106
Anything Goes / Re: Character Catalog
« on: January 13, 2014, 08:24:28 PM »
Welp
I did a thing
Whether or not it's OP is left to the judges
Though I took out a LOT of abilities that were in the original profile
I did a thing
Whether or not it's OP is left to the judges
Though I took out a LOT of abilities that were in the original profile
(click to show/hide)
Caleb "Cold Fusion" Felderson
"I believe in the people who believe in me, and that's how I exist. ...I need a pair of Gurren shades. This is getting too Spiral for me to handle."
Appearance: A young man (early 20's) with light skin, brown hair, and brown eyes. Always wears a yellow shirt, jeans, leather gloves, brown work boots, and a dark blue armor chestplate adorned with mechanical wings. Apart from the armor, he doesn't really look all that remarkable.
Personality: Upbeat, though typically keeps to himself. Tends to be short and concise, not really saying more than he needs to. Tries to be polite, though he tends to joke a lot as well. Likes seeing people smile and have fun. Very much "a lover, not a fighter."
Backstory: Originally a low-level engineer at a nuclear energy plant in the frozen Antarctic, Caleb decided to investigate into the budding field of Digital Construction, gathering a small group of other inventors which would later become Fusion Labs. Over time, the company grew, becoming larger, more skilled, and more ambitious as they began to test the limits of what this new technology could do. His science career ended abruptly when an experiment known internally as "Project Victor" resulted in his unfortunate demise. However, about a week later, Caleb suddenly appeared again, working in the labs as if nothing happened. He is fully aware of the circumstances of his death, but his body shows no signs of the unfortunate tale. How he is alive again is still unknown, though many guesses have been made...
Weapons/Other Powers:
The Tulpa Effect - Revived by a strange wave of belief in his existence from the rest of Cutopia, Caleb is essentially a construct of pure willpower. Thus, he can't be affected by magic that alters the mind, including charm, fear, mind-based illusions, hallucination spells, telepathy, and other direct mental powers. He is, however, affected by non-magical mind alteration as normal, and a physical spell like a fireball will still affect him as normal.
Out of the Loop - Caleb is in a strange position, being in a Schrodinger's Cat-like paradox of existence. As a result, he finds himself in a state where he exists outside of the normal, able to notice things that others don't, some of which may not even actually exist in his reality. In addition, much like Freeman, any death he experiences is only temporary; Caleb will reappear some time later in some place, both of which are uncertain. He doesn't typically harbor grudges, though, and will actually attempt to avoid a fight with someone who was able to kill him previously.
Fusion Bomb: The result of Caleb reverse-engineering the scripts behind the ever-popular Ballade Cracker along with a few attempts to figure out how to generate energy with a construction, this potent blue bomb becomes its own little solar system briefly on impact with a surface as the core of the bomb fuses into a miniature star before exploding and sending shrapnel everywhere. This weapon's code is contained in a miniature Digital Construction Relay Terminal (DCRT for short, often referred to in the field as "Decorators") contained inside Caleb's right glove, though only Caleb knows how to activate it, and it requires a nearby external power source to draw from due to its rather potent nature.
Fusion Armor: Caleb's pride and joy, the Fusion Armor is a powerful piece of equipment that serves as the inventor's main source of protection and transportation. It comes with an internal fusion core to power his portable equipment as well as itself, a shield that guards against most attacks (though metal causes the field to malfunction), a pair of wings that grant him limited flight and speed-boosting capabilities, and internal temperature regulation to keep its wearer comfortable in pretty much any situation. Due to a failed experiment, the armor is welded in the back where it's supposed to open, which while it grants Caleb the benefit of not having to worry about someone opening it, is a massive burden since the armor is kind of heavy. Because of this, he has developed a function that allows him to put the wings on a low setting and lift the armor off of his shoulders for a little bit, but in combat he keeps the function off to help him manage his energy; this results in him taking long breaks after every fight to try to get his breath (and shoulders) back.
Power Ring - No one knows where he got it, but Caleb has a golden ring about the size of a basketball that he carries around with him. He claims it bolsters his shields greatly, but he tends to drop it in the heat of battle...
