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Messages - Beed28

Pages: 1 ... 3 4 [5] 6 7 ... 280
61
Projects & Creative / Re: Class based modification (v8c)
« on: September 06, 2016, 01:30:04 AM »
Just chiming in to say, I love using Pirate Man. His weapons are pretty fun to use, and it's brought out the kleptomaniac in me.

Now if only he could somehow steal the weapon pickups as well to add to his haul, that will be golden.

62
In most levels that have large lakes of water, the bots very often end up dogpiling in the underwater area while very rarely being seen on dry land. It's especially bad in MMBDW1 where there's often a mosh pit of bots fighting right over the Remote Mine while you'd be lucky to see them wandering elsewhere.

Levels that have such lakes include MM8AQU, MMBPIR, MMBDW1, MMWTMWS, MM9SPL, and probably some others I'm missing.

I suggest adding the "block monster" flag to most of the water edges so that bots can fight on land, but not every water edge. MM3GEM and MMBCOL are good example of this.

63
Projects & Creative / Re: Class based modification (v8c)
« on: September 05, 2016, 08:14:00 PM »
Rock and Rockman don't have bots.

Also, the Alien bot uses the Dr. Wily class for some reason.

64
Closed / Dr. Light fence
« on: August 30, 2016, 09:38:11 PM »
I find it strange that I cannot jump over this fence that's sticking in. You can stand in the driveway in between them at least, so why we cannot jump those particular fences I don't know.

65
Anything Goes / Re: General Offtopic Discussion V.28
« on: August 07, 2016, 08:02:41 PM »
Wow, just came back home now.

Just wow. What happened to this place?

And my medals are gone, too. Buh bye. :'(

66
Anything Goes / Re: General Absence Thread
« on: August 03, 2016, 12:59:31 AM »
Goodbye...

67
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: August 02, 2016, 08:47:36 PM »
Hoo boy, the Yashichi in MM9DW1 is probably one of the most evillest in the entire game:
(click to show/hide)

68
Closed / Re: [Suggestion] Treble Sentry variant for team modes.
« on: August 02, 2016, 11:30:28 AM »
Quote from: "SmashBroPlusB"
See, the weird part's that homing works totally fine in team modes, except for CTF specifically. Try using Hornet Chaser sometime, it's the best way to immediately notice whether homing works or not.

I'm more surprised this hasn't been reported on the Zandronum issue tracker yet.

69
Closed / Re: MM3NEE'S song loop
« on: August 01, 2016, 03:46:07 PM »
Speaking of music loops, MM2BOSS and CTFMUS20 don't seem to have loop points defined. I'm sure there's more songs (especially the music used for the rest of the CTF maps) that don't have proper loop points either.

70
Anything Goes / Re: General Offtopic Discussion V.28
« on: July 31, 2016, 10:38:18 PM »
That Volnutt figure looks adorable. <3

71
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 30, 2016, 09:27:03 PM »
Quote from: "Laggy Blazko"
(click to show/hide)
(click to show/hide)

72
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 29, 2016, 10:14:33 PM »
Quote from: "Max"
(click to show/hide)

(click to show/hide)

73
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 29, 2016, 08:56:45 PM »
(click to show/hide)

74
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 29, 2016, 08:37:01 PM »
Quote from: "Promestein"
(click to show/hide)
(click to show/hide)

75
Closed / Re: [BUG] MM8BDM Version 5 Boss Glitch
« on: July 29, 2016, 07:35:53 PM »
Ouch. I guess the original final boss can't be fought in v5 right now...

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