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Messages - xColdxFusionx

Pages: 1 ... 6 7 [8] 9 10 ... 103
106
Anything Goes / Re: Character Catalog
« on: January 13, 2014, 08:24:28 PM »
Welp
I did a thing
Whether or not it's OP is left to the judges
Though I took out a LOT of abilities that were in the original profile

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107
Forum Games Archive / Re: Cutstuff Adventure- VS THATGUY
« on: January 13, 2014, 04:10:19 PM »
This isn't working

Switch Out > Hilman

108
Mega Man Discussion / Re: Mega Man RPG Prototype
« on: January 12, 2014, 06:17:01 PM »
Sorry to hear that your servers are down. Memory issues and optimization can be a real pain in the ass; as the leader of a mod that's currently banned due to memory usage issues, I feel your pain. Hopefully you can get the game back up and running; it looks like a really interesting concept and I'd hate to see it die out because the level select script, of all things, wasn't working properly.

109
Forum Games Archive / Re: Cutstuff Adventure- VS THATGUY
« on: January 12, 2014, 04:10:37 AM »
A plague upon your soul! Poison!

Also someone should get TGOT in here so we can get a scan on this guy.

EDIT: Holy shit I have 53 HP
Someone heal me plz

110
Anything Goes / Re: Character Catalog
« on: January 12, 2014, 03:39:44 AM »
@n30n: ...Did you just submit a character from Megatokyo?
I don't think the creator would take very kindly to that.

111
Anything Goes / Re: Character Catalog
« on: January 11, 2014, 05:40:27 PM »
I said I wasn't going to add her to this canon
but TG forced my hand

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112
Anything Goes / Re: Character Catalog
« on: January 10, 2014, 07:58:45 PM »
Oh holy shit I'm doing a profile update
It's a sign of the apocalypse
clearly

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113
Projects & Creative / Re: Class based modification (v7ah)
« on: January 10, 2014, 05:56:46 PM »
Quote from: "Everyone"
RINGMAN

The primary issue with Ringman is one that was released in this update: his second weapon.

It's just flat-out OP.
Ring Man becomes the highest DPS mid-range class in the mod with no drawback to speak of.
Cutman at least has to wait for his boomerang to come back.
Shadowman fires at about a third of the speed.
Knightman fires even slower and has to take a few minutes trying to catch up to people.

Ringman will wreck your shit three ways to Sunday without so much as blinking
and then pick up both his rings near-instantly to wreck the next poor unfortunate soul
It's really stupid
Flame Sword-level DPS on Ring Boomerang is just not balanced
Come on

114
Anything Goes / Re: Character Catalog
« on: January 09, 2014, 09:46:47 PM »
I really need to redo some of my old character bios.

...Screw that, let's bring out more new people!

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115
Draining Thrust once again
Darkness

116
Anything Goes / Re: Character Catalog
« on: January 07, 2014, 09:47:10 PM »
Hey, I never properly introduced

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117
Projects & Creative / Re: Class based modification (v7a)
« on: January 07, 2014, 05:02:25 PM »
Eh, I thought the "spread" would look nicer. It's the team's call if they decide to roll with the idea, anyway.

118
Projects & Creative / Re: Class based modification (v7a)
« on: January 07, 2014, 04:56:13 PM »
Aqua Man: OK, so it's really easy to dodge. Unless you're any class with below-average speed, in which case you instantly die. That's kind of incredibly bad attack design. Pretty much every other situational super-attack can be countered, but instantly dying if you can't move (in the same mod as FLASH MAN, SPARK MAN, BRIGHT MAN, and FROST MAN, no less, one of whom is even dominating the meta!) is kind of excessively aggravating. Not to mention Aquaman is completely useless against fast classes due to how his only good attack can be quickly sidestepped. What if you made the Water Balloon an actually viable attack (range/RoF/power buff), then have the Aqua Dragon's path be semi-randomized for use as a sort of "trip-wire" to try to lead enemies into it? You could even give the Aqua Dragon a "recoil" to its painstate to bounce people away from it. It would certainly be more fun to play than "Aqua Dragon and pray that it hits."

Grenade Man: Being someone who just flat out can't play Crash Man, I'm not sure I have a position to argue regarding that point.

Charge Man: I heard something about Coal Shot being turned into a short-ranged Rain Flush. I like this plan, and I want to see it made; the current Coal Shot is  unreliable and stupidly broken when it works, and (as I said above) that's terrible attack design.

I also like the Coal Line idea, though I feel like it should be like Frost Man's Ice Wave where it's 3 lines side-by-side. It would certainly be more interesting to try to line up tracks as opposed to blindly running at people and dousing them in instakill coal dust. I think it would also be funny if a powered dash would recoil off the target like a Blizzard Bowl.

119
Anything Goes / Re: Character Catalog
« on: January 07, 2014, 04:30:34 PM »
Better question
Why the shit is Cleanis even on the list

120
Anything Goes / Re: Character Catalog
« on: January 07, 2014, 03:30:44 AM »
Swiggity swist
let's add some characters to the list

This one was originally intended for Under Siege, but we all know how many lead balloons got strapped to that one. So here, have a thing.

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