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Skins & Bots etc / Re: zblueboltz's skins
« on: January 12, 2013, 08:47:37 PM »
New skin complete!
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Quote from: "zblueboltz"Balrog from Cave StoryNot really sure what you're going for here. What's his main, what's his jump skill, why the hell does he have average health with only 0.5 Speed, etc.
Health: Average
Resistance:
Running speed x0.5
Rage info: An much quicker jump and fall, which will unleash against one opponent instantly killing them if they do not avoid it. He will yell HUZZAH! to telegraph the attack.
In order to pursuit enemies quickly he leaps above the map and attempts to crush enemies, flying briefly if necessary.
He can grab you and throw you away, shoot 5 or 6 gigantic missiles and releases waves of energy in the form of large blasts.
The missiles slowly rush from mid-air and into the ground to explode.
No. Megaman X Riding on cars.I should be able to do this, also someone already made Megaman X on a mod. I'll be using their Mega Man X and ask who it was so I can give them credit.
Sorry, I'd rather keep it as it is. I switched it because I didn't want to go by the NES color limit and it looked better to me.But the hands in the sprite set change from yellow and pink. The only one with yellow hands is the front facing sprite, though.
A lot of the sprite is heavily edited to look better anyways, like the hat.
...you realize that the last post in this thread was like, over eight months ago, right?Better late than never! (By which I mean I never check anything, since I'm dumb.) Though by that logic, I could simply fix it myself and give the original creator the fixed colour version.
Releases:
Black Mage: Click here to download!(click to show/hide)
By palette I mean I'm not entirely fond of the dark blue that doesn't change color, but it's not too much of an actual problem, just a pet peeve of mine.Wow I'm blind. Thanks for the help!(click to show/hide)
Only appears on C and E
oh hey.I'll try and take the frames problem into account. I've had a few problems making him turn around in the other angles look good. I tried to use black for a darker shade, and the current palette is mega man's though I guess I can change it slightly? There's nothing on my sprite sheet to indicate the flashing pixel thingy, if you could screenshot where you see that problem it will help me greatly.
He looks pretty cool, I like how he flashes when he fires, and I like the obscured second eye. I'm rather fond of the lining on his boots, but I feel that all the shading doesn't really fit Megaman's "style" if you will, which it seems you were trying to emulate. The frames seem to be pretty well made, and I like his walking animation because it's not boring.
There's some strange flashing white pixels on his head in his back frames, he moves back a pixel sometimes when walking in back/r, the cape could have been much more dynamic and interesting(it's understandable that it wasn't done though because CAPES ARE DUMB TO ANIMATE AJKHG), he only turns his head on front/r, his first back/r firing pose isn't similar to the first firing pose for every other direction, and I'm not entirely fond of his palette.
Nice skin overall, and very good for your first one. I'll give it 3.5/5 Starmen.
I have no idea how good of a rating this is in comparison to some of my other ones
just saying




Name:cmicggcoocrr
Armor: x0.8
Speed: 0.8
Jump: Normal
Weaknesses: Water,Thunder,Fire,air x1.2 (Basically x0.4 more damage, but x1.2 won't hurt you too much)
Primary Weapon:
Pain Hurricanes (Air shooter of Death seems repetitive, I suggest Pain Hurricanes)
Element: Normal (It's easier to make it a different element. But also, being actually made of air goes against what seems to be a poison)
Damage: 40 damage per hit
Projectile speed: 26
Attack interval: a second between each fire
Projectiles last for 2 seconds.
Fires spinning toxins that stay in mid air for a while, causing more damage the enemy stays on them.
(Easy enough to fire the same way as Air Shooter, but by being an area denial weapon, it at least serves a different purpose than sweeping. They will hurt people going through them for sure, but they can still be fire through like any other projectile would be.)
Primary Weapon Alt:
Roboenza claw (I know this sounds better than roboenza spreading)
Element: Normal
Damage: 20 initial damage
Attack interval: 0.8 seconds
Robenza virus deals 3 damage per second, for 15 seconds unless healed.
(OR)
Enemy's weapons are disabled, giving them Roboenza claw for 3 seconds.
Secondary Weapon:
Cloud of Time (Name is lame as hell, but I'll let you keep it)
Recharges every 6 seconds and cannot be fired until ammo has been refilled completely.
Spray type firing, that should create up to 10 small clouds into the air quickly.
Each clouds lasts at least 4 seconds, and anyone underneath gains a slowing effect.
This is a good way to inflict status and deny area from opponents.
Slows enemies for 4 seconds.
Secondary Weapon Alt:
Chouchensai Lazer
Slows enemies for 2 seconds
Attack interval: 4 seconds
Projectile speed: 52
It's easier to program than making the rate of fire slow down on hit.
Item: Scythe Of Death
Damage: 45
Large melee range and passes through shields.
Item is received again after every 5 seconds.
Role: Status inflicting area denier.
Weapon Dropped: Yamato Spear (It doesn't matter too much, yamato spear sounds decent.)
Skin: Shadow Man
>Samus With a Sword
What?
It was actually supposed to be A MegaMan X edit go ahead and code it.
But I'm serious. Its not Samus.
I guess I'll biteMine's an open-option utility tank type thing. C:
My weapon will be a instagib metalblade clone, throws a ice blade with thunder bolt's lightning trail at IGmetalblade speed
also slight suggestion, could you make it so CMM's fireballs are his main fire? Hellfire cutter as a main makes his bot borderline useless
P.S. Theres starting to be too many fast weak armored glass cannon classes, someone, make a tank or average stat class for once. Also, 2 weapons arent mandatory, some classes get by just well with 1 weapon (JC, FinieZero, the 2 tsukis, fenga, king yamato, breve, gummywormz.)
Thing is, it wouldn't make my class a slow and power class because it involves using a special quickman amour. Although I have slight amour, that is balanced by the lack of attacking rate and power.
Still gotta get that set of sprites for my main instagib fire :/
Also just so that I know, would it actually be possible to make a weapon that shoots the wily capsule attacks? I want to know before I code up my instag altfire so that I don't waste my time. Something tells me that the tracking might not work properly.