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Messages - VGStar

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Events / Re: Cutstuff Mapping Jam 8: Jamburger
« on: November 14, 2022, 08:46:24 PM »
I get the feeling my words were premeditated since I can only think of one theme given what I got :')

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Events / Re: Cutstuff Mapping Jam 7: Jamomma
« on: March 15, 2022, 04:48:11 AM »
Glad to have taken part, and I'm also really glad people seem to like my map! It was the first one I've ever made so I'm hoping to sand off those rough edges when I start making more maps!

That's not to say there isn't room for improvement on my map though! In fact, I'm not quite satisfied with it since it was kind of a rush job so I'm gonna refine it to make it something I'm actually proud of! :mrgreen:

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Bugs/Suggestions / Re: Bars and Numbers: a New Default UI?
« on: February 22, 2022, 03:24:27 AM »
Personally, I prefer the Genesis style as it's pretty similar to what we have now but without the black segments it's easier to get a read on your HP/ammo. The only issue I have with the Compromise style is it swapping the HP/weapon bars which will certainly cause some confusion.

The Anarchy style comes in a distant third place to me for a major reason: The lack of vertical bars. I exclusively use vertical mode as it's easier for me to read; any time there's a game with customizable HP bars, such as Terraria, I instantly choose a bar design that is either icon-based or vertical if possible. Being able to read my HP at a glance is invaluable for me when reaction times matter. And as previous posters said, the Anarchy style does look like such a radical departure from the norm that it sticks out like a sore thumb to the point of being distracting. If it actually resembled the MM8 style more it'd likely fit in better.

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