Other:
- Caleb is very opposed to fighting without cause, though he does occasionally host gladiatorial combat tournaments to help Cutopians get over their tension. Thanks to Cutopian technology, what would normally be fights to the death in such arenas are toned down by the presence of respawn technology.
"I believe in the people who believe in me, and that's how I exist. ...I need a pair of Gurren shades. This is getting too Spiral for me to handle."
Appearance: A young man (early 20's) with light skin, brown hair, and brown eyes. Always wears a yellow shirt, jeans, leather gloves, brown work boots, and a dark blue armor chestplate adorned with mechanical wings. Apart from the armor, he doesn't really look all that remarkable.
Personality: Upbeat, though typically keeps to himself. Tends to be short and concise, not really saying more than he needs to. Tries to be polite, though he tends to joke a lot as well. Likes seeing people smile and have fun. Very much "a lover, not a fighter."
Backstory: Originally a low-level engineer at a nuclear energy plant in the frozen Antarctic, Caleb decided to investigate into the budding field of Digital Construction, gathering a small group of other inventors which would later become Fusion Labs. Over time, the company grew, becoming larger, more skilled, and more ambitious as they began to test the limits of what this new technology could do. His science career ended abruptly when an experiment known internally as "Project Victor" resulted in his unfortunate demise. However, about a week later, Caleb suddenly appeared again, working in the labs as if nothing happened. He is fully aware of the circumstances of his death, but his body shows no signs of the unfortunate tale. How he is alive again is still unknown, though many guesses have been made...
Weapons/Other Powers:
The Tulpa Effect - Revived by a strange wave of belief in his existence from the rest of Cutopia, Caleb is essentially a construct of pure willpower. Thus, he can't be affected by magic that alters the mind, including charm, fear, mind-based illusions, hallucination spells, telepathy, and other direct mental powers. He is, however, affected by non-magical mind alteration as normal, and a physical spell like a fireball will still affect him as normal.
Out of the Loop - Caleb is in a strange position, being in a Schrodinger's Cat-like paradox of existence. As a result, he finds himself in a state where he exists outside of the normal, able to notice things that others don't, some of which may not even actually exist in his reality. In addition, much like Freeman, any death he experiences is only temporary; Caleb will reappear some time later in some place, both of which are uncertain. He doesn't typically harbor grudges, though, and will actually attempt to avoid a fight with someone who was able to kill him previously.
Fusion Bomb: The result of Caleb reverse-engineering the scripts behind the ever-popular Ballade Cracker along with a few attempts to figure out how to generate energy with a construction, this potent blue bomb becomes its own little solar system briefly on impact with a surface as the core of the bomb fuses into a miniature star before exploding and sending shrapnel everywhere. This weapon's code is contained in a miniature Digital Construction Relay Terminal (DCRT for short, often referred to in the field as "Decorators") contained inside Caleb's right glove, though only Caleb knows how to activate it, and it requires a nearby external power source to draw from due to its rather potent nature.
Fusion Armor: Caleb's pride and joy, the Fusion Armor is a powerful piece of equipment that serves as the inventor's main source of protection and transportation. It comes with an internal fusion core to power his portable equipment as well as itself, a shield that guards against most attacks (though metal causes the field to malfunction), a pair of wings that grant him limited flight and speed-boosting capabilities, and internal temperature regulation to keep its wearer comfortable in pretty much any situation. Due to a failed experiment, the armor is welded in the back where it's supposed to open, which while it grants Caleb the benefit of not having to worry about someone opening it, is a massive burden since the armor is kind of heavy. Because of this, he has developed a function that allows him to put the wings on a low setting and lift the armor off of his shoulders for a little bit, but in combat he keeps the function off to help him manage his energy; this results in him taking long breaks after every fight to try to get his breath (and shoulders) back.
Power Ring - No one knows where he got it, but Caleb has a golden ring about the size of a basketball that he carries around with him. He claims it bolsters his shields greatly, but he tends to drop it in the heat of battle...
