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Messages - fortegigasgospel

Pages: 1 ... 6 7 [8] 9 10 ... 155
106
Rejected / Re: [Suggestion] Rage Rune and charged weapons
« on: October 15, 2016, 06:09:13 PM »
Runes are being removed in Zand 3.0 anyway. So unless the devs remake them to put into core I don't think it would be a problem anymore in v5b, unless when done so the problem persists.

107
W.I.P Forum / Re: Fake Revolver
« on: October 12, 2016, 06:38:27 PM »
i don't remember the guy who created this, but the credits are of him, so here is:
It was Uki.

108
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: October 12, 2016, 06:35:26 PM »
The green walls can probably stay, but yea, that blue looks nice for Aqua Man considering the way coloring of the water.

109
Cutstuff Discussion and Feedback / Re: Cutstuff Medals - Guide
« on: October 10, 2016, 12:05:12 AM »
The way that you could find the "Time lord" medal was discovering Quint and pm you about it?
It was for finding him in the trailer, but his location is public knowledge now.

110
Rejected / Re: MM2AIR 3D floor addition
« on: October 09, 2016, 09:38:42 PM »
Because Air Man 3D floor addition was unplayable on software and lagged even high end computers.

111
Rejected / Re: Gyro Attack pitch
« on: October 08, 2016, 06:31:46 PM »
Yea this is actually a really nice function of the weapon, it allows you to cause it to fly across the elevation you want it to making aiming to other floors easier.

112
I just realized that the versions of Atomic Fire and Power Stone in the arcade games are literally just Flame Blast and Water Wave

I wonder if they originally planned to put Flame Man and Wave Man in the games, but ended up replacing them with Heat Man and Stone Man?
Na, Atomic Fire functioned like that in the first arcade game as well in which Heat was in the MM1~2 set. Also it functions more like Heat Man's actual Atomic Fire. As for Stone, I guess they figured the original might be too broken. Though wish they changed the name at least.

113
Rejected / Re: [Suggestions] Music cues and an intro graphic change
« on: September 30, 2016, 10:35:02 PM »
You obviously didn't listen to the actual music, because it's actually different from the NES version. This is mainly because the previous game in the GB series used a version of the song that's more faithful to the NES version:
I know this, but the thing I was getting at is that the song in GB is altered but is still technically a demix due to the GB not being as capable sound wise.

114
Rejected / Re: [Suggestions] Music cues and an intro graphic change
« on: September 30, 2016, 04:25:24 PM »
Cause that is just a GB version of the MM4 boss battle theme, so technically already in the game.

115
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 25, 2016, 09:22:50 PM »
What's about jump sprites and jump and shoot sprites?
Then every skin needs to have jump sprites and jump shooting sprites made which makes a lot of work and even more work for skin makers.

116
W.I.P Forum / Re: 8 Bit Deathmatch Domination: Demo
« on: September 25, 2016, 04:37:58 AM »
Let this stay up longer then I intended but an 8 to 0 vote for this to be progressed it shall be worked on at my earliest convenience due to a busy schedule at the moment. Unless someone wants to help out in some way with the coding namely at least, anything could help.

117
Skins & Bots etc / Re: Blade Man Release(My First Skin)
« on: September 24, 2016, 04:27:24 PM »
Personally, I'd prefer to see a full-fledged sprite sheet first.
Since his forward frames seem to have just slapped a forward facing head on his regular stance from the game yea.

118
MM8BDM Discussion / Re: megaman deathmatch online??
« on: September 24, 2016, 01:12:48 AM »
Just one question, what's the legopack-v2a, acsgamesv3.pk3, kndm-v1c, hallowenv4.pk3 and rozpackv4, I know they're "mods" but what they add?
Map pack, ?, map pack, mini expansion with maps and skins, map pack. In that order.

119
W.I.P Forum / Re: Original DOS Completion Project
« on: September 22, 2016, 12:14:32 AM »
Here my edit of the version 1.1(a?): http://www.mediafire.com/download/k7ej3haymt5hya2/dos-vbeta1.1b.pk3
Now that this is in the right place I'll go a bit more into detail.
This all incredible outdated, the only map in that version that is even staying in is Dyna, while the rest are going to be redone almost completely. I appreciate the interest in trying to do something with this really old version though. If you wanna help the project feel free to join the discord channel or message me somehow to see how you can help the new version, but try not to use that version since as I said it is obsolete.

120
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: September 21, 2016, 06:36:02 PM »
This isn't really a problem, but you're posting this in the wrong spot. Any old DOS content should go into Gospel's topic-- he's the guy in charge of that. We're doing something really different.
Since he ninja'd me, this.

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