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Messages - zblueboltz

Pages: 1 2 [3]
31
Quote from: "Michael712"
Quote from: "zblueboltz"
You may want to be weak against shield or light, since they're the closest thing to mirrors I guess (Though there aren't many damaging-shields or light attacks as it is)
You may be minimally weak against water or ice, since you use aura to generate fire.
I'm weak to mirror due to the way of that....mirror power energy stuff getting the dodgy dimensions around me out of shape. It's a bit hard to explain though. There isn't really any other weapon that can do that in the game. I might include 1.2x or 1.3x weakness to water as well, but since it isn't the primary weakness I wont make it 1.5x or higher. (In YD's classes mod, weaknesses always seem to be 1.5, except for the ones that have that for everything.

Well 1.5x is technically "75" health but if you're opting for defense, 1.2x lowers it to ~85
It's not too big if the enemy uses powerful weapons, but it helps against smaller damage, rapid fire.

It also means the damage received from your weakness is about the same as normal defense - the higher your defense, the more resistance you want against a weakness. This is because it is separably coded (I think) and because you want to lose the same percentage to actually make your defense worth something.
E.g, 0.5 x armor (150 health) with 1.5 weakness (75 health), would be effectively x 2 damage, not so much 1.5x

32
Quote from: "Michael712"
I wasn't actually sure how high it should have been, however, since nearly all weakness in YD's classes mod are 1.5, I wanted to aim for something that weighs me down a bit. I wanted the speed and resistance to come at a cost in some way, so I chose low damage and recharge and more quickly teared down by his weakness.
Most of my attacks are based around a special aura-like purple flame substance. He is weak to cutter because of how easily I sometimes go down by that usually and Mirror because it is dangerous to the unstable dimensions that Michael712 usually lives in. I'm not certain on what the other weaknesses should be, as this purple aura-like flame is kept within him and is hard to hit by water and wind.

Even 1.5 is a bit large i my opinion, it can mean only getting hit twice before dying. The real govern of damage is multiplication as well, so 1.5x would be like halving your health, against a certain element anyway. Plus that's what the armor counts as against that attack, so technically 0.9x (1.1 defense) armor wouldn't even count against it.

You may want to be weak against shield or light, since they're the closest thing to mirrors I guess (Though there aren't many damaging-shields or light attacks as it is)
You may be minimally weak against water or ice, since you use aura to generate fire.

The problem with a weakness being "More teared down by his weakness" will only involve a few classes

I would keep damage damage, but charge/fire rate low only if your projectiles are a bit faster too, especially if your speed goes to normal. (It'd make up for speed loss, attack-wise)

33
Quote from: "Michael712"
If I find out that 0.9 is a bit unfair, then I'l change it to 1. I don't really want to go for 1.5 or anything because that would go against the logic of the original form when not using the special quickman amour.

Since I will be using this class the most, I saw 2.0x weakness as my own downfall and quite funny for others to watch as I am instantly killed. (Makes sense too, as I am often easily killed by it.)

I'm not sure on what other weakness I could have. Rolling Cutter is the main thing I know to kill me a lot and I'm not sure about others.

It's not unfair as much as perhaps.. annoying. 1.0 seems fine though, 0.9 might be fine with more weaknesses though.

Just make boomerangs a 1.4 weakness, that's enough to be killed in one cutter anyway and just making a weakness 2.0x for the lulz is pretty pointless.

Just opt for any weakness that makes some sense against your class. Does your class have any elemental attacks?

If you have Skype or message I can help you through balancing your class, or perhaps help you make it somewhat original if you want.

34
Quote from: "Michael712"
Quote from: "xColdxFusionx"
Although "Fast and high armor" kinda breaks the guideline I set above.
I thought it would be okay since in my eyes, it is still a balanced class as other factors bring it down quite a bit. Like Chargeman class. He has high speed and amour, yet he lacks any sort long ranged attack at all, since his only attack is a himself being a melee weapon.

