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Events / Re: Cutstuff Community Classes Contest #2
« on: April 27, 2014, 02:44:35 AM »
My thoughts about the classes:
Treo: What the hell is Treo's weakness? Also his second bar recharges way too fast; you can just tees for days.
TankSnail: He's completely gimped by his weakness. It's also really gimmicky and not very well executed imo. Alas, it's actually one of the few actually noticeable weaknesses.
Knux: Bubble jousting. Bubble arrows. Bubble mines. He's all around fun, but his weakness isn't nearly as noticeable as it should be.
Tsuyoi: Another class with a weakness which gimps him to death. He needs to be able to hit things...
Vis: ...OK, the functioning LeBlanc jump scores you some points imo. And you can easily tell what this class's weakness is supposed to be.
Awadphec: More melee classes! ...Standing still for longer than a few seconds is kind of a death sentence in this game, especially on a close-range class, and I'm not entirely sure the attacks really justify it.
Crystal Maiden Deer: ...The second crystal wall should have
Zangief: Jax gets points for spectacular animations and actually having a noticeable weakness of melee + self-stun, then loses them for other questionable design decisions. Seriously, 70-damage AoE Atomic Buster that renders him basically untouchable? Mad sprint that moves at Chargeman speed for 30 damage and disorientation? Flying Zangief?
Zard: ...Patchouli taught me the hard way that "find cover" isn't exactly a viable answer to the question "how do I dodge this attack?". Let's just leave it at that.
And finally the explanation that no one was really looking for:
Juri: Gummy you messed up the painstates how could you. I do admit that the Paranoia Creepers ended up being on the silly side, though that was partly because the idea came to me halfway through development. Basically, the class's weakness was supposed to be that she would have to be in battle a lot to keep herself from taking extra damage and she had to set up her big damage attacks by stacking roaches on people. Of course, the roaches ended up being the most obnoxious thing in the universe. The roaches were originally supposed to fly at targets and boomerang back after a few seconds, but I had the idea of homing search snakes and I couldn't pass it up...
Treo: What the hell is Treo's weakness? Also his second bar recharges way too fast; you can just tees for days.
TankSnail: He's completely gimped by his weakness. It's also really gimmicky and not very well executed imo. Alas, it's actually one of the few actually noticeable weaknesses.
Knux: Bubble jousting. Bubble arrows. Bubble mines. He's all around fun, but his weakness isn't nearly as noticeable as it should be.
Tsuyoi: Another class with a weakness which gimps him to death. He needs to be able to hit things...
Vis: ...OK, the functioning LeBlanc jump scores you some points imo. And you can easily tell what this class's weakness is supposed to be.
Awadphec: More melee classes! ...Standing still for longer than a few seconds is kind of a death sentence in this game, especially on a close-range class, and I'm not entirely sure the attacks really justify it.
Crystal Maiden Deer: ...The second crystal wall should have
Zangief: Jax gets points for spectacular animations and actually having a noticeable weakness of melee + self-stun, then loses them for other questionable design decisions. Seriously, 70-damage AoE Atomic Buster that renders him basically untouchable? Mad sprint that moves at Chargeman speed for 30 damage and disorientation? Flying Zangief?
Zard: ...Patchouli taught me the hard way that "find cover" isn't exactly a viable answer to the question "how do I dodge this attack?". Let's just leave it at that.
And finally the explanation that no one was really looking for:
Juri: Gummy you messed up the painstates how could you. I do admit that the Paranoia Creepers ended up being on the silly side, though that was partly because the idea came to me halfway through development. Basically, the class's weakness was supposed to be that she would have to be in battle a lot to keep herself from taking extra damage and she had to set up her big damage attacks by stacking roaches on people. Of course, the roaches ended up being the most obnoxious thing in the universe. The roaches were originally supposed to fly at targets and boomerang back after a few seconds, but I had the idea of homing search snakes and I couldn't pass it up...
