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Messages - xColdxFusionx

Pages: 1 ... 99 100 [101] 102 103
1501
Quote from: "SmashTheEchidna"
So Chaos Fantazy reminded me of this and asked about my unfinished Gizmo class.

I'm gonna finish that class so I can submit it here.

Oh I'm going to enjoy pounding the snot out of this class so much... ...and playing him, too, probably...

Quote from: "Trollman"
Really? LOL, then maybe I have a terrible sense of power level.

I meant the "nerfed" version, just so you know.

1502
Quote from: "SmashBroPlusB"
Quote from: "xColdxFusionx"
Quote from: "xColdxFusionx"
Can I make a class based on another game?
Sorry, but no. This mod is meant for classes based on the Cutstuff community.

...First post edited. I like the class idea, but it's just not for this pack. If you want to make a seperate add-on with .EXE Mega, go right ahead.

My only suggestion is to make the EXE Buster a hitscan weapon (I'll have to check the wiki to see what the command for that was...)
WHAT. That rule totally wasn't there before. :lol:
I know. Your post made me add it.

In all seriousness, though, I had a sinking feeling you wouldn't accept it. So, I just sent the data to the Classes teams (read: YD, Ice, Korby, and so on) and hopefully they'll take it up.
I wish them the best of luck.

And about the hitscan thing: I feel it would make .EXE Mega TOO good, you know? If you can hit a guy halfway across the stage in an instant while everyone else relies on projectiles... yeeeeeeaaaaaaahhhhhh. Plus I like strafe-shooting with my wall of buster shots :p
Make it deal less damage, then. the BN Buster was absolute sh-- damage-wise, anyway.

Quote from: "Korby"
What we mean, Trollman, is that classes normally have 100 health. Your attacks do 6 at most.

Agreed.  I might make the first Trollman idea submitted with increased damage if I have the motivation to make the HUD for the sword...

1503
Quote from: "TheBladeRoden"
I can do the coding for it, but I'll see if it is acceptable first

Name: crThecuBladecrRoden
Armor: Normal
Weakness: Fire & Ice
Speed: 0.85
Jump: Normal
1st Weapon: Auto Cannon
A gun with four barrels that shoots out less powerful explosives but at a mega buster rate.
1st Weapon Alt: Shoots all 4 barrels at once. Powerful single shots but 1/4 the firing rate.
2nd Weapon: Dual Blades
Slices blades horizontally. Easier to aim, able to hit multiple targets.
2nd Weapon Alt: Vertical slice. More powerful against single opponents, requires more precise aim.
Damage Type, Weapon 1: Ballade Cracker
Damage Type, Weapon 2: Metal Blade
Item: Jet Pack
Gives a boosted jump, but must wait for it to recharge.
Weapon Dropped: Ballade Cracker
Skin: A skin I shall make, or failing that, MetallK1000


I like it. Neat idea!

1504
Quote from: "Trollman"
I don't get it, that's the sumbitted classes list?

If so:
(click to show/hide)

This must be the first thing that needs approval that made it to the light of day on my entire life

Those are the classes that I've approved for submission. I'm glad that you're glad that you made the cut!

@FiniteZero: I don't think Bass Buster will work as a drop. Switching it to Gemini Laser instead.

...Also, If you're going to use someone else's sprites for your weapons, at least change the lump names so that they don't overwrite each other. *sigh* Looks like I'll be renaming even more lumps...

1505
Quote from: "FiniteZero"
I made my class, I suppose I should submit it?

Just recieved it. Excuse me while I take out a lot of unneccesary redundancies...

ATTENTION ALL CUTSTUFF MEMBERS
If you do not see your class's name on the list below and have not been added to the .pk3, your class has been rejected from the Cutstuff Community Classes.
Please revise your class and re-submit it.

Yellow Devil
Jack Corvus
Trollman
Duora Super Gyro
Blaze
LlamaHombre
Conficker
Chimera Man
CHAOZ_FANTASY
Ice/Sparky

1506
Quote from: "SmashBroPlusB"
Dear ColdFusion,

I have a fantastic idea for a new custom class. It's not overpowered (if anything it might be a little on the weak side), it should be extremely fun to play as, and on top of it, it's Mega Man related! However, I cannot sprite for shit, so it probably won't get in... UNLESS you allow us to use pre-existing skins that others have made. The HUDs are already made (just recolor them), the skin's already done, and the basic mechanics are in place. I just need an expert coder such as yourself to create a weapon and wrap the package together as a finished class. Do you think you would be interested in helping me out?

WARNING: MASSIVE WALL OF TEXT. READ WITH CAUTION.

[WoT Removed]

So, what do you think?

Quote from: "xColdxFusionx"
Can I make a class based on another game?
Sorry, but no. This mod is meant for classes based on the Cutstuff community.

...First post edited. I like the class idea, but it's just not for this pack. If you want to make a seperate add-on with .EXE Mega, go right ahead.

My only suggestion is to make the EXE Buster a hitscan weapon (I'll have to check the wiki to see what the command for that was...)