With my class, he lacks offensive output, fire rate, and recharge time. Almost all his attacks do mediocre damage, if not less, and his ammo must be used sparingly. Not only that, but he has two weaknesses, one of them being 2.0x damagefactor. (Since this is rolling cutter, he almost dies instantly).

While testing with bots, I would usually lose, as I was never really able to kill them fast enough. They could always kill me faster.
Having a weakness to one element just makes you less OP by one element.
I suggest toning the armor and weakness down, or have a few weaknesses instead of just one. Preferably with less damage than 2.0x

I wouldn't suggest having mobility and armor though, since that makes you useless at killing in death match and cheap in LMS (Since you can just wait it out till the end(Ironically it might make your enemy decide to camp as well))

35
Made the transparent sprites (actor and projectiles/shields) into PK3 files.

Also yeah you need Skype.

36
Quote from: "xColdxFusionx"
Just to make sure I have the right guy:

Are you from the UK?

Yes.

By the way it's 02:10 here.

37
Quote from: "xColdxFusionx"
Quote from: "zblueboltz"
How do you apply for positions?

Basically,
1: Have proof that you can do good work
2: Have a Skype account so I can add you to the developers' chat
3: Say "I want to be a <insert task here>" (you can apply for anything as long as it isn't "beta tester")

And that's about it

Check, check and maybe I could help with sprites?

My username on Skype is the same as it is here.  :lol:

38
I have now provided a download link for the transparent skin of every frame.
Quote from: "xColdxFusionx"
...This is amazing.

Someone has to make this for v3.
I'd fully-create it myself if I could and I only wish I had the coding skill and resources to do so.
I'm quite pleased with how my abilities (etc) turned out, since I've actually been re-tuning my character for that past 24 hours or something. I even discovered mistakes in my skin while I was adding transparency, and corrected them.

How do you apply for positions?

39
Quote from: "Shmeckie"
Napalm Man's taunt at 0:25!
That's probably as appropriate as we can get.

40
Name: Lightning Man /  zBlueboltz
Armor: Damage x 0.8 (140)
Resist: Being stunned and blinded.
Weakness: Fire (damage x 1.0) Rock (damage x 1.0) Bomb (damage x 1.0)
Shield?: Yes, on the left.

Speed: 0.8 (With Bolt Shield) 0.65 (slow, ordinary speed and charging with bolt shield) (0.5 when charging without bolt shield)
Jump: Normal
Role: Utility tank.
Generally, his weapon can be used for different situations and he uses a shield. But as Lightning Man you must be adept at dodging explosives and avoid showing your back as you lose your charge when damaged - especially with the speed drop.

Weapon 1:
Element - Thunder
Lightning man's main weapon requires charging for different attacks. If he is damaged, he loses his charge.
It is an active charge and needs Mouse1 held down.

Gauntlet
Charge: 0
Damage: 40 / 70
Attack interval: 1.0 seconds (Lag: 0.2 seconds, Cool down: 0.35 seconds)
Duration of attack frames: 0.45  seconds
Stun: 0.25 seconds
Pointblank attack
Pass through shields?: Yes
Sound: SlashClaw
Death message: [enemy] got "Punchured" by [You]'s Spiky, electric Gauntlet.
Death message (reflect): [Enemy] was humiliated by you with their reflected [Their projectile]

This deactivates non-damaging weapon shields when they are in use. The attack also knocks enemies back vertically. Additionally it also has the ability to reflect missiles, projectile rocks and projectile bombs back at an enemy. with crucial timing. Enemies who are stunned receive 70 damage and twice the knockback - if they survive

Energy spark
Charge: 1 (1.5 seconds)
Damage: 35
Flying speed: 1.8x
Lag before initial attack: None
Pass through shields?: No
Pierce through multiple enemies?: No
Stun: 0.5 seconds
Sound: SparkShock
Death Message: [You] gave [enemy] quite a shock with Spark Shock

Fires from the middle needle on the gauntlet. Sniping attack.

