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Messages - zblueboltz

Pages: 1 [2] 3
16
Skins & Bots etc / Re: zblueboltz's skins
« on: January 12, 2013, 08:47:37 PM »
New skin complete!

17
Quote from: "Balrog"
Quote from: "zblueboltz"
Balrog from Cave Story
Health: Average
Resistance:
Running speed x0.5
Rage info: An much quicker jump and fall, which will unleash against one opponent instantly killing them if they do not avoid it. He will yell HUZZAH! to telegraph the attack.

In order to pursuit enemies quickly he leaps above the map and attempts to crush enemies, flying briefly if necessary.
He can grab you and throw you away, shoot 5 or 6 gigantic missiles and releases waves of energy in the form of large blasts.
The missiles slowly rush from mid-air and into the ground to explode.
Not really sure what you're going for here. What's his main, what's his jump skill, why the hell does he have average health with only 0.5 Speed, etc.

In game, he's usually only really fast when jumping. He appears to get faster the more he moves forward though.
His jump would practically be the best it can get as he's usually burst through roofs and can fly as well.
His main attack would be to release a wave of energy, and secondarily, a wave of large missiles. I forget to mention that half the blasts also bounce against the ground, though.
It's probably better to give examples of what I mean.

It's probably good to give him high speed and health, I just wanted to be more realistic to the game.
If it's possible to make him move faster the more he runs though, that would be good.


http://youtu.be/FNhX9X5at6Y?t=1m
http://www.youtube.com/watch?v=25D-le6YV3w

18
Skins & Bots etc / Re: Official Request Thread
« on: January 12, 2013, 05:21:54 PM »
Quote from: "DarkriderX"
No. Megaman X Riding on cars.
I should be able to do this, also someone already made Megaman X on a mod. I'll be using their Mega Man X and ask who it was so I can give them credit.

19
Skins & Bots etc / Re: Lio's Workshop (Black Mage Updated)
« on: January 12, 2013, 02:14:31 AM »
Quote from: "Lio"
Sorry, I'd rather keep it as it is. I switched it because I didn't want to go by the NES color limit and it looked better to me.

A lot of the sprite is heavily edited to look better anyways, like the hat.
But the hands in the sprite set change from yellow and pink. The only one with yellow hands is the front facing sprite, though.

20
Skins & Bots etc / Re: Lio's Workshop (Black Mage Updated)
« on: January 12, 2013, 01:51:52 AM »
Quote from: "Accel"
...you realize that the last post in this thread was like, over eight months ago, right?
Better late than never! (By which I mean I never check anything, since I'm dumb.) Though by that logic, I could simply fix it myself and give the original creator the fixed colour version.

21
Skins & Bots etc / Re: Lio's Workshop (Black Mage Updated)
« on: January 12, 2013, 01:19:54 AM »
Quote from: "Lio"
Releases:
Black Mage: Click here to download!
(click to show/hide)

There's a minor inconsistency with the hands colour. Besides that I have no complaints. I'd keep the yellow hands.

22
Skins & Bots etc / Re: zblueboltz's skins
« on: January 11, 2013, 11:39:52 PM »
Quote from: "Korby"
By palette I mean I'm not entirely fond of the dark blue that doesn't change color, but it's not too much of an actual problem, just a pet peeve of mine.

(click to show/hide)

Only appears on C and E
Wow I'm blind. Thanks for the help!

..edit..

Fixed he problem.

23
Skins & Bots etc / Re: zblueboltz's skins
« on: January 11, 2013, 11:26:55 PM »
Quote from: "Korby"
oh hey.
He looks pretty cool, I like how he flashes when he fires, and I like the obscured second eye. I'm rather fond of the lining on his boots, but I feel that all the shading doesn't really fit Megaman's "style" if you will, which it seems you were trying to emulate. The frames seem to be pretty well made, and I like his walking animation because it's not boring.

There's some strange flashing white pixels on his head in his back frames, he moves back a pixel sometimes when walking in back/r, the cape could have been much more dynamic and interesting(it's understandable that it wasn't done though because CAPES ARE DUMB TO ANIMATE AJKHG), he only turns his head on front/r, his first back/r firing pose isn't similar to the first firing pose for every other direction, and I'm not entirely fond of his palette.

Nice skin overall, and very good for your first one. I'll give it 3.5/5 Starmen.
I have no idea how good of a rating this is in comparison to some of my other ones
just saying
I'll try and take the frames problem into account. I've had a few problems making him turn around in the other angles look good. I tried to use black for a darker shade, and the current palette is mega man's though I guess I can change it slightly? There's nothing on my sprite sheet to indicate the flashing pixel thingy, if you could screenshot where you see that problem it will help me greatly.
I'm also thinking of adding a sort of ponytail in the shape of a lightning bolt, and giving the cape a lightning pattern.

24
Skins & Bots etc / zblueboltz's skins
« on: January 11, 2013, 11:10:49 PM »
I've only made one right now but I'm going to make more.
Lightning Man // zblueboltz Ver.1.01

Pk3 file
http://www.sendspace.com/file/8r7pes
(click to show/hide)

Isaac from The Binding of Isaac

Pk3 file
http://www.sendspace.com/file/fyzr81
(click to show/hide)
The Kid from I wanna be The Guy

Pk3 file
http://www.sendspace.com/file/sh5rrm
(click to show/hide)

Fighter from Final Fantasy Ver 1.1

Pk3 file
http://www.sendspace.com/file/3lp8ye
(click to show/hide)


In progress:


Dr.Fetus

Ridin' on cars Mega Man

Planned:
Quote MM style
Deadpool

25
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: January 11, 2013, 08:38:53 PM »
In Game Name: zblueboltz
Favorite weapon: Knight Crusher
prefered skin; Shield attacker
Favorite stage: No preference
Favorite class: Skull Man
Greatest Rival: I 'unno.
Reputation:  Generally unknown
anything else?: No

26
Balrog from Cave Story
Health: Average
Resistance:
Running speed x0.5
Rage info: An much quicker jump and fall, which will unleash against one opponent instantly killing them if they do not avoid it. He will yell HUZZAH! to telegraph the attack.

