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Forum Games Archive / Re: Cutstuff Adventure- VS SUPER DEATH ROBOT
« on: January 25, 2014, 04:23:03 PM »
You should know what I'm going to cast by now
btw that's Thundara
btw that's Thundara
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it turns out a great deal of memory was being eaten by the leaderboard of all things. When you visited any player's leaderboard page it loaded the entire save file into memory (so that it could display robots, player stats, unlocks, etc.) but it never cleared the data afterward. The more leaderboard profiles you looked at the more session memory was being used. By the time you got into battle the page just crashed prematurely and everything was ruined. >_>
Ugly huds, right.....I was referring to the arm cannon sprite. Those two bright colors that close together in those quantities is painful on the eyes.
My point is, where exactly is the line of rejection here?Rozark may have a dash and a chargeable boomerang, but the two are designed to combo together and are, as such, fun to use.
I still don't understand half these classes. Would it REALLY hurt to have some explanation for each?This is one of the other things we're working on for Project Prism; We'll be releasing a help file along with the mod that contains concise descriptions for each class. We've decided to release this version without it since we'll need a bit of time to compile the list and with so many classes getting possibly revamped or removed, we would prefer to not have to completely redo the file.
Let me interject for a minute.The reason your class was put on the list was twofold:
What exactly is so complex about it?Gizmo's on the list more because of our current plan for Prism's "clear-cut system" for classes.
My class is simple really for the reason that I don't have the ability to code anything more complex. That, and the other ideas I had were never really discussed at length.We'd love to hear your ideas, and we'd certainly be glad to help you with any coding issues that you may have.