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Messages - fortegigasgospel

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2161
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: January 26, 2012, 01:17:28 AM »
Gotta agree with Nemz. The maps that would most accurately use the swimming would be Shark and Blade.
Sharks map should be rather open so weapons like Crystal Eye and Star Crash wouldn't be too handy, also weapons would all be on the ground.
Blades map only the first segment had swimming in stage but he had a large area not needing it at all, so we can keep it the normal style.

Leave swimming to map packs. Not force it on anybody for 3/6 maps. (I say 6 because I don't know about the MM8 expansion, I'd assume they aren't using it either)

2162
Resources / Re: NemZ's tileset emporium
« on: January 25, 2012, 10:00:40 PM »
The blue spinning thing in center of the stage was the drill, also notice Bit, Wave and Oil's stages were filled with oil tanks.
Its my believe the three worked for a company named "Oil Co." (as evident by Oil's stage). Bit worked on the rig, Wave worked on the tanker that brought the oil to mainland and Oil worked in where the oil was refined.

Back to Nemz's textures though. Will clouds for Volt's pallete be for background only or walls also like the bushes in Slash's stage for running through?

2163
Resources / Re: NemZ's tileset emporium
« on: January 25, 2012, 09:14:13 PM »
Sonic was a sewage treatment like facility.
Volt was a power plant.
Dyna was a mine/warehouse/lumbermill.
Bit was an oil rig.
Shark an ocean.
Wave a tanker ship.
Oil an oil refinery.
Blade a water treatment facility like place.
and Torch a sewer.

So yea, I'd think you are right on that.

Btw Nemz, I recall there being a fan near the start of his stage, which tile is that if you added it?

2164
Anything Goes / Re: The Downfall of the Free Internet Topic
« on: January 25, 2012, 07:35:26 PM »

2165
Anything Goes / Re: What do you describe yourself as?
« on: January 25, 2012, 06:28:36 AM »
Not much to me, an idea guy who can put his ideas into physical form. Can't art, not good at spriting, not good at map making (for 8BDM at least other games I can pull out decent stuff) for now, also not the best in game.
So I'm just sorta here as the all round amateur.

2166
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: January 25, 2012, 04:20:46 AM »
Thinking about it yea, may be a bad idea, just keep it normal underwater physics. If anything if a Rush Marine is ever added place that into maps.

2167
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: January 25, 2012, 03:56:54 AM »
Actually speaking of Shark Man, gimmick idea, swimming. Also for any water added to Wave's and Blade's stages.

Should make Shark's stage a bit interesting at least.

2168
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: January 25, 2012, 02:23:26 AM »
Quote from: "DarkAura"
Quote from: "fortegigasgospel"
The Shark Man song was also used in the IX pack.
It was used in the AMP-Pack. I highly dobut that someting I'd suggest would be put into the IX Pack, unless...

If the song is considered fitting, I can persuade Bluebrawl to use a different song for Kengine.
Seems so, was thinking the wrong map from earlier today. I'd say let him keep the song and see if we can find a more fitting song for Shark Man.

2169
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: January 24, 2012, 07:48:51 PM »
Quote from: "Star Dood"
As much as I appreciate the offer, Forte, I was thinking a little more along the lines of original compositions. Plus, some of these are used in map packs, and (if I ever do brush the dust off of the GB expansion) these songs will be used in there, too, though honestly I doubt that'll happen...

I think DarkAura proposed a song for Bit Man a while ago...

1st: I think a GB Expansion would be pointless as most stages are made to have the same theme (and have the same pallet), so it would just be more remade maps, minus fortress stages. The only new music is Fortress stages, cut scenes and MMWII. Only MMV needs an expansion cause it was the only that added any new elements. (Also Flash, Heat, Quick, Bubbles don't even have there own stages. And Napalm, Crystal, Charge and Stone have almost identical pallets. I have an idea on how to do those maps though but it ain't on topic to this expansion)
2nd: Many fanmix songs have all these bops and boops that don't sound NES.
3rd: GB Airman was used in Sky Way (which there are 3 versions included in the pack), and GB Metal used in "Decommission Facility" both in the IX pack.