In order to pursuit enemies quickly he leaps above the map and attempts to crush enemies, flying briefly if necessary.
He can grab you and throw you away, shoot 5 or 6 gigantic missiles and releases waves of energy in the form of large blasts.
The missiles slowly rush from mid-air and into the ground to explode.

27
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: January 10, 2013, 11:31:01 PM »
Since I don't expect you do be capable of making your class good on your own, I'll give a suggestion one based on your current design. It seems this might be an effective, but gimmicky class if status effects are combined with minor area denial.
Quote from: "Igorthecrafter"
Name:cmicggcoocrr
Armor: x0.8
Speed: 0.8
Jump: Normal
Weaknesses: Water,Thunder,Fire,air x1.2 (Basically x0.4 more damage, but x1.2 won't hurt you too much)

Primary Weapon:
Pain Hurricanes (Air shooter of Death seems repetitive, I suggest Pain Hurricanes)
Element: Normal (It's easier to make it a different element. But also, being actually made of air goes against what seems to be a poison)
Damage: 40 damage per hit
Projectile speed: 26
Attack interval: a second between each fire
Projectiles last for 2 seconds.
Fires spinning toxins that stay in mid air for a while, causing more damage the enemy stays on them.
(Easy enough to fire the same way as Air Shooter, but by being an area denial weapon, it at least serves a different purpose than sweeping. They will hurt people going through them for sure, but they can still be fire through like any other projectile would be.)

Primary Weapon Alt:
Roboenza claw (I know this sounds better than roboenza spreading)
Element: Normal
Damage: 20 initial damage
Attack interval: 0.8 seconds
Robenza virus deals 3 damage per second, for 15 seconds unless healed.
(OR)
Enemy's weapons are disabled, giving them Roboenza claw for 3 seconds.

Secondary Weapon:
Cloud of Time (Name is lame as hell, but I'll let you keep it)
Recharges every 6 seconds and cannot be fired until ammo has been refilled completely.
Spray type firing, that should create up to 10 small clouds into the air quickly.
Each clouds lasts at least 4 seconds, and anyone underneath gains a slowing effect.
This is a good way to inflict status and deny area from opponents.
Slows enemies for 4 seconds.

Secondary Weapon Alt:
Chouchensai Lazer
Slows enemies for 2 seconds
Attack interval: 4 seconds
Projectile speed: 52
It's easier to program than making the rate of fire slow down on hit.

Item: Scythe Of Death
Damage: 45
Large melee range and passes through shields.
Item is received again after every 5 seconds.


Role: Status inflicting area denier.
Weapon Dropped: Yamato Spear (It doesn't matter too much, yamato spear sounds decent.)

Skin: Shadow Man

28
Mega Man Discussion / Re: Mega Man for Smash Bros. Topic
« on: August 05, 2012, 04:34:12 PM »
Specials:
Neutral: Mega Buster
Up: Rush Jet OR Tornado hold
Down: Hyper/Napalm bomb, shield weapons

Air:
Neutral: Top Spin

Dash:
Charge kick

Smash:
Forward: Flame Sword

29
Projects & Creative / Re: AAAAAAAAAAAAAAARGH!
« on: January 26, 2012, 04:16:18 PM »
Quote from: "xxkirbysonicxx1"
>Samus With a Sword
What?
It was actually supposed to be A MegaMan X edit go ahead and code it.
But I'm serious. Its not Samus.

What he may be getting at (and what I too believe) is that your character is too "unoriginal" or "basic" and we are trying to get people to make more interesting classes, too.

Perhaps you could have a charge to do something more original or interesting? (Or even a charge that requires both clicks to be held).
The gun could be used to draw enemies in. (As opposed to knockback) It could still be a buster shot.
The sword may be weaker (since you can draw people in) but perhaps give it something else so the trade off is okay. Perhaps a disorientating flash? (Less than a second)

30
Quote from: "ice"
I guess I'll bite

My weapon will be a instagib metalblade clone, throws a ice blade with thunder bolt's lightning trail at IGmetalblade speed

also slight suggestion, could you make it so CMM's fireballs are his main fire? Hellfire cutter as a main makes his bot borderline useless

P.S. Theres starting to be too many fast weak armored glass cannon classes, someone, make a tank or average stat class for once. Also, 2 weapons arent mandatory, some classes get by just well with 1 weapon (JC, FinieZero, the 2 tsukis, fenga, king yamato, breve, gummywormz.)
Mine's an open-option utility tank type thing. C:

Quote from: "Michael712"
Thing is, it wouldn't make my class a slow and power class because it involves using a special quickman amour. Although I have slight amour, that is balanced by the lack of attacking rate and power.

Still gotta get that set of sprites for my main instagib fire :/

Also just so that I know, would it actually be possible to make a weapon that shoots the wily capsule attacks? I want to know before I code up my instag altfire so that I don't waste my time. Something tells me that the tracking might not work properly.

How about setting out to find a way of making your class more punishable than just having low offensive power?

Other than that your character is probably the same kind of thing Skull Man is (+defense +speed -offense), except his defense and speed isn't passive, and so taking him from surprise is more punishing than norm.

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