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« on: January 03, 2014, 12:08:33 AM »
Astro Man: I know his damage is low because he has Copy Vision to double his DPS, but the fact that he can't aim any of his moves AND they do pitiful damage means he literally can't do anything, which is inexcusable. Double the damage on both his attacks and he'd probably be playable.
Tengu Man: GET DUNKED! I've heard people say he's weak, but I think he's in a fairly good spot. Tengu Blade hurts like the dickens if he can get the combo off, and even just Tornado Hold can be a nasty support tool when paired up with certain classes.
Sword Man: We've already established that Flame Sword is painful. I personally LOVE the remote control head, though a slight damage buff may be in order. I would personally like if the camera automatically snapped back to your feet when you take damage, but that's up to the dev team.
Search Man: It's League of Legends: The Class! The Bushes are fun to play around with. It would be hilarious if he could hide allies with the bushes, too, but that might be a little imbalanced. The big issue I see with him is that he suffers from the Hold glitch if you're holding his mainfire when you spawn (CSCC has had to deal with this bug on several occasions; the fix I generally use is to give a second dummy weapon which automatically switches back to the original.)
Grendae Man: ...You actually figured out how to make Grenademageddon count kills AND make it not terrible to fight against. ...Well, for some classes. Gotta give some props for making him bearable to fight against.
Clown Man: Setting up your own pegs to become king of swing is too much fun. Needs more Thunder Carnival, though. It would be especially interesting if Carnival was based on your current momentum, so if you swing and use it, then you deal more damage because you're going faster.
Frost Man: Frost Man is the most absolutely brutal SOB to fight if only because he has a repeatable 3-second stop on his mainfire. I'm pretty sure about half the dev team plays League of Legends, so I'm actually a little surprised this made it through. Giving him a slow or a significantly shorter stun would be a much better plan; he's just too obnoxious to fight against at the moment, and he's impossible to deal with if his team's nearby.
Aqua Man: Nerfed Water Balloon is useless. Aqua Cannon is Original!Ice-3 levels of stupid. Combine him with a Frost Man and everyone dies (no save). Make the Water Balloon a viable sub-weapon, and make the Aqua Cannon not room-clearing tech...