Quote from: "DarkAura"
Quote from: "Super Bondman 64"
Except that the original game has no music...  :D
Lament - Yes, we all know that. However, this:
(click to show/hide)
which is apparently built into the game already.

This:
(click to show/hide)
Which we made a soundpack with this theme included.

And these:
(click to show/hide)
Fan-made, of course.

For the others, I guess whatever anyone suggests.
SONIC MAN NEEDS AN 8-BIT VERSION OF A SONIC THE HEDGEHOG SONG!

The Shark Man song was also used in the IX pack.
Also the advantage of using songs from a Megaman game is, we don't need the composers permission (how many people have been taking that into account with there maps btw?) also no one needs to make a song.

But again its up to you. Though here are some suggests of the MMWII songs maybe fitting the DOS stages.
(click to show/hide)

2170
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: January 24, 2012, 04:52:51 PM »
I think the problem may come from unlike Heat and Punk who need full ammo to use there tackle attacks and that tackle uses all there ammo Dive can use it freely and it drains his ammo.

So he can go past you, stop the tackle, turn around, then hit you with it again, repeat until he is out of ammo, and then he needs to wait a moment to get some ammo back to use it again, that combined with his speed makes it a bit on the broken side.

2171
Mega Man Discussion / Re: Your LEAST Favorite Robot Master?
« on: January 24, 2012, 04:46:15 PM »
Quote from: "sbq92"
On top of that, the boss who is weak against Homing Sniper (Astro Man) is easy enough with the buster.
Quote from: "sbq92"
On top of that, the boss who is weak against Homing Sniper (Astro Man) is easy enough with the buster.
Quote from: "sbq92"
On top of that, the boss who is weak against Homing Sniper (Astro Man) is easy enough with the buster.

HAHAHAHA, hahahahahahahaha, hahahahahaha- what? I haven't gotten to Astro on 8FC cause I remember how HARD AS HELL he was without the Homing Sniper in the original version of the game.

2172
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: January 24, 2012, 12:06:22 AM »
Quote from: "Star Dood"
Also, if anyone wants to suggest music, you can go ahead and do that.
*Casually drops this link http://www.themmnetwork.com/wiki/index.php?title=Mega_Man_II_%28music_rip%29*
Official from a Megaman game, all bosses songs belong to are using there original songs, this ones are no where in the game. Just need to be touched up and distributed between bosses, only problem is that 9th boss because the game theme song fits the Skull Fortress (I've done it before too, going through the fortress with that song playing) and Quint's theme shouldn't be used for anyone but Quint.

Also use the boss theme for the last 5 kills song.

2173
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: January 23, 2012, 11:14:30 PM »
In the PC games there were some platforms that could be jumped through, both up and down (by holding down and jumping you'd fall through). Perhaps like bridges seen in Gutsman's stage? Or just background?

2174
Resources / Re: NemZ's tileset emporium
« on: January 23, 2012, 09:07:17 PM »
Quote from: "Star Dood"
Hmmmm

Well, isn't this interesting... I just found a Volt Man tileset on Deviantart.

It looks pretty good, but I'm not an expert on this thing...



Even though there's a massive amount of blue, I don't THINK it breaks color rules. Would you recommend using this NemZ? It'll save you work in the long run, but if you think you can do better (which I'm certain you can) you can do your own. I'm just wondering if we could use this as a placeholder for right now.
Erik Red was making his own remake of the game (those really really tiny Volt Man sprites are what he was going to use) So thats based off his version of the stage. Its hard to tell but I think some parts are missing from it such as the electrodes in his boss room, also those lowers ones are nowhere to be found in game if I recall.

2175
Help & Editing / Is it possible to...
« on: January 23, 2012, 08:47:42 PM »
Make a botwad that changes the bot chatlumps without editing the main pk3 so bots use different lines?

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