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Messages - Beed28

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4141
Quote from: "SmashBroPlusB"
To start a new poll, just edit the first post!

Fall damage would be cool bro :cool:

The "Knockback Attack" is for ALL weapons, not just melee ones! I'd imagine a simple copy-pasta of the knockback code from Roboenza would work, but I don't work with Skulltag that much so I could be horribly, horribly wrong.

Odd, the poll options don't appear when I edit the first post. :?

The knockback is acually hardcoded into the zombies themselves as A_Recoil(5) in the Pain state. I may not be entirely correct on that one, since I don't accually play the gamemode (not even with bots).

Testing it out, there doesn't seem to be a lot of places in MM8BDM where you can take falling damage because there are no steep drops. The maps where fall damage is ineffective are MM1CUT, MM1BOM, MM1DW1, MM1DW2, etc. Which means it would waste one of the three chaos effects. The only maps I can think of where fall damage would really work are MM1ELE, MM1ICE, MM5GRA, MM5STO, MM5DAR and MM7DW4. Also, I tested it out with sv_falldamage and I can confirm that it doesn't work in the Single Player Campaign (the proper Single Player mode, not Skirmish).

4142
Quote from: "Messatsu"
Also, Beed, I like Quick man remixed, but I think the weapon set could use a bit of tweaking.  Top spin is right in the open and there's a lot of weapon duplication.

I've fixed up the weapon layout slightly and added in three new ones to combat duplication. I've PMed you the new version, so I hope you like it.

4143
Quote from: "CHAOS_FANTAZY"
-Thin Air Mode-
This reduces everyone's Air Control, to that of the actual Doom or possibly lower for extra lulz. I for one, find jumping forward quickly very helpful, so this would be really fun.

I'll see what I can do.

Also comming soon is a chaos effect that renders everything in monochrome (i.e. Gameboy), as well as a random stage feature in the hub.

Also, I think I have enough hazards for the time being (i.e. sniper joes, metools and turbo roaders will have to wait for now). And some of them I don't even think are possible to code (i.e. knockback with melee weapons, powerful melee weapons). Fall damage is possible, but it wouldn't work in the single player campaign. :(

Finally, I'll be setting up a new poll for the hub, which determines on how Chaos Effects are selected (i.e. Master only, Master for first effect and anyone for remaining two, etc).

EDIT: Uhh... how do I start a new poll? :?

4144
And so I bring you: QUICK MAN REMIXED!!

Screenshots:
(click to show/hide)

Download: http://www.sendspace.com/file/e3f943 (add CSCMRemix_V3b.pk3 first or the boss music won't work!)

4145
Quote from: "Galaxy"
Messatsu really needs to add the remixed maps list. I'll take  MM3DW1X and MM4DW1X.

Also, beed, you have potential. I would love you if you'll add the hothead feature.

Excellent! I will get started on it.

4146
By the way... is Quick Man Remix taken? I'm intrested in making a remix map.

4147
* reads *

Very well. 8-bit music it is. I like the slot it will go in. Shame there wasn't a remix of that stage theme, but then it wasn't as famous as Wily Stage 1.

I can't wait for the next update to be released. :D

4148
Here's the absolute finaly final version of my MM2 Wily Map. I've decided it would have been better off as a remix map. Unfortunatly, I could not find a good remix of the Wily Stage 2 Theme, so it reuses the Wily Stage 1 Theme.

Download: http://www.sendspace.com/file/bj10hu (add CSCMRemix_V3b or the music won't work)

I wonder if Messatsu will include this now?

4149
Version 4! The doorways in the underwater area are larger, 'more' underwater wall textures and I removed an extra E-Tank in the middle level. This should be the final version of my masterpiece map.

Download: http://www.sendspace.com/file/a1rs4x

4150
Take 3! I've added proper wall textures to the underwater rooms, and some more minor changes. Hopefully it's the last time. Goodnight.

Download: http://www.sendspace.com/file/moozvf

4151
Skins & Bots etc / Re: Beed28's Misc Stuff (Little Nemo Music Pack)
« on: July 05, 2011, 09:04:10 PM »
Updated first post with Little Nemo Music Pack! :D You can find it there!

4152
Quote from: "Galaxy"
Beed, decide: It will be a Remixed map or a CSCM one? Depending of your selection the music will be 8 or more bits

It will be a CSCM, since the stage uses custom textures that didn't appear in MM8BDM. :)

4153
Well, I've updated my MM2 Wily mashup stage. :D Now it contains a much smaller weapon pallette, and a tweaked teleporter layout, with a few of them becoming both-ways.

Download: http://www.sendspace.com/file/svh0bt

4154
Quote from: "Nuy"
Quote from: "LlamaHombre"
-The Weapon selection is awkward and unfitting. Magnet Missile on this map makes no sense.
Not to mention that theres a LOT of weapons. A LOT.

I'll try to upload a new version of the map with the weapons scaled back. Also, the Guts-Dozer was accually an easter egg, and just before he runs you over, you'd automaticly teleport.

EDIT:

Quote from: "LlamaHombre"
-The teleporters are really innaccurate, and tend to teleport you to any teleporter destination in the map. One of these destinations include the Guts Dozer.

Accually, the teleporters have set destinations, for example, in the bottom floor with the water, the south teleporter near the big underwater area always takes you to the ledge on the top floor. I'll try and make some of them both-ways.

Quote from: "LlamaHombre"
-The underwater sections have awkward textures. A puke-color on the walls isn't the most appealing thing to look at, especially when there's a wall texture right next to it.

Unfortunatly, that's how the underwater pallette in Wily Stage 3 looked. :| Try looking at a map of the stage and you'll see what I mean.

4155
Well, I'm about finished my MM2 Wily mashup map and I'll release it here for inclusion into the CSCM. This was originaly going to be the third map in my own B-Pack map pack, but I guess I'll have to make a new BEEDM03 to replace it.

Screenshots:
(click to show/hide)

Download: http://www.sendspace.com/file/e3wejc

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