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Projects & Creative / Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« on: November 01, 2011, 09:52:33 PM »Quote from: "Michael712"
Quote from: "zblueboltz"You may want to be weak against shield or light, since they're the closest thing to mirrors I guess (Though there aren't many damaging-shields or light attacks as it is)I'm weak to mirror due to the way of that....mirror power energy stuff getting the dodgy dimensions around me out of shape. It's a bit hard to explain though. There isn't really any other weapon that can do that in the game. I might include 1.2x or 1.3x weakness to water as well, but since it isn't the primary weakness I wont make it 1.5x or higher. (In YD's classes mod, weaknesses always seem to be 1.5, except for the ones that have that for everything.
You may be minimally weak against water or ice, since you use aura to generate fire.
Well 1.5x is technically "75" health but if you're opting for defense, 1.2x lowers it to ~85
It's not too big if the enemy uses powerful weapons, but it helps against smaller damage, rapid fire.
It also means the damage received from your weakness is about the same as normal defense - the higher your defense, the more resistance you want against a weakness. This is because it is separably coded (I think) and because you want to lose the same percentage to actually make your defense worth something.
E.g, 0.5 x armor (150 health) with 1.5 weakness (75 health), would be effectively x 2 damage, not so much 1.5x
