as Hardman, may be able to survive), and lasts two seconds. Cannot move while firing. Requires a full ammo bar.

4099
Wow, Dracula CutmanMike would sound awesome to play as!

Anyway, I'm still working on my class. I've programed three of the four weapons, and now I've only got the shield to do. If I can manage it. I've even made an advanced bot out of it, which can use any of the three.

So, I've only got that weapon left to do, make sprites for the Hyper Missile and Shining Laser (right now they are using placeholders), and it should be cool. :cool:

4100
Here goes:

Name: cmBcueccedcu2cm8
Skin: Megaman Volnutt (the older version)
Armor: 1.0x
Speed: Same as Megaman
Jump: Same as Shadowman
Damage Type Dealt: Quick for all weapons (no hitstun)
Weakness: Search Snakes, Pharoah Shot, Spark Shot and Shadow Blade
Role: I'm not acually sure.
Weapon Dropped: Magnet Missile
Colour: Grey and Dark Grey (same as Oil Slider in MMPU)

Note: All attacks use the same ammo bar, which recharges slowly

Weapon 1 Primary: Shoots three Magnet Missiles (one by one, with Dive Missile's better homing) that deals two damage each. Uses a little bit of the ammo bar.
Weapon 1 Alt: Same as Skullman's Barrier. Can only use when ammo bar is half or more.
Weapon 2 Primary: Shoots a slowish missile that explodes like a hyper bomb. Uses a quater of the ammo bar.
Weapon 2 Alt: Shoots a blue version of the Force Beam that deals 4 damage per tic, and lasts one second. Cannot move while firing. Requires a full ammo bar.

4101
MM8BDM Discussion / Re: Screenshots
« on: August 06, 2011, 09:52:56 PM »
Quote from: "Alucard"
Actually, Beed, Megaman made a GvH 8-Bit Mod. :p It might be in Weps & Actors, since he's done with the project and it's a classes thing.

Hang on, I thought the Cacodemon was just a regular Doom monster and not one of the GvH monsters? which I never accually played

4102
MM8BDM Discussion / Re: Screenshots
« on: August 06, 2011, 09:32:07 PM »
Quote from: "Donutyoshi"
(click to show/hide)

CACODEMONS?! In MY MM8BDM?! :shock: It's probably invisible too since megagame.wad lacks Cacodemon graphics

Everyone else: I like to see some moar Chaos Generator Upgraded screenies.

4103
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« on: August 06, 2011, 09:25:32 PM »
Quote from: "xColdxFusionx"
+1 on that idea. INFINITE OIL SLIDIN' would be 100 times more awesome than any of the other classes.

sv_infiniteammo 1 is your friend. ;)

4104
I have a question: Even though I don't play online, can I still make a class for myself?

4105
Help & Editing / Re: Jerky movement in Doom Builder's Visual Mode
« on: August 06, 2011, 08:53:06 AM »
Ah, I think I found the cause. Do I really have to restart my laptop just because of the way Visual Mode is designed? That's... stupid design!!

EDIT: I restarted and it's fixed for now.

4106
Help & Editing / Jerky movement in Doom Builder's Visual Mode
« on: August 05, 2011, 10:34:36 PM »
I've been having this problem for a week or two now. Movement in visual mode was smooth and fine, but now it moves kinda jerky, as in it seems to jump a few spaces. If I toggle gravity, the camera still falls smoothly. This is really annoying me now.

How do I fix this?

4107
Is MM1DW2X taken yet? If not, I'll take it.

4108
DECORATE and ACS Modifications / Re: [Mode] Wager Matches
« on: August 03, 2011, 09:29:09 AM »
I've only tried Buster Game so far. You might want to make the weapons more random or loop or something, since some people like to play for however long as they want. Matches accually become somewhat boring once you're stuck with the IG Metal Blade.

Also, WHY THE HELL DID YOU REMOVE GUTSMAN G FROM MM7DW4?!?! It would've made sense to use low gravity instead or made players jump higher

4109
Maps / Re: Final Destintation
« on: August 02, 2011, 11:35:08 AM »
But enough talk, HAVE AT YOU!

Anyway, Tabuu's lair is practicly the same as Final Destination, except the floor and background is more flashy and swirly and techno like.

4110
Probably to thwart anyone from claiming the 100th post or something. I dunno...

Why was it even locked in the first place!? I don't get it either...

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