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Projects & Creative / Re: [NEW VERSION] Chaos Generator Upgraded Ver. C (OUT NOW!)
« on: July 11, 2011, 10:25:26 AM »Quote from: "SmashBroPlusB"
To start a new poll, just edit the first post!
Fall damage would be cool bro![]()
The "Knockback Attack" is for ALL weapons, not just melee ones! I'd imagine a simple copy-pasta of the knockback code from Roboenza would work, but I don't work with Skulltag that much so I could be horribly, horribly wrong.
Odd, the poll options don't appear when I edit the first post. :?
The knockback is acually hardcoded into the zombies themselves as A_Recoil(5) in the Pain state. I may not be entirely correct on that one, since I don't accually play the gamemode (not even with bots).
Testing it out, there doesn't seem to be a lot of places in MM8BDM where you can take falling damage because there are no steep drops. The maps where fall damage is ineffective are MM1CUT, MM1BOM, MM1DW1, MM1DW2, etc. Which means it would waste one of the three chaos effects. The only maps I can think of where fall damage would really work are MM1ELE, MM1ICE, MM5GRA, MM5STO, MM5DAR and MM7DW4. Also, I tested it out with sv_falldamage and I can confirm that it doesn't work in the Single Player Campaign (the proper Single Player mode, not Skirmish).





Try 