1507
Woodman: The crusher stops moving. You're stuck until your shield cooldown bar hits 0.

...This could be exploitable. Trapping someone out of the factory with Woodman just long enough for a teammate to score the kill...

Skullman: You get crushed, but take no damage.

This is just plain silly.

1508
Quote from: "sipfried"
if you play as skullman in the stage of dustman you can servive the stomps :)

...I might have to try this. Sounds like fun.

Then again, wouldn't it work with Woodman or Skull Barrier as well...?

...Now I really have to try this...

1509
Anything Goes / Re: 8-bit Minecraft requests!
« on: August 03, 2011, 02:27:55 PM »
Are you still taking requests?

I'd like to see Gyroman (MM5).

1510
MM8BDM Discussion / Re: Unofficial Weapon Tiers
« on: August 03, 2011, 02:18:37 PM »
Quote from: "Muzaru"
Dives are pretty bad though... the best use is cleaning up or, the closest thing we get to a radar. They arent that good on their own...

+1

Dive Missiles are worse than Spark Shock on their own. Absolutely terrible damage output. Besides, Magnet Missiles do pretty much the same thing for more damage.

...I have this sudden urge to hunt down the tier list ThatGuy74 I made for Buster Game...

1511
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: August 03, 2011, 02:12:52 PM »
Quote from: "Alucard"
Anything else?:There should totally be a picture where Yukari is summoning Chargeman.

+9001. THIS NEEDS TO BE DONE.

Name: xColdxFusionx, xCFx, Master of Touhou, [9gade] Utsuho Reiuji,
Preferred Game Mode: Capture the Flag
Fav Weapon: Star Crash, Pharaoh Shot, Super Adapter, Fusion Bomb (Custom Weapon)
Preferred Skin: Gyroman, Pharaoh Man, Starman, Gravityman
Favorite Maps: MM5WAV, MM5GRA
Greatest Rival: Suffering, Mango
Reputation: Leader of the Community Classes mod and the (rather mediocre/on hiatus) Touhou Classes mod, previously that one lurker
Anything else?: The Classes mod uses damage multipliers, not health values, people!!

1512
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« on: August 03, 2011, 01:58:33 PM »
Quote from: "Hunter_orion"
Igniting it? I got one better. Freezeman stage + Oil slider = WHEEEEEEEEE!

Sliding around on the lake in Iceman's stage sounds like more fun.

1513
Quote from: "Bikdark"
Meaning very. >.>

Meaning "God knows if they're balanced or not."

I'm just hoping they aren't as ridiculous as the v1a MM3 classes. Oh lawdy, the v1a MM3 classes...

Random note: I haven't seen any Classes servers up recently. Could we get someone to rectify this problem?

1514
DECORATE and ACS Modifications / Re: [Mode] Wager Matches
« on: August 03, 2011, 01:52:53 PM »
Quote from: "Beed28"
Also, WHY THE HELL DID YOU REMOVE GUTSMAN G FROM MM7DW4?!?! It would've made sense to use low gravity instead or made players jump higher

...I didn't think of that. I might change to that if I ever decide to update these...

1515
Quote from: "CHAOS_FANTAZY"
Oh, God...I should've guessed I'd have to do something...gee, what could I do...?

First, I ought to decide just what I want to be like...I'm sure a work opportunity will show up...
First off, I want to be a character that can play a risky but destructive rush, but also flees very well.  To do this, I'm going to separate myself up a bit.  If switching your weapon cannot easily modify things like Armor, let me know so I can do revisions.
Also, I never succeeding in making a weapon--let alone a class--so I can't write down exact values.


Name:  ctCHAOScm_ctFANTAZY

(Offensive Rush Form)

(click to show/hide)

(Defensive Fleeing Form)

(click to show/hide)

Yeah, I dream so big I should probably be two separate classes.  I'm not sure how possible this is, so...thoughts?

Actually, you can use a PowerMorph effect to morph into the alternate form. I like the idea, too; sounds like fun.

Quote from: "ice"
I know I'm very busy but hows this?

Ice/Sparky
1.0 damage
weakness: fire, rock
weapon 1 color: (blue)dark grey (cyan)cyan
weapon 1: Ice blade (tosses a snowflake shaped blade that works similarly to gyroman's gyros)
alt 1: Ice ball (tosses a ball of ice the breaks when it hits the ground into 6 spikes)
weapon color 2: (blue) Dark grey (cyan) yellow
weapon 2: lightning shot (fires a very fast ripping projectile {not a machine gun})
alt 2: lightning wave (works like a lightning version of icewave more or less)

Another really nice-looking class.

Quote from: "xxkirbysonicxx1"
yeah. my class is having alot of errors. I need help fixing them. Is there anyone helpful enough to help me fix it?
I think i found it. No more topspin. TOP SPIN. REMOVED.
But i still can't alt fire
How do i code altfires? What do it type to code altfires?
attack1: Slash claw
alt1: Charge kick

Literally, all you need to do is change the "Fire:" at the beginning of the weapon's firing code to "Altfire:".

EDIT: *Changed the BUGFIX Script to include MegaBuster. Bots no longer can keep the MegaBuster when they pick up a shield.

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