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Messages - xColdxFusionx

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121
Oh shit I'm a thing

Draining Thrust > All
Darkness

122
Quote from: "Jakeinator"
everything else is fine

Yes, because instantly killing everyone in the room with a single glance is totally fine.

123
I revoke my statement about this being the CSCC Testing Grounds
This has become the "Neo wanks to his ego while everyone else desperately tries to compete" mod
and I don't like it

Seriously, Neo's class ruins any semblance of balance this mod claimed to have
It's the perfect example of what not to do when designing a class

The only class that I would actually consider using in CSCC is Smash
and even he would have to get some massive revisions to simplify him a bit

124
Forum Games Archive / Re: Cutstuff Adventure- Escape from the Castle
« on: January 03, 2014, 07:49:54 PM »
Ohey I'm fighting now

Skies, heed my call! THUNDARA!

125
Projects & Creative / Re: Class based modification (v7a)
« on: January 03, 2014, 12:08:33 AM »
Astro Man: I know his damage is low because he has Copy Vision to double his DPS, but the fact that he can't aim any of his moves AND they do pitiful damage means he literally can't do anything, which is inexcusable. Double the damage on both his attacks and he'd probably be playable.

Tengu Man: GET DUNKED! I've heard people say he's weak, but I think he's in a fairly good spot. Tengu Blade hurts like the dickens if he can get the combo off, and even just Tornado Hold can be a nasty support tool when paired up with certain classes.

Sword Man: We've already established that Flame Sword is painful. I personally LOVE the remote control head, though a slight damage buff may be in order. I would personally like if the camera automatically snapped back to your feet when you take damage, but that's up to the dev team.

Search Man: It's League of Legends: The Class! The Bushes are fun to play around with. It would be hilarious if he could hide allies with the bushes, too, but that might be a little imbalanced. The big issue I see with him is that he suffers from the Hold glitch if you're holding his mainfire when you spawn (CSCC has had to deal with this bug on several occasions; the fix I generally use is to give a second dummy weapon which automatically switches back to the original.)

Grendae Man: ...You actually figured out how to make Grenademageddon count kills AND make it not terrible to fight against. ...Well, for some classes. Gotta give some props for making him bearable to fight against.

Clown Man: Setting up your own pegs to become king of swing is too much fun. Needs more Thunder Carnival, though. It would be especially interesting if Carnival was based on your current momentum, so if you swing and use it, then you deal more damage because you're going faster.

Frost Man: Frost Man is the most absolutely brutal SOB to fight if only because he has a repeatable 3-second stop on his mainfire. I'm pretty sure about half the dev team plays League of Legends, so I'm actually a little surprised this made it through. Giving him a slow or a significantly shorter stun would be a much better plan; he's just too obnoxious to fight against at the moment, and he's impossible to deal with if his team's nearby.

Aqua Man: Nerfed Water Balloon is useless. Aqua Cannon is Original!Ice-3 levels of stupid. Combine him with a Frost Man and everyone dies (no save). Make the Water Balloon a viable sub-weapon, and make the Aqua Cannon not room-clearing tech...

127
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v5a)
« on: December 15, 2013, 05:04:03 PM »
Don't worry, we've taken care of that. All fire weapons should properly interact with oil in the next version.

128
Quote from: "Awbawlisk"
(click to show/hide)


(click to show/hide)

...Goddamnit Smash.

129
Forum Games Archive / Re: Cutstuff Mafia Dinner Theater [Turn 7 Night]
« on: October 15, 2013, 06:01:54 PM »
Baw, I got the boring role...

(click to show/hide)

130
Forum Games Archive / Re: Cutstuff Mafia Dinner Theater [Turn 6 Day]
« on: October 03, 2013, 02:41:02 AM »
...Oh, we're voting for someone suspicious? About time!
!Vote Mendez for maximum face-punching!
...This is probably overkill. I don't really care.

131
Forum Games Archive / Re: Cutstuff Mafia Dinner Theater [Turn 4 Day]
« on: September 23, 2013, 09:48:25 PM »
I have a theory here
but apparently all the hard scanners are dead
so I'll need you guys to give me the damage output to test it:
!vote KirbySonic

If this goes through, we'll see if my hunch is right or if I'm just crazy

132
Forum Games Archive / Re: Cutstuff Mafia Dinner Theater [Turn 3 Day]
« on: September 20, 2013, 08:43:54 PM »
Something about that -24 makes me suspicious
!novote for now, but someone should look into that

Also, this mafia has a frighteningly good bead on who the Cutopian Guard is.

133
Forum Games Archive / Re: Cutstuff Mafia Dinner Theater [Turn 2 Day]
« on: September 16, 2013, 10:04:59 PM »
Well, we have no hard evidence about anything whatsoever.
And people are slinging stones like nuts.
Great.

I do agree with Accel, we need to start voting at some point so we don't just let the mafia have free reign
But I'm gonna !vote Accel because a lot of arrows are pointing at him, not counting the bandwagon.

134
Forum Games Archive / Re: Cutstuff Mafia Dinner Theater [Turn 1 Day]
« on: September 12, 2013, 01:40:06 AM »
Welp
I have no idea what to do
!novote

135
The only thing I agree with in the entirety of Tsuki's wall of text is the inconsistency.
Zombie Claw is even less consistent than its parent weapon, Slash Claw. And that's saying something.

Everything else, though, I agree with Rozark.

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