Duo shock
Charge: 2 (3 seconds)
Lag before initial attack: 0.2 seconds
Damage: 30+30
Flying speed: 1.0x
Pierce through multiple enemies: No, they explodes.
Pass through shields?: Yes
Stun: 1 second
Sound: Duoshock.wav / Thunderbolt
Death message: [You] made [Enemy] see double with Duoshock

Fires two energy bolts from the spikes on the side of Lightning Man's Gauntlet. They also explode into a small energy wave on impact with floor or enemy.

Thunder storm
Charge: 3 (6 seconds)
Damage: 40 x 3
Flying speed: 1.4x
Pass through shields?: Yes
Shield damage: 20/sec
Shield duration: 9 seconds or until damaged
Pierce through multiple enemies?: Yes
Lag before initial attack: 0.5 seconds
Stun: 1.5 seconds
Shield stun: 0.5 seconds
Sound: Thunderstorm.wav
Death message: [You] gave [Enemy] a stormy day with Thunder Storm

Creates a damaging, stunning electric shield that speeds up and covers Lightning Man will start to decay after shooting wide bolts of thunder from his hand.

The attack is essentially 3 bolts that fire from his gauntlet. It's use has a kick to it as well, and as such pushes him a bit back while shooting. It is semi-accurate, and have a bit of "spread" or slight "Misfire"

Alt fire: Lightning Flash
Element - Light
Damage: 15
Damage (Point blank): 45
Ammo usage: 100%
Pass through shields?: Yes
Point blank duration: 2 frames
Recharge duration: 8 seconds (Passive)
Stun and blind duration: 2 seconds
Stun and blind duration (Point blank): 3 seconds
Sound: Centaur Flash

Death message: [You] made [Enemy's] life flash before their eyes with Lightning Flash

It's a strong, stunning, flash that needs a long recharge time and stunning to all those who see it.
It will also render disable any projectiles or bombs at the time the flash is activated. Using at point blank range to an enemy also causes further damage, diagonally knockback (Point blank has more knockback) and stuns.

Weapon Dropped:
Weapon 1: Centaur flash or "Bolt shield"

41
Quote
Proto Man is a dilemma, because people want to play as him in two different ways. The first one is where the user hides behind his little shield forever (this playstyle is the one that caused the nerf to his Buster). This is most commonly used in LMS, since players are only given their Buster. This style justifies his severe lack of health.

However, there is a second playstyle that people like to try to use. This is where they act similar to Mega Man and use other weapons. This is used mainly in most modes that aren't LMS...Or Buckshot. While he should be allowed to do this, this is also where it becomes problematic. As people who do this are no longer using their Buster, they aren't using their shield. This means all justifications for giving him low health are now useless.

Basically, these nerfs to Proto Man will only work for the people who spam Proto Buster. Everyone else is left to suffer.
Why not make Megaman, Protoman and Bass' alt-fire work with the added abilities?
It makes more sense since Megaman and Bass could slide kick with their weapons in the game anyway, so why not?

Alternatively, make it so the shield drops after a while but health stays normal.

Also yes, Turbo time is better and funnier than the rubbish Zetta dialouge.

42
Great guts-man is more useless than he was before.
Could cut man have his special jump from powered up?

Think it might be a good idea if metal-mans alt fire could throw blades horizontally? They'd be a bit more accurate, maybe easy to jump over though.

Needle man's melee attack could have his needle-head thing actually extend.

Dark Man's shield could deal damage. Darkman 2 also seems to run faster than Megaman, so that's something to take into account. The shield that rotates around dark man could spin in front and behind of him and then fire. His gun could fire two smaller projectiles on either side like Darkman 3.

43
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: August 01, 2011, 02:49:53 PM »
Can you create different sprites for different sides of the sprite?

So that the left and right side look different when you turn and stuff.

44
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: July 11, 2011, 08:39:28 AM »
Is there a way to change the first person perspective sprites?

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