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Messages - xColdxFusionx

Pages: 1 ... 100 101 [102] 103
1516
Quote from: "Korby"
So wait, is it the pillar that climbs walls?

No, the projectile acts like a Search Snake.

1517
Quote from: "LlamaHombre"
Coming up with 2 weapons here.

Weapon 1: Tackle Flare
Mainfire: Launches a Tackle Fire that bounces around like Ring Man's Main Fire. Rips, 5 (?) dpt.
Altfire: Flame Dash. Uses Flames to rocket forward. Impact with LlamaHombre during this time does 10 damage, and stops the Dash.

Weapon 2: Atomic Flame
Mainfire: Launches a Flame Blast that propels forward and climbs walls. Has an ammo bar. Rips, 3 (?) dpt.
Altfire: Surrounds in 8 normal Flame Blast pillars.

Any opinions?

I like it. Sounds like a lot of fun.

1518
Quote
It was neccessary though.

Your class is really f!$@ing overpowered.

^ This

Some recent changes:

*ColdFusion now drops Fusion Bombs when killed.
*Energy Balancer scripts fixed to include Fusion Bomb and Sink Spray.
*Anti-weapon theft script fixed to include Fusion Bomb and Sink Spray.
*Damage Type on Sink Spray fixed.
*Sink Spray Damage increased in order to fix the whole Hardman bug. (3 => 4)

Quote from: "xxkirbysonicxx1"
Does anyone know how to code alt fires? (its just one.)
This class is going to have only one weapon

Did you try an "Altfire:" state?

1519
Quote from: "SaviorSword"
1st of all, we already told ya that yar class is WAY too overpowered! GET THAT THROUGH YAR SKULL OR YAR CLASS WILL NEVER SEE THE LIGHT OF DAY! EVER!

Dude, chill.

Quote from: "SaviorSword"
Also, I'm wonderin' if ya rejected my class or not. If ya do, that's okay, but I'd like to know why. Also would it be likely that ya might implement my damage type idea?

Rejected due to power, and wasn't planning on it.

EDIT: HOLY MOBY ON A STICK 10 PAGES IN ONE DAY

1520
Quote from: "LlamaHombre"
Stupid Question Alert: Do I make my class a .pk3 or a .wad?

.pk3 ; Look at the example for details

Quote from: "FiniteZero"
Well, I had an idea for it to instead shoot a stunning projectile behind the person instead.

...I've already stopped listening. Sorry, but you're on your own making this.

@Korby: Sinkman's Guide entry says "Damage Type: Ice." Do you want me to change that?

1521
Quote from: "FiniteZero"
Quote from: "xColdxFusionx"
Quote from: "FiniteZero"
I hate to be a pester... But I kinda posted my idea for a fix of my class, and it was sorta... ignored.

...You didn't really elaborate on what you wanted the weapon to be.


Well, this is what I want for the alt-fire: Essentially, when you use it, you dash forward at a high speed, and also spawn an explosion.

I don't think you get my point.

The description has no flavor to it. It's just a generic weapon. It might as well just be an exploding Charge Kick. Or an actual Hell Wheel (if it were actually your weapon.)

If you want to go ahead and make your class, I don't care. I'm not making it, though.

1522
Quote from: "FiniteZero"
I hate to be a pester... But I kinda posted my idea for a fix of my class, and it was sorta... ignored.

...You didn't really elaborate on what you wanted the weapon to be.

Quote from: "KirbySonic"
I'm just going to use one attack. (close range) Besides, my mom's pc keeps on crashing every time i finish the pk3. I'm just going to make one attack and make this on my slow pc. (slow when using the game. CONTROLS DO NOT RESPOND QUICKLY)

It better be balanced.

1523
Quote from: "omegazerox12"
what did i do wrong?>_>

Read the first post, and THEN ask what you did wrong.  :mad:

@Korby: Adding a damage type didn't help. Should I raise the damage up by 1? ( 4 * 0.3 = 1.2 )

1524
Quote from: "Korby"
I forgot to give it a damagetype.

Just shoving "Sink" on there would probably stop problems with Hardman.

It might be 3 * 0.3 = 0.9, which is < 0, but I'll give it a type anyway.

Do you mind if I give it the "Wave" type instead?
I'm trying to use as few custom damagetypes as possible here...


Quote from: "omegazerox12"
/me wants to be in this.


Name:omegazerox3ds n64
Attack:quick boomerang  (Weakness:slash claw )
Speed: medium
Jump: medium
Damage Type: medium
Role: fast weapon fire guy.
Weapon Dropped:none

Read the first post over again, please.

1525
Quote from: "Korby"
More underpoweredness!

I mean, Sinkman's main fire does 3 (ripping) damage, but most of these attacks probably won't rip!

About that...

I just noticed that Sink Spray (Main Fire) is completely ineffective against Hard Gay Hardman. Should we leave it like that, or bump up the damage a little bit?

1526
Quote from: "Korby"
Finished Sinkman, sent it in.

DL'ed it, tested it, loved it.

The HUD looks a little silly, but then again Sinkman is supposed to be silly.

Classes Complete: 2/??

@KirbySonic: The HP reduction thing would be too much of a pain to code. Plus, he'd get full recoveries from all the HP pickups.

1527
Quote from: "Blaze"
Well i need a Slight Request.

i need a 8-Bit Megaman styled looking Combat Shotgun so i could edit my skin to using it as opposed to a Buster

Combat Shotgun? Like a SPAS-12 or something? I might try my hand at this

1528
Quote from: "xxkirbysonicxx1"
Does anyone know the color code for pink and red? (I ALSO SUCK AT MAKING SKINS. CAN I PLZ BORROW THE KIRBY SKIN? PLZ NOTE: THE STARMAN.ITEM SKIN WAS RIPPED OFF. We cheated. Sorry. I blame paint.) I can't figure out where which goes which.

192 = Cyan
198 = Darker Blue

For Kirby, I'd use 169 (Pink) and 176 (Red), but that's just me.

1529
W.I.P Forum / Re: [Project] Cutstuff Summer Holiday
« on: August 02, 2011, 10:38:08 PM »
Arguing with yourself is fun!

If at all possible, add me (Gyroman skin) somewhere, playing MM8BDM on a laptop. "What? This is what I do on all my vacations!"

1530
I honestly kind of like Duora's idea. If he could actually make the class weapon, I might think about adding it.

Look at the coding for Drill Bomb, Gyro Attack, Skull Barrier, and Star Crash if you're looking for examples of how to code it. (You'll need sLumpEd in order to view the files and/or make your own.)

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