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Messages - novaxdruid

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16
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 09, 2011, 07:06:26 AM »
Is it alright if I ask for advice and help? Right now, as stupid and noobish it might be, I cannot for some reason see my edits being shown. How I do this is simply put my text documents into a ZIP file and then rename the extension to PK3. If I'm doing something wrong, please, tell me. I would like to see what my edits are doing so I can further my progress in understanding DECORATE among other things.

I did create a character list (another rough draft design). I think instead of posting it up straight up in the forums, I'll give a link to the file (do that later on) so you can read it whenever. I need to finish up doing the spell card designs yet...

Right now my plan is to create a Main Fire and Alt. Fire that resembles my ideas before pursuing anything else...

17
W.I.P Forum / Re: Touhou FPS Project
« on: August 09, 2011, 01:47:01 AM »
Aww, crap. I don't know where else to post it. I have nothing yet as they don't really accept "ideas" on skulltag forums. As for support, do you mean, you'll help me in making things and such?

18
W.I.P Forum / Re: Touhou FPS Project
« on: August 09, 2011, 12:17:48 AM »
Well, I was going to post in the skulltag forums, but I have no work to show. They require that you have some proof of work instead of trying to enlist people on said project. I'm very much trying learning how to do things myself (trying really hard, though my computer wants to make this hard for me). Well, mainly the coding to make the weapons and classes. However, I still need to figure out how to do the rest.

This is indeed a conversion than just a mod of 8-bit death match, though that's not to say some of my ideas and inspirations don't come from it. I do like the ideas posted. I need to play through touhou hisoutensoku again as I want to base the attacks/weapons upon this. That's not to say I won't change or tweak things though. Again, I need a lot of help on this. I know this is quite the project so this won't be easy.

19
W.I.P Forum / Touhou FPS Project [Standalone]
« on: August 08, 2011, 04:39:15 AM »
This is still very much in a "development phase" (as in, no prototype or alpha). To shorten this, I'll simply post my game design document. It's still very much in the rough phases and will have many mistakes.

Touhou FPS
==========

Mechanics
---------
Basically, I want to combine aspects of the fighting series, with that
of the schmups into a FPS experience

Strong "bullet" - Main Fire
Weak "bullet" - Alt. Fire
*both allowing to be charged up if held

Melee - Special Key/Bind
Special ability - Special Key/Bind

Spell Card - Item

Flying/Boosting - Special Key/Bind


Issues
------
Special Ability
- Determining whether or not if Special ability doesn't fall into the
same area as Spell Card.

Flying/Boosting
- Using the mechanics from the fighting series and the "cyborg" from
Ghouls Vs. Humans.

Defense/Blocking
- An idea in the making. Right now, can't think of a proper way to
implement it in.

Graze
- Similar to the fighting games, happens when using "Fly/Boost"

Death
- Either a faint/fall animation like those of the fighting games, or
the schumps way of exploding into many P blocks (to possibly be
collected by other players)
  - Normal death could be the faint/fall while the "gib" could be the
    exploding into P blocks

Voices
- In keeping with tradition of Touhou games not having voices, it would
be wise to do the same. However, that doesn't mean I'm against having
voices. Just means more work though.

Crouching
- If allowed, means more sprites need to be worked on. Also means maps
need to be made with possible no crouching areas (if not allowed) to
not break the game.

Mouse and Keyboard Controls
- I don't use a mouse and keyboard for fps's on my computer. I use a
gamepad (360 controller). I need someone to help me adjust controls
and to see if this possible with this setup.

My 360 gamepad example setup:


Pickups
- For the most part, the spell cards that all the characters could use
in the fighting series I feel should be a picked up item. Health items
might draw out battles too much or make it seem too unfair

Passive Abilities
- Abilities the character has from the beginning. An example would be
Notori being able to breath underwater or Moukou not taking any fire
damage
  - An idea of making it a list and choosing one similar to perks
    in CoD...

Lunatic Mode
- A mode where one shot instantly kills/"gibs" the player similar to
the schump series. Number of lives depends on how long one wishes to
keep the game going. I would feel no more than 5 at the max.

Melee
- I want the melee to be able to be done even while "charging" up the
bullet attacks. This is similar to Duke Nukem 3D in how you could shoot
your gun and attack with your foot.

Playable Characters
- Well, since I'd like to use the sprites of the fighting series, those
will mainly be what characters are available. However, that doesn't
dismiss others as long as they are portrayed in the same style.

Costumes
- Not dismissing it, but will require extra sprite work in order to do
it.


Resources
---------
Basically using sprites, sounds, etc from the official entries with much
customizing to achieve a similar look. However, that doesn't mean it will
solve all of the issues.

Sprites
- Characters
  - Edited versions of the fighting series to create a 3D view of said
    character
- Spells and Effects
  - Same as characters
- Sounds
  - Any official Touhou entry
- Music
  - Any official Touhou soundtrack
  - Remixes
    - would like the remixes to be edited so that when looped sound like
      they fit than just that "repeating" effect


Story
-----
- Still in development...

Voice Acting
------------
If I do decide to do voice acting, it will basically follow these
guidelines

Playable Characters
- Taunt(s)
- Searching/Landing from a height
- Being Hit
- Death yell/scream

Announcer
- Ultimately depends what game modes will properly fit this mod


Help Wanted/Needed:
Spriters:
Need any that are willing to edit/create based upon the style of the fighting game series. As for the first person perspectives, I need many spriters there.

Coders, Mappers, Etc.
Basically anyone who has ever worked on DOOM (or related games using said engine) would really help me out in this project.

Keyboard and Mouse Control Scheme:
Anyone who plays similar FPS's using said control scheme set me up an image of how it would work on such please (if you desire so)

If you are wanting to help, please PM me or ask for my e-mail so we can discuss more on what you want to help.


Granted this is quite long, I want to apologize if I come off rude and apologize for the mess of a document XD. I await to see what will be said. I also understand ColdxFusion created a Touhou mod, granted I haven't played it, I apologize if any of my ideas "rip off" his ideas.

20
Cutstuff Discussion and Feedback / Old forum error thread
« on: August 08, 2011, 02:53:21 AM »
I keep getting an error when I go to the W.I.P. Progress threads. Here is what it gives when I try to access it.

General Error
SQL ERROR [ mysqli ]

Table 's' is marked as crashed and should be repaired [1194]

An SQL error occurred while fetching this page. Please contact the Board Administrator if this problem persists.

Just wanted you to know is all.

21
W.I.P Forum / Re: Touhou class Mod, by xColdxFusionx
« on: August 08, 2011, 01:49:19 AM »
Alright will do. Who knows, maybe we can work together. I still haven't had the chance to play yours yet. Though this might be a stupid question to many, I'm guessing I need to use megagame.wad to play yours?

22
W.I.P Forum / Re: Touhou class Mod, by xColdxFusionx
« on: August 07, 2011, 07:12:34 AM »
Crap and I was forming a Touhou based mod too. I couldn't play the demo in the link (need to fix that), but it seems similar in design to what mine was like. Should I still post mine up (it's just a development list)?

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