Under Siege SetupWeapons + Skills
Each character starts the game with some combination of weapons and skills. Weapons aren't limited by mana or any other character resources, but may use ammo clips, which need to be reloaded once emptied. Skills, on the other hand, frequently require Mana to use and generally have longer cooldowns between uses, but deal more overall damage or have special effects. Characters can have any number of weapons and skills as long as the total number equals 4 (3 Weapons + 1 Skill, 2 Weapons + 2 Skills, 1 Weapons + 3 Skills)
Leveling Up
As you fight, you gain experience for each enemy that dies within a certain range of you. Every time you level up, you are given some combination of Bronze, Silver, and Gold Shards. These are used to purchase upgrades in the shop (details below). You gain a Bronze Shard at every level, a Silver Shard at every second level, and a Gold Shard at every sixth level. Your level caps out at 24, though whether or not you reach this cap depends on how long the game drags on.
Skill Mods
Skill Mods can be purchased at the base with Bronze Shards. Each character has a Skill Mod for each weapon and each skill they have (in case you're trying to count that out, that equals 4 upgrades total), one of which is referred to as the Ultimate Mod (details below). Each of these Skill Mods has 3 ranks, each of which must be purchased in succession. To purchase a Skill Mod, it costs 1 Bronze Shard for the first rank, 2 Bronze Shards for the second rank, and 3 Bronze Shards for the third. (That's a total of 6 Bronze Shards to max out a Skill Mod.)
Special Mods
Special Mods can be purchased at the base with Silver Shards. Every map has four Special Mods: one for offense, one for defense, one for utility, and one for mobility. 1 Silver Shard will get you the basic version of the mod, which is essentially an entry-level boost that can give you a slight edge. If you like the upgrade, you can then spend another 2 Silver Shards to obtain the full mod, which provides all of the original's benefits.
Ultimate Mods
One of each character's Skill Mods is designated as an Ultimate Mod. This is a massive boon that changes some aspect of how the character is played, essentially finishing the character. The Ultimate Mod is bought the same way as a normal skill mod, except that the Ultimate Mod also requires one Gold Shard as part of its cost. These mods are a big help, so get them when you can!
Items
Items are small, temporary upgrades that can be purchased at the shops with Money, which can be obtained by killing enemies. These come in two different varieties: Consumables and Beacons, each of which provide their own little bonuses.
Consumables
Consumables grant the user a personal bonus, and activate instantly upon use. You can hold up to 3 of any consumable in your inventory at once. 4 types of Consumable are available on each map.
Beacons
Beacons are dropped on the ground to give bonuses or penalties to anyone in their radius. You can hold up to 3 beacons in your inventory, but only one kind at a time; buying a second type of Beacon automatically sells all other beacons in your inventory. 4 types of Beacon are available on each map.
Character Submission Guidelines1.)
You can't submit an author avatar. Those characters have their own mod.2.) I reserve full rights to accept and deny character submissions. Anyone who's submitted a character to CSCC knows how this works.
3.) If we have too many of a specific type of character, a waitlist will be created. Characters on the waitlist will be accepted as other types of characters are added.
4.) Put some effort into your character! If you make something really lazy and generic, it will be rejected.
5.) Follow the formatting, and make sure you have all the information planned. If you're missing things, don't expect me to help you fill them in nearly as much as I do with CSCC.
6.) The word of the day is "Kiss": Keep It Simple, Stupid! Don't give your character fifty different modes just for the sake of adding more stuff; less is more, as the saying goes.
7.) Try to keep in mind a specific playstyle when building your character. If you need an example, Alphonse's entire moveset is based around the concept of trying to hold his target in a specific range while poking them with his revolvers.
8.) Make sure all of your upgrades have something interesting to them that makes people want to upgrade them. While flat values are easy to make, you want to make the player say "hey, I kind of want that."
9.) It has to be
your character. Don't submit copyrighted characters.
I didn't think I'd actually have to write this down. Thanks, YD. :/Condition GlossaryBerserk You are forced to look at and open fire with your weapons the target.
Disabled You can't take any action, though you can still move.
Disoriented Your aim is thrown away from the target randomly.
Distracted You are forced to look at the target.
Jammed You can't use weapons, though you can use skills.
Silenced You can't use skills, though you can use weapons.
Slowed Your movement speed is reduced.
Snared You can't move, but you can do other things.
Stunned Your controls are locked (except for <Item Use>).
Poisoned You take damage over time for a duration.
Vulnerable You take more damage from enemy attacks.
Weakened Your attacks do reduced damage.
Weighted Your jump height is reduced, and you can't use jump skills..
Tag ListRanged Your character prefers to stand back out of harm's way.
Melee Your character prefers to get in close before attacking.
Mixed Your character relies on moving in and out of various ranges.
Physical Your character relies on their weapons for most of their damage.
Special Your character relies on their skills for most of their damage.
Hybrid Your character can deal good damage via either weapons or skills.
Caster Your character is based primarily around using their abilities.
Hunter Your character is good at chasing down and killing targets.
Duelist Your character is good at head-to-head, one-on-one combat.
Pusher Your character is good at clearing minion waves.
Tank Your character is good at absorbing hits for your allies.
Assassin Your character is good at catching foes unaware and scoring the first hit.
Stealth Your character is can go invisible to surprise enemies.
Support Your character can aid allies by healing and buffing them when fights break out.
Disabler Your character is good at disrupting enemy actions through various status conditions.
Lockdown Your character is good at keeping enemies in or out of key areas.
Speedster Your character is good at evading attacks and ducking in and out of combat.
Explorer Your character is good at navigating complex terrain rather efficiently.
Acrobat Your character is quite skilled at aerial combat.
Sniper Your character relies on picking off foes from a long distance.
Sample CharacterWe have at least 10 of them. Go check them out from the links above.