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Messages - Gamester522

Pages: 1 ... 6 7 [8] 9
106
Mega Man Discussion / Re: Favourite Classic Mega Man Title
« on: July 12, 2011, 08:30:06 AM »
9 :)

107
1-Starforce
2-Legends
3-Classic
4-X
5-Zero
6-Battle Network
7-ZX

I love all of them, Starforce is just special to me.

108
Mega Man Discussion / Re: Your Megaman Games!
« on: July 12, 2011, 08:10:38 AM »
Megaman Anniversary Collection (1-8, Power Battle, and Power Fighters)
Megaman X Collection (X1-X6 and Battle and Chase)
Megaman Network Transmission
Megaman X7
Megaman X8
Megaman 9
Megaman 10
Megaman Legends 2 (Broken)  :cry:
Megaman Battle Network 4 Blue Moon (Lost)  :cry:
Megaman X Command Mission
Megaman Powered Up
Megaman Maverick Hunter X
Megaman Starforce Leo
Megaman Starforce 2 Zerker x Ninja

109
Mega Man Discussion / Re: Rockman 8 FC
« on: July 12, 2011, 08:00:21 AM »
I would really love to beat this version of the game but it's very difficult, yet fun, and the power ups last only when you die.
Large Energies don't restore as much as I remember from the other 8-bit's.

Don't even get me started with the checkpoints XD

110
Mega Man Discussion / Re: Favorite Maverick
« on: July 12, 2011, 07:56:21 AM »
This badboy is a total badass.
(click to show/hide)

111
I first Megaman I played was II for the Game boy when I turned 6, I liked it a lot because it was fun and not too difficult (I didn't even know what difficulty was) not to mention when I reached the final boss I was like,

.....whoa.........
That was AWESOME!!!!!!

112
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: July 11, 2011, 06:13:23 PM »
Quote from: "squidgy617"
Quote from: "Gamester522"
Quote from: "squidgy617"
Speaking of Stardroids, whatever happened with Trift and Zero-EXE? Did you ever get permission from Trift?

EDIT: Haha, Trift has a profile on that very site! Link to the profile, in case you didn't hear back. His profile has his e-mail, since I believe before you contacted Zero-EXE and not Trift directly.
I sent an e-mail to Trift, he said I could do Pluto.
Also, thanks for his e-mail address squidgy617  :mrgreen:
Do what with Pluto now? The stage, skinning his sprites, or making a whole new skin? Whatever it is, I'd like to obtain permission for the skins of Pluto and Sunstar.
Just the stage is all I asked to do ( I should have said that earlier), it's still sketchy but it develops nicer as I continue working on it.

113
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: July 10, 2011, 12:45:47 PM »
I think someone has the Music covered.
What's this picture?

114
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: July 10, 2011, 12:26:28 PM »
Quote from: "Shade Guy"
1. Triple post...Maaaay want to avoid doing that in the future.

2. Here's how to do it. I'll assume you've made the shaft's entry/exit already. First, you must create a thing called 'actor hits floor' (type 9999) and place it in the pit. When editing the thing, go into the tab 'action' and make the action 'teleport group' (action 77). Give the thing a 'source thing ID'. Move on for now.

Next, create a thing called 'teleport (Z height)' (type 9044). Wherever you place this thing, the previous thing will teleport to it. Go into the action tab and choose an unused tag number.

Now, go back to the 'actor hits floor' thing and go into the action tab. the tag number of the 'teleport (Z height)' thing is the number you must put into the 'target thing ID' section.

So, for example, if the 'teleport (Z height)' thing has a tag of 2, you must make 2 the 'target thing ID'.

Hope this helps.
I did all the steps you stated, but it's not teleporting. I just fall in a pit and stay there.

115
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: July 10, 2011, 12:03:37 PM »
Do any of you know how to do shafts that go to different levels like in CRYMM5 Stage?

116
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: July 10, 2011, 11:49:24 AM »
I'm nervous. What if I finish the map, and it doesn't work out and doesn't meet everyone's expectations. :?
....I don't want to let anyone down.

No. I'm not letting anyone down!  :cool:

117
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: July 10, 2011, 11:30:54 AM »
Quote from: "Jack Corvus"
Quote from: "NemZ"
That's rather odd.  It's like the red part of the RGB channels are missing or something... all of that should be much more pink/purple.

(click to show/hide)

...and why the hell are you mixing them with airman tiles or carpeting an entire floor with animated fan tiles?   :?

That was just a test Nemz.

My guess is since it's not in the Doom Palette or in the MM8BDM it rounds it of to the nearest one
Gameboy Black and White FTW!!!! JK XD

118
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: July 10, 2011, 11:11:45 AM »
Uhhhh.......How do I add the weapons to doom builder?

Oh wait....Never mind, never mind, I figured it out Never mind  :mrgreen:

119
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: July 10, 2011, 10:57:51 AM »
Great Thanks Jack; BTW the photo you posted, what exactly are we looking at here?
Just curious :)

120
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: July 10, 2011, 07:50:05 AM »
Quote from: "NitroBro"
no, if they did you downloaded the wrong one because i can get all the weapons
Where, or how, do I get the Stardroid weapons?

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