Other:
- Caleb is very opposed to fighting without cause, though he does occasionally host gladiatorial combat tournaments to help Cutopians get over their tension. Thanks to Cutopian technology, what would normally be fights to the death in such arenas are toned down by the presence of respawn technology.
(click to show/hide)
Caleb's Projects
Being head of the labs, Caleb is in charge of the oversight of a large quantity of various experiments and projects. Some of his personal favorites are listed below.
Project Prism - Probably one of the most infamous projects at the Labs, Caleb has been tinkering with a plan to make a script that perfectly mimics key features of any being that uses it, using data he has gathered on many of its residents. The plan is still in the very rough work in progress phase, unfortunately, and Caleb can't seem to gather the motivation to actually work on it. Thus, it has fallen by the wayside.
Project Hourai - An old project involving tinkering with interdimensional energy signals, Caleb has been attempting to craft a script that can harness power from a land beyond the veil of reality itself. He met some success, but it was rather short-lived when the script became too tedious to repair. The unfinished script floats around the black market of Cutopia on occasion, much to its maker's chagrin.
Project Hayden - The perfect blend of strength, durability, and grace (at least, that's what Caleb wants it to be), Project Hayden is the codename for a series of attempts to create the ultimate combat gear. It's still in the works, but Caleb has been making some breakthroughs.
> Excalibur - Caleb's first major success with Project Hayden, this suit allows is light enough to grant the user freedom of movement, but tough enough to be reasonably resilient on the battlefield. It comes with decorators in the hands, scripted to create blasts of light and high-powered javelins on command, and jets in the back allow wearers to rush down enemies.
> Rhino - Caleb's personal favorite, this suit is made of heavier materials granting its user more durability in exchange for speed. Its weight allows it to plow through enemies, and is outfitted with decorators that can create a metallic substance that coats the frame in armor.
> Ember - An armor modeled after the great adventurer Arle Giskell, it sacrifices durability for sheer firepower, and quite literally so; its decorators are scripted to create dangerous gouts of flame and accelerant, aiming to incinerate foes before they can take a shot. Caleb is considering sending Arle herself a copy of the suit, replacing the compilers with arcane conduits so she can use her own spells in place of the inserted scripts.
Being head of the labs, Caleb is in charge of the oversight of a large quantity of various experiments and projects. Some of his personal favorites are listed below.
Project Prism - Probably one of the most infamous projects at the Labs, Caleb has been tinkering with a plan to make a script that perfectly mimics key features of any being that uses it, using data he has gathered on many of its residents. The plan is still in the very rough work in progress phase, unfortunately, and Caleb can't seem to gather the motivation to actually work on it. Thus, it has fallen by the wayside.
Project Hourai - An old project involving tinkering with interdimensional energy signals, Caleb has been attempting to craft a script that can harness power from a land beyond the veil of reality itself. He met some success, but it was rather short-lived when the script became too tedious to repair. The unfinished script floats around the black market of Cutopia on occasion, much to its maker's chagrin.
Project Hayden - The perfect blend of strength, durability, and grace (at least, that's what Caleb wants it to be), Project Hayden is the codename for a series of attempts to create the ultimate combat gear. It's still in the works, but Caleb has been making some breakthroughs.
> Excalibur - Caleb's first major success with Project Hayden, this suit allows is light enough to grant the user freedom of movement, but tough enough to be reasonably resilient on the battlefield. It comes with decorators in the hands, scripted to create blasts of light and high-powered javelins on command, and jets in the back allow wearers to rush down enemies.
> Rhino - Caleb's personal favorite, this suit is made of heavier materials granting its user more durability in exchange for speed. Its weight allows it to plow through enemies, and is outfitted with decorators that can create a metallic substance that coats the frame in armor.
> Ember - An armor modeled after the great adventurer Arle Giskell, it sacrifices durability for sheer firepower, and quite literally so; its decorators are scripted to create dangerous gouts of flame and accelerant, aiming to incinerate foes before they can take a shot. Caleb is considering sending Arle herself a copy of the suit, replacing the compilers with arcane conduits so she can use her own spells in place of the inserted scripts.
