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Messages - xColdxFusionx

Pages: 1 ... 96 97 [98] 99 100 ... 103
1456
Anything Goes / Re: What is your avatar from/of?
« on: August 07, 2011, 04:15:16 AM »
"Crinobyl", an 'original character' of sorts I made out of boredom in Walfas Create.swf.

Also, someone on the MicroVolts forum who I can't remember his name made the rest of the avy for me.

1457
MM8BDM Discussion / Re: WTF happened to mm8bdm servers?
« on: August 07, 2011, 04:11:16 AM »
Quote from: "Galaxy"
- ¿Puede hablar ingles aquí? Este es un foro en ingles, y por lo tanto, necesitamos que use el ingles para el entendimiento mas facil de los usuarios acerca de sus opiniones y noticias.

Fixed that for you, lol.

Thanks. My spanish is terrible.

1458
Quote from: "Trollman"
I don't get the class's role, maybe helping allies in a team game?

Bingo. She can hardly deal damage by herself; she needs to support her team in order to be useful.

Basically, she'd be good for TDM/TLMS/CTF (aiding defenders), and terrible for everything else

Quote from: "Trollman"
I don't get the armor value, it means it can't pain or that it doesn't have armor at all?

She's supposed to be a ghost. Hence, she can't be harmed by attacks with physical components. Energy attacks, however, would deal near-normal damage.

Of course, this would require lots of balancing.

Now that I think of it, her flight would have to somehow be balanced for TLMS to prevent Shadowman-type delaying problems...
...I'd have to balance out the armor, too...

1459
Anything Goes / Re: Spamthread V.1
« on: August 07, 2011, 02:50:32 AM »
I'm going to gouge my eyes out now kthx. Q.Q

1460
Another idea for a crazy class that may or may not be made

Ashley's Spirit
Armor: 0.0x (Weakness: Anything Energy based (including Buster and Misc.) (at 1.0x))
Speed: 0.3/0.3
Jump: *Ashley's Spirit floats around. Infinite Fly.
DamageType: Skull
Role: DO WORK GUYS
Skin: Roll (White colored)

Weapon 1: Poison Chip - Summons a small purple orb that deals incredibly small damage and slows the target. Fairly slow firing rate.
Altfire: Healing Orb - Summons a small glowing orb that floats around and drops health pickups briefly.

>inb4 Ashley shows up out of nowhere and gives me sh-- for this


On the subject of joke classes, I may make them if either
*There is enough demand, or
*The player in question gives permission.

1461
Projects & Creative / Re: megaman battle & chase project
« on: August 07, 2011, 12:39:39 AM »
Quote from: "Alucard"
Ideas.

"Green Shell" of the game: Just try a Rebound Striker. That'll work. Works just like the Green Shell in Mario Kart.

"Red and Blue Shells": Bladers or mini-Pipis

"Thunder": Flash Stopper that blinds everyone (Except the user) completely, but for not as long as the original Flash Stopper. Like, 2-4 seconds, perhaps.

"Starman/Mask": Yasichi that makes you invincible and faster.

Already exist.

EDIT: Didn't read the whole post. Derp.

1462
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« on: August 07, 2011, 12:36:11 AM »
Quote from: "Hunter_orion"
Quote from: "Crimson Tomato"
Oh gods no. By giving you a Timeman, Yellow Devil would just be saying, "Here Orion, abuse the hell out of Time Slow until all your friends get pissed off and leave."

Maybe they're not as enthused as I would be...

The Classes team can balance it. They balanced Time Stopper (mostly.)

1463
Quote from: "Trollman"
Lol that class's ammo makes it UP.

...I think it could work.

1464
Maps / Re: Ashley's Things - Touhou Boss Map revision done; Better
« on: August 06, 2011, 09:44:47 PM »
Quote from: "Alucard"
Don't bump topics that are 6 months old.

Ashley's not even around any more.

Well, she DID pop up on Skype the other day...

But yeah, no thread necromancy. People don't like it at all.

1465
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« on: August 06, 2011, 09:43:09 PM »
Quote from: "Beed28"
Quote from: "xColdxFusionx"
+1 on that idea. INFINITE OIL SLIDIN' would be 100 times more awesome than any of the other classes.

sv_infiniteammo 1 is your friend. ;)

...But LEGITIMATE INFINITE OIL SLIDIN'

IT WOULD BE 20% COOLER THAN INFINITEAMMO OILSLIDIN'
>inb4 shot for using "20% cooler"

1466
Quote from: "Beed28"
I have a question: Even though I don't play online, can I still make a class for myself?

...Sure, go right ahead.
It was originally intended for people who go online, but I guess you can.

1467
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« on: August 06, 2011, 08:55:02 PM »
Quote from: "Hunter_orion"
Well, your call, not mine.

Anyways, this may be a dumb question, but is there any plans for powered up classes? I personally would be interested in seeing a Roll, Oilman, and Timeman class.

+1 on that idea. INFINITE OIL SLIDIN' would be 100 times more awesome than any of the other classes. And that includes the ones in my mod.

1468
Quote from: "CHAOS_FANTAZY"
Last time I checked, it's tomorrow, so SKIN UPDATE TIEM!
(click to show/hide)

My only complaint is that on the front/left, front/right, and back/right frames his arm looks like it's sticking out sideways. Shouldn't it be pointed more in the direction he's facing (foreshortening, more 'perspective' on the hand, etc)?

1469
Quote from: "Ivory"
Well you have made a first release. So you are not in progress anymore.

This is a true statement...

1470
Suddenly, the topic moves.

I guess that means we're no longer in WIP mode!

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