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Messages - xColdxFusionx

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1441
W.I.P Forum / Re: Touhou FPS Project
« on: August 08, 2011, 02:48:54 PM »
Brainstorm for Utsuho's class. Using TouhouWiki for spellcards, of course.

Utsuho Reiuji

+Attacks deal high damage
-Fairly slow while walking

Passive - Irradiate - Anyone standing near Utsuho takes slight damage every second or so.

Strong Shot - Miniature Sun - launches a fairly large, slow-moving fireball. Charging the shot makes it bigger and more powerful. Fire damage.
Weak Shot - Constellation - Fires an array of smaller blue bullets. Can't be charged. Normal damage.
Melee - Either smacks her opponent with the Control Rod or kicks them with her Fission Leg. Can knock foes back, possibly? Normal/Knockback damage.

Spell Card Ideas:
Control "Self Tokamak" - Utsuho surrounds herself in sunfire, dealing extra Fire damage to anyone nearby for a period of time. She can't use her Shots while this is active.
Light Cover "Nuclear Visor" - Utsuho creates a barrier (similar to Proto Shield) that can withstand most attacks. It automatically passes after a certain amount of time.
Light Energy "High-Tension Blade" - Utsuho's Melee becomes a blade of light emitted from her control rod for a certain amount of time, which deals very high Fire damage and no knockback.
Burning Star "Fixed Star" - Utsuho fires a wheel of nuclear fire that goes out a distance before returning, similar to a cross between Scorch Wheel and Rolling Cutter. Fire damage.
Geothermal "Nuclear Blaze Geyser" - Creates a geyser of lava at Utsuho's current location which erupts and douses the nearby area in lava. Fire damage.
Crow Sign "Yatagarasu Dive" - Utsuho leaps into the air, then rushes downwards in a burst of energy. Deals Fire damage to anyone who gets in the way, and Normal/Knockback damage to anyone nearby when she hits the ground.
Nuclear Heat "Uncontainable Dive" - Utsuho rushes forward in a blaze of fire, dealing heavy Fire and Normal damage to anyone in her way.
"Subterranean Sun" - Summons a massive miniature sun that floods the field with shots. Fire damage.
Explosion Sign "Mega Flare" - Utsuho launches a fireball forward that incinerates anything and everything. Fire Damage.
Explosion Sign "Giga Flare" - Utsuho sits in place briefly before launching a massive fireball that causes even more havoc than Mega Flare. Fire damage.
"Hell's Artificial Sun" - Utsuho loses all cards she may have stockpiled, but creates an artificial sun that does Fire damage to nearby targets based on her hand size upon casting.

...And as I'm typing this I'm thinking "balancing these spellcards is going to be a b----." Good luck with that.

Also, as Kapus said above, it sounds like you're trying to make a complete conversion. In which case you're better off posting this on the Skulltag forums, not here.

But if you're planning on making this a MegaMan 8-Bit Deathmatch mod...

Oh lawdy, I have to make a Megaman class now. This will be fun.

1442
W.I.P Forum / Re: Touhou class Mod, by xColdxFusionx
« on: August 08, 2011, 02:12:06 PM »
Quote from: "novaxdruid"
Alright will do. Who knows, maybe we can work together. I still haven't had the chance to play yours yet. Though this might be a stupid question to many, I'm guessing I need to use megagame.wad to play yours?

Yes, this is a mod of MM8BDM. You need megagame.wad and a relevant version of MM8BDM.pk3 to play it.

1443
W.I.P Forum / Re: Touhou FPS Project
« on: August 08, 2011, 02:05:08 PM »
Quote from: "novaxdruid"
I also understand ColdxFusion created a Touhou mod, granted I haven't played it, I apologize if any of my ideas "rip off" his ideas.

Nah, this mod looks much more interesting than my mod. I'd give it my seal of approval.

My suggestion for default binds keyboard-wise:

Strong "bullet" - Left Mouse Button
Weak "bullet" - Right Mouse Button
*both allowing to be charged up if held

Melee - Middle Mouse Button/Mouse3?
Special ability - Ctrl

Spell Card - F

Flying/Boosting - Shift

I'd love to make classes for this, too. Can I post my ideas if I come up with any?

1444
DECORATE and ACS Modifications / Re: Extra Dropped Class Weapons
« on: August 08, 2011, 01:56:49 PM »
...I should make the v1b-NewWeaponCompat file, shouldn't I.

Meh, I'll do it later.

1445
Quote from: "Michael712"
Name: ctMichael712
Armor: 1.05x (Weakness: Cutter and Mirror)
Speed: 2.2x
Jump: 1.5x
Damage Type: Beam
Role: All-Around
Weapon Dropped: None (Sometimes a health capsule)

Description:
It starts off with me standing still when I appear but I then transform into a different colour quickman (Very dark purple (darker than ballade) for red and atomic fire yellow for yellow) with less speed, higher jumping and better amour AND the ability to throw purple fire. The weapon uses punk logic in the fact that you get 2 weapons that throw the fire differently. I am weak to rolling cutter as I am easily defeated by it and mirror buster because it can possibly crack the dimensions around me. I will provide the me sprites soon, I first just need to make them.

