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Messages - xColdxFusionx

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1486
MM8BDM Discussion / Re: Screenshots
« on: August 05, 2011, 02:36:33 PM »
Quote from: "chuggaafan1"
What Map is that??

Looks like just a really big default sector drawn in DoomBuilder

1487
If you're looking for a different example, try looking at the process I used here.
I pretty much just copy-pasted Crystalman's example, though.

...Christ, this map is old.

1488
Quote from: "Bikdark"
Letting classes drop exclusive weapons for bass, mega or Broto to pick up is like making junk shield one of those weapons that disappear once you pick them up, let one player get it and rape all the others while they have to wait for it to respawn (or in this case, wait for the class with that particular weapon to die).

...Have you actually played Classes?

I think this is a great idea and should totally be implemented.

My only complaints are that Centaur Arrow should fly a bit faster and Flash Bulb eats a bit too much ammo.

Also, inb4 Broken Time Stopper is useless.

Random note: Hitting some classes with Time Stopper will turn them into Megaman temporarily. I suggest fixing this.
Probably an issue with the classes' Pain.Time DECORATE code.

1489
Quote from: "CHAOS_FANTAZY"
(click to show/hide)

I like it. The only thing that really bugs me is that the top of the head sticks up a bit too much to be human-shaped.

- You can find the Doom Palette on the ZDoom Wiki.
- It's a bit hard to tell what he's doing in the attack sprite. I suggest fixing this.
- I like that pain sprite, although it makes the character look like he's an illusion (like Alien.)
- I like the cape idea. It would add that neat connection between the two forms.

Can't wait for this to be finished! Sounds like it's going to be fun!
*gets out his bats, just in case...*

1490
Quote from: "JaxOf7"
Remember when I suggested Centaur Arrow as a dropped weapon a while back?
Well I did indeed come up with other weapons to drop.
But instead of suggest them, I just did them.
Check 'em out in this test expansion.(With a couple other miscellaneous fixes)
(click to show/hide)

OH LAWDY OH LAWDY OH LAWDY

Sounds like awesome in a can.

If this doesn't get in the official release, I'm making a patch for CCC.
Or implementing compatibility code into the actual mod, either or...

1491
Quote from: "omegazerox12"
well, just accept it and add the random stuff except the weapons i picked.

:3

...You expect me to dignify that with a legitimate response?

Go add some flavor to that bland little thing you call a class, then try and submit it.

1492
Quote from: "lol"
(click to show/hide)

LOL, flying spikes...

Suggestion:
*Shift + Drag allows you to move without grid-snapping.
*[ and ] change the size of the grid.

1493
Skins & Bots etc / Re: Smash's Skins and Misc. (Getting back to work)
« on: August 05, 2011, 01:32:42 AM »
Quote from: "SmashTheEchidna"
Oy...I stayed up pretty late getting these sprites done. I decided to start turning MegaGizmo 8bit first, seeing how it'd be easier.



So far I've only finished the front sprites. But I'm getting there...



Can't give any promises, but if I keep working like this I might just have both skins done by the end of the week.

You may want to get rid of that shading on the helmet and stuff. It doesn't really look 8-bit if you're using more than 6 colors.

EDIT: "So far I've only finished the front sprites."
Whoops. Didn't see that.

1494
Quote from: "CHAOS_FANTAZY"
Yeeeeeah...this isn't going far, and let me tell you why.

^ This.

Quote from: "CHAOS_FANTAZY"
Also, healing is OP.

The only part I don't agree with. Healing can be balanced with enough nerfbat-mashing!

...Alright, I'll let one last class slip through to make it an even number...

1495
Quote from: "CHAOS_FANTAZY"
I honestly think his moveset should be up to him, why don't you PM him about it?
Also, that'd be awesome.  We'll finally have the Cut-Goth skin that never was.

I'll PM him if I get enough "yays" to the idea.

Also, v1a is almost ready for release. A few more tests to make sure balance works, and I'll release it.

It's like playing Engineer; Have a problem? Hit it with a wrench nerfbat/buffbat and see what happens.

1496
Apologies to all Cutstuff Members, I was on a trip today and didn't have access to my laptop.

Quote from: "Bikdark"
Oh my god. I've got the best idea ever.
Everyone remembers classes v1b's shadowman, right? And everyone remembers rapeninja? Of course you do. That's why I should totally make my class a rapeninja clone :V

[Rejected for balance.]

@Blaze: Love the idea. Sounds like tank-tastic fun.

@Shade Guy/Breve: Sounds like Needle/Wind to me. Also sounds like it'll be fun to play.

@Chimera Man: Feel free to send it in!

In other news, I was thinking about making a CMM class. Thoughts/suggestions/sh--storm?

1497
Anything Goes / Re: 8-bit Minecraft requests!
« on: August 05, 2011, 12:18:20 AM »
Quote from: "sipfried"

...It is beautiful...

This may have just made my day even better

1498
Quote from: "Trollman"
Quote from: "Trollman"
Quote from: "xColdxFusionx"

*You need to make the whole skin. Just a few frames doesn't count.


Acording to your catch, I have to contribute in something wich will be the skins in my case. About that thing in the quote, the sword skin I told you will only be an attack frame replacement for the most recent Troll man skin. Does that rule block me?

Sorry if spam

It's not spam. It's a legitimate point

Your Trollman skin qualifies you for the Community Classes mod. But if you want to edit it, go right ahead.

1499
Quote from: "SmashTheEchidna"
Hm, Well, I'll be there if you are.

As for my class, Let me quote what I had in my skins topic.

[HOLY MOTHER OF WoT]


... :shock:

That is one of the biggest walls of idea I've seen, aside from Megaman.EXE.

I'm not coding that. I am NOT coding that. Not even if I had a Hand Cannon to my head. Sorry, but I'd probably fall asleep in the middle.

In other news, the final list of who will be in v1a has been determined. Now excuse me while I go hunt down some poor suckers beta testers.

1500
Thanks to everyone who has already submitted their class! I'm really excited that this project got so much support! I just may be beta-testing v1a today!

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