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Messages - NaePoliTan

Pages: 1 [2]
16
Skins & Bots etc / Re: Official Request Thread
« on: August 05, 2011, 02:48:21 AM »
I'd like to request Descent's Pyro-GX:

Site for reference.

17
Fine then. So, here is mine:

Quote
Name: Gambler
Appearance: (If someone would kindly design the skin). Black shoulder-length hair man with green eyes, wearing a black coat, white shirt, red pants, black shoes and gloves. Holds cards in hand. Attack involves throwing a card.
Health: 150
Speed: 1/1 or 0.9/0.9
Jump: 30
Weaknesses: Buster 1.5, Cutter 1.5
Resistances: Stone 0.5, Hard 0.25

Weapon 1: Lady Luck
Obituary: %o lost their life in %k's gamble.
Primary Fire: Uses playing cards to randomly use one of the seven effects.
    Seeking Flare: Fires a seeking projectile that moves at Buster speed and causes small random explosions upon impact. Total damage varies between 20 and 100.
     White Comet: Fires a fast-travelling projectile that can rip through enemies and explodes upon hitting wall/floor/ceiling only. Rip damage is random between 20 and 30, while explosion radius is 75 with a damage of 25
     Wildfire: Spawns random flames within a small area around the Gambler. Each flame causes from 10 to 20 damage per second and lasts for five seconds. Causes damage to Gambler too.
     Decoy: Spawns a copy of the Gambler in the exact same position. This copy can't be harmed and will stay there for ten seconds. Touching the copy however may cause some harm to an enemy. Damage is set at 20.
     Recovery: Restores anything from 10 to 150 HP, using the following formula: random(1,15)*10
     Lucky/Unlucky 7: Fires three cards in a spread pattern. Each card can either cause 777, 0 or, if the gambler lacks luck, restore 777 to an enemy. Once it hits, the numbers spawned above the target will show the outcome ("777" or "0" or "-777")
     Last Bet: Fires a projectile that moves buster speed. If it hits a wall/ceiling/floor, the Gambler dies. Causes 999 if it hits.
Secondary Fire: Changes the outcome of the primary fire, but leaves the Gambler vulnerable for one second and can only be used once until you use the primary fire.

Weapon 2: Sniper Darts
Obituary: %o was hit by %k's Sniper Darts. BULL'S EYE
Primary Fire: Fires a fast-travelling dart that causes 25 damage. Upon hitting wall/ceiling/floor, it sticks harmlessly to it for 3 seconds, before disappearing.
Secondary Fire: Same as primary, but fires 3 darts at a random angle and pitch, varying from -30 to 30 for both.

Special Item: (1) Cheater's Dice: the dice randomly recovers health within the following formula: random(1,6)*11

Weapon Drop: Sniper Darts
Obituary: %o was hit by %k's Sniper Darts. BULL'S EYE
Primary Fire: Fires 3 fast-travelling darts that causes 20 damage at in a -30 , 0 , 30 spread.Upon hitting wall/ceiling/floor, it sticks harmlessly to it for 3 seconds, before disappearing.

If it needs a balance, hint me where.

18
Question: Do I need to do everything or can I just throw my idea in?

19
MM8BDM Discussion / Re: Screenshots
« on: August 03, 2011, 08:14:49 PM »
Quote from: "sonicfan966"

8BDM on a CGA Monitor
For some reason, I like it.

20
Now that you mentioned, I get annoyed by this too. I'm close to getting a cure and someone frags me out. And when I camp a cure, it is often to have the zombie get the cure  as soon as they rush into me. I think frag count should be disabled for this.

21
MM8BDM Discussion / Re: Rules for Deathwind's Servers
« on: July 30, 2011, 05:57:35 AM »
Lifeup J is right. They kick people for the silliest reasons, such as "The server demands" and others. I got constantly kicked out because someone claimed I was this Tsuki guy.

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