Skin: Quickman, but starting as me

...Interesting, but I'm not sure what you mean by "transforming into a different-colored Quickman."

1446
Quote from: "Shade Guy"
Well, as one who has tried both sets of classes, I think the best thing to do would be to combine the best aspects of both versions. For example, KY's Gemini Clone could replace YD's one, as KY's runs around more and seems more intelligent. However, KY's one fires much less and shoots the Gemini Buster instead of the Laser. If you combined the two, you'd get an intelligent, powerful clone...And a very happy Shade Guy.

 :shock:

...This.

Dear lord, this. +1 so, so much.

Combining the best of both mods would make the final product so much better.

Who's with me?!

1447
Quote from: "FCx"
About my poor class, if I add the ability to use megaman weapons, Does it aproved?

About the code, maybe it can be ready for v3 because I'm busy

Found it.

...The only part I'm not sure about is the clone. We all know how obnoxious Gemini Clones are.
The ability to use MM weapons would make it vastly OP, though.

Also, you're actually on the list as "Conficker"
...Unless I'm looking at the wrong class.

1448
DECORATE and ACS Modifications / Re: MegaMan.EXE ~ I won't give up yet!!
« on: August 07, 2011, 11:31:31 PM »
This will be interesting.

That doesn't mean I'll accept it. Feel free to make it compatible though.

I still think the buster should be hitscanand deal pathetic damage. It was hitscan in the RPG games...

1449
Quote from: "xxkirbysonicxx1"
..................................................................................................... :cry:  I GIVE UP! I CAN'T MAKE A GOOD CLASS.
(besides: every time i finish it: it crashes)  can you finish the class for me? (lulz i get page 25)

...No.

I never approved your class anyway.

EDIT: Whoa, the forum just tried to make me double-post.

EDIT 2: A little gift to celebrate 25 pages. Also because I'm too impatient to wait any longer on releasing the darn thing.

1450
Quote from: "Nuy"
It's ASD's classes and whoever released it to the public is a bad person. ASD is either gonna be pissed or not even care.

KY doesn't give a ratbot's backplate about this. In fact, he's glad it's out there and people are giving him feedback.

The only thing I don't like about it is that Needleman's "machine gun" gets up to speed about as fast as Hardman with a leg cramp.

1451
Things to look forward to for v1b:

*Fix: M-Tanks now give ammo for custom weapons

And I am officially kicking myself for forgetting this.

In other news, have an Alternate Weapon Mod-compatible version (with the MTank Fix.)

1452
Quote from: "Korby"
Well, the character's named Cutgoth, and I didn't name Sinkman "Korby," now did I?
 :p

...I'll think about it.

In the meantime, have some possible CutmanMike plans, based on my discussion with Blaze:

CutmanMike
Armor: <Same as Cutman> (Weakness: Ice-based, especially Ice)
Speed: <Slightly slower than Cutman>
Jump: <Slightly lower than Cutman>
DamageType: Cut/Fire
Role: Fiery Assassin
Weapon Dropped: Rolling Cutter

Weapon: Hellfire Cutter - Throws a (slightly weakened) Rolling Cutter imbued with flame. Leaves a flame trail behind it that deals damage as well. Costs a full ammo bar
Altfire: Dark Inferno - Fires a wave of 3 fireballs straight forward. Costs a small portion of the ammo bar.

Note: Ammo recharges somewhat quickly while holding the cutter.

Skin: Either Cutman or Cutgoth (if I can get my hands on it)

My thoughts: Use the Hellfire Cutter to take out foes, then use Dark Inferno to harass anyone who decides to chase you.

>inb4 what is a man joke

1453
Quote from: "Korby"
He seems to have some sort of Red Magic-y stuff. Any idea on how you could incorporate that?

Blaze told me on the Skype chat that he had the idea that CMM could use hellfire for his attacks (i.e. shooting fireballs at people and using a flaming Cutter). I'm not sure if that's what you mean, though.

Quote from: "Korby"
Also, keep in mind the character is named Cutgoth, not CutmanMike.

...I'm not sure which name I'm going to use. Probably CutmanMike though.

1454
W.I.P Forum / Re: Touhou class Mod, by xColdxFusionx
« on: August 07, 2011, 05:00:42 PM »
Quote from: "novaxdruid"
Crap and I was forming a Touhou based mod too. I couldn't play the demo in the link (need to fix that), but it seems similar in design to what mine was like. Should I still post mine up (it's just a development list)?

This mod is pretty much dead at the moment. Feel free to post yours.

1455
Quote from: "CutmanMike"
I don't mind, go for it!

Alright, thumbs up, let's do this.

...Now how to make sure he's not a Cutman clone...

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