Oh, God...I should've guessed I'd have to do something...gee, what could I do...?
First, I ought to decide just what I want to be like...I'm sure a work opportunity will show up...
First off, I want to be a character that can play a risky but destructive rush, but also flees very well. To do this, I'm going to separate myself up a bit. If switching your weapon cannot easily modify things like Armor, let me know so I can do revisions.
Also, I never succeeding in making a weapon--let alone a class--so I can't write down exact values.
Name: ctCHAOScm_ctFANTAZY
(Offensive Rush Form)
Armor: 1.75x (Weakness: Light (This would could F-Stopper and anything electric-based ))
Speed: About Elec-Man's
Jump: About Gravity-Man's
Main Fire: Dark Arrow. CF fires a simple ripper projectile that travels straight forward. It doesn't do much more damage, but it flies very fast. The reload on this is very fast, however, so CF can spam it while chasing someone. Have this run off of a generous, but finite ammo bar.
Alt Fire: Life Drain. CF reaches out and steals life force from a close by fighter. This would work exactly like Slash Claw, except it very slightly heals CF (I dunno, 1 damage healed for every 5 damage dealt?) .
Damage Type: I dunno, something with slight knockback...Mega, I guess?
Role: Glass cannon
Weapon Dropped: Metal Blade (Close to Dark Arrow) or Slash Claw. If it could be random which, that'd be great, but if not, Slash Claw.
Skin: A shadowy figure with piercing red eyes, and slight vampire fangs visible
(Defensive Fleeing Form)
Armor: 0.65x (Weakness: Water/Ice)
Speed: Slightly slower than Megaman
Jump: Normal
Main Fire: Fire Strike. CF flips open his cloak and shoots three fireballs from it. It's about as powerful as N-Cannon and fires slowly, so you might want to focus on running unless they're right on top of you.
Alt Fire: Bide. CF drops what he's doing and thinks for a while. His thoughts slowly become more and more hateful and destructive, causing an empty ammo bar to slowly fill. This attack takes FOREVER (I can't emphasize enough how long I want the charge to take) to charge, and CF must remain unmoving while charging, but if this bar is filled, one can use the Main Fire to unleash a devastating area-of-effect 1HKO attack!
Damage Type: Again, something with slight knockback...what about Fire?
Role: Resilience, waiting for the "right time"
Weapon Dropped: Either Gyro Attack (similar to Fire Strike) or Gravity Hold (similar to Bide) . Again, if only one, go with Gyro.
Skin: A reserved robed figure, looking a little sickly
Yeah, I dream so big I should probably be two separate classes. I'm not sure how possible this is, so...thoughts?
Actually, you can use a PowerMorph effect to morph into the alternate form. I like the idea, too; sounds like fun.
I know I'm very busy but hows this?
Ice/Sparky
1.0 damage
weakness: fire, rock
weapon 1 color: (blue)dark grey (cyan)cyan
weapon 1: Ice blade (tosses a snowflake shaped blade that works similarly to gyroman's gyros)
alt 1: Ice ball (tosses a ball of ice the breaks when it hits the ground into 6 spikes)
weapon color 2: (blue) Dark grey (cyan) yellow
weapon 2: lightning shot (fires a very fast ripping projectile {not a machine gun})
alt 2: lightning wave (works like a lightning version of icewave more or less)
Another really nice-looking class.
yeah. my class is having alot of errors. I need help fixing them. Is there anyone helpful enough to help me fix it?
I think i found it. No more topspin. TOP SPIN. REMOVED.
But i still can't alt fire
How do i code altfires? What do it type to code altfires?
attack1: Slash claw
alt1: Charge kick
Literally, all you need to do is change the "Fire:" at the beginning of the weapon's firing code to "Altfire:".
EDIT: *Changed the BUGFIX Script to include MegaBuster. Bots no longer can keep the MegaBuster when they pick up a shield.