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Messages - Davregis

Pages: 1 [2] 3 4 ... 50
16
Projects & Creative / Re: Justified Classes v2dh
« on: June 28, 2014, 02:13:36 AM »
Quote from: "Korby"
While we're at it, why don't we make it so you can't even look to the left or right, and can only walk forwards and backwards?

We'd be working in the Zandronum engine.

17
Projects & Creative / Re: Justified Classes v2dh
« on: June 27, 2014, 02:08:56 PM »
Quote from: "fortegigasgospel"
Collision Damage would only work for VERY specific bosses. Like Gravity, who fought you by using himself as a weight.

-Introduce invulnerability frames on hit
-Halve or third HP
-Have weapons do canonical damage, keeping halved HP
-Some weapons only cause invuln after hitting a specific damagepoint for balance
-Contact deals damage as adjusted by RM to both players
-Contact damage pushes back
-Mega Man, Bass, and Proto Man deal no contact damage, but can receive it

18
Projects & Creative / Re: Justified Classes v2dh
« on: June 26, 2014, 07:39:41 PM »
Quote from: "-FiniteZero-"
I keep thinking we should make NES-Perfect classes that are EXACTLY like the bossfights.


Would Bomb Man get a superjump?

19
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: June 15, 2014, 11:33:35 PM »
Strongspring is the key, unless V3A removed it

20
W.I.P Forum / Re: Mega Man Awesome Network
« on: June 13, 2014, 11:04:21 PM »
is... is this a vote thing

option 1 sounds best

21
Anything Goes / Re: Random Review: Megaman X3
« on: June 12, 2014, 02:03:32 AM »
May I suggest that if you decide to review a game, you should wait until you've cooled off?

22
Forum Games Archive / Re: Best Robot Master EVER- ROUND 3 DAY 1
« on: June 08, 2014, 02:06:53 PM »
Enker
Tengu
Elec

23
W.I.P Forum / Re: Weapons in inventory display
« on: June 07, 2014, 05:29:44 PM »
This will be coreworthy when finished

24
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: June 07, 2014, 02:09:36 PM »
Stare at it.

Pause

Slowly back away

25
Quote from: "ice"
We've just finished porting the old classes that aren't changing to the new class base, now we're working on revamps

Ah, this is best-case scenario! Could I get a soft deadline for revamp date?

26
This thing just came back to life it can't die again already.
Is work on a total revival going up or did this just turn over

27
Anything Goes / Re: Mega Man Roleplay
« on: June 04, 2014, 11:13:07 PM »
Quote from: "sa173533"
I'm talking about the-you know what,forget it.I'm not dealing with this problem.

What, is the 8BDM sprite rushed now?

It's one of the better skins imo

28
Anything Goes / Re: Mega Man Roleplay
« on: June 04, 2014, 10:53:28 PM »
Quote from: "sa173533"
He's an artist's rushed version of Mega Man.

Here's a reference
(click to show/hide)

Does this look rushed to you?

29
Anything Goes / Re: The Cutopian Writers' Guild
« on: June 04, 2014, 01:45:49 AM »
(click to show/hide)

30
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: June 01, 2014, 02:12:57 PM »
Quote from: "Dr. Crasger"
I think the new maps are big and nice. Nice and big...
Synonyms.

So long as MM8BDM doesn't become filled with CSCM -X map sized gargantuans.
Small maps are just as good, and can be better than large ones sometimes, y'know?

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