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Messages - Davregis

Pages: 1 ... 9 10 [11] 12 13 ... 50
151
Forum Games Archive / Re: Defeat something with something else!
« on: March 05, 2013, 03:03:13 AM »
(click to show/hide)
But he's a hedg-

Works anyway

152
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: March 03, 2013, 03:51:49 PM »
Quote from: "Knux"
Making a Commando Man map without a sandstorm effect would be heresy. I was wandering around the map and decided to screw around a bit, but then...
(click to show/hide)

Is that a mirage?

153
Forum Games Archive / Re: Ask xColdxFusionx (and friends!)
« on: March 02, 2013, 02:11:47 AM »
Hey, Coldfusion

*puts on shades*

When will the next version of CSCC release?

YEEEEEEEAAAAAAHHHHH!

154
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: February 24, 2013, 05:32:23 PM »
Quote from: "galaxysergio"
Name:galaxysergio
Armor: 0.8 (Weakness:stone )
Speed:fast-GIVE MORE DETAIL
Jump: low- GIVE MORE DETAIL
Damage Type:Steel So what, Metal Blade?

Weapon : Preparation ( shoots 4 knives around the user that after a while go to the user address)This is incredibly vague. I have no idea what's happening here, nor have you listed any coherent description. Is there even anything special about this?

Alt : Knife (shoots a knife with great force) Again, excessively vague. What's the knife, what does it do, how much ammo does it consume, how quickly does it recharge, and is there anything special?

Weapon Dropped: Metal Blade  Keep in mind this is a very high-powered weapon

note : If enabled the main weapon knives are directed to the address where the secondary weapon is fired

Skin:Megaman-Hair - Most of the CSCC skins aren't stock skins...
Damage Information: Weapon : Knives give 5 damage eachAre you aware that this is a 20HKO?
Alt : 20 5HKO projectile and a 5 damage [attack] of some sort. This seems somewhat bland..?


Man, make your ideas legible!

155
Projects & Creative / Re: Class based modification (v6F)
« on: February 09, 2013, 03:27:23 PM »
Quote from: "Beed28"
I would find it better if Air Man's alt (which I can barely hit with despite speed and spread of the tornados) had infinite ammo and a slower rate of fire and his main used up ammo instead.

In general, a full bar of ammo is quite hard to avoid with Air Man. Given that a few bursts always tend to go straight down the reticule...

156
Projects & Creative / Re: Class based modification (v6F)
« on: February 08, 2013, 11:46:01 PM »
Quote from: "Duora Super Gyro"
Quote from: "Hunter_orion"
I have a hard enough time worrying about the clone having his own mock health bar, but I especially don't want to worry about him taking my health, unless you're implying there's a halfway cut-off, like it would be in MM3.

You could make it so the clone shares 25 percent of the players health.

Takes 1/4 damage, has 25 health?

Seems legit

157
Projects & Creative / Re: Class based modification (v6F)
« on: February 08, 2013, 12:49:13 PM »
Quote from: "SmashBroPlusB"
- Gemini Laser is slow as balls
- clone can take shots and shoot things himself
- clone takes a bit of time to recharge, emphasizing its strength
- "a negative to using the darn thing"



I'm sorry what

something else has got to change then



Clone gets .15-.25 armor and takes damage for Gemini

158
Projects & Creative / Re: Class based modification (v6F)
« on: February 07, 2013, 02:28:31 AM »
Quote from: "Duora Super Gyro"
Quote from: "Jigsaw"
Quote from: "tsukiyomaru0"
It has the downsides of being easily predicted because it does what a sentry/monster does: fires straight at their target. They don't even bother predicting, because they can't. Now, you don't really see many people doing this but this is what I LOVE to do: set the sentry in a supposed camp spot, wait for people to acknowledge it, then gun them with your buster.
This is not Quake, this is not an arena shooter. Dodging is NOT always an option. You do not move very fast, and it can literally be set up right in front of you, and once it gets damaged the owner can just pull it right back, use it as a meatshield and put it right back in your face. And don't even think about giving me that "Play a faster class or one that can shield" bullshit. To take down a class, you should NOT be required to switch to another class.

you should NOT be required to switch to another class? , I dont know about you but im not gonna use Grass robotmaster against a Fire robotmaster every match. and im not gonna use Hardman against Darkman3 or Magnetman. Switching my class to handle certain classes or switching to a class that has an advantage at the stage im on is important to me, Im not gonna use Gyroman in a stage where his flying doesent help because the place is small.

Switching because your class is at a severe disadvantage is completely different than switching because MOST classes are put at a severe disadvantage.

Quite frankly, Gemini puts all but a few classes in check, thus your "Grass V Fire" line could perhaps be changed to

Electric/Ice vs. Anything else; Water/Ground is the only combination resisting it.

As Grass or Fire have many obvious weaknesses, a combination of Ice/Electric is sufficient to metalimit.

EDIT: Ninja'd but the points are the same.

159
MM8BDM Discussion / Re: kicked from the Server tell why
« on: February 07, 2013, 12:24:41 AM »
Flashspam on an sv_fastweapons server

For quite a while, actually.

160
Projects & Creative / Re: Class based modification (v6F)
« on: February 07, 2013, 12:07:40 AM »
Quote from: "Jigsaw"
>No problems against Gemini
He has an aimbot what the hell can you do
>Problems playing as Gemini
You get an aimbot what more do you need

Like holy shit, give him some turning time or some penalty for calling him over or some shit

I'd actually agree with this.

161
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: February 05, 2013, 10:59:16 PM »
Quote from: "colonel servbot"
Wait, I only have a question.
And don't kill me if this is on the F.A.Q.
But, what if some body completely codes a class, like 100%, with sounds, not to mention no flaws either. but with sprites and every thing.and they post on this thread, would it get on the main mod?
Or would it get rejected? I'm sorry, I was just asking.

There's a precedent for this, actually. Kirbysonic's class DID NOT get added, nor was it CONSIDERED for addition for a while after coding.

However, that was quite awhile ago.

I'd look at the first 25 or so pages, though.

162
MM8BDM Discussion / Re: MM8BDM Funnies
« on: February 05, 2013, 12:25:39 AM »
Quote from: "rtist"
The impersonator, Unix, is now copying me. Because he was on the classes duel server, I chose to engage him there. We dueled three times, every time with me being the victor. After every win, I'd rattle off the following quote:
(click to show/hide)

That was where I kept calling him Eunich, yeah?

163
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: February 03, 2013, 04:10:53 PM »
I see it's being tested online

Release date est?

164
Anything Goes / Re: pretty patterns by the pool
« on: February 03, 2013, 03:24:59 PM »
I believe a necro would be completely justified in this situation.

(click to show/hide)

The "R" is a bit messed up, but whatever. Inflammatory comments tend to do that

165
Anything Goes / Re: Spamthread V.1
« on: February 02, 2013, 05:54:38 PM »
Quote from: "Zerokk"
Quote from: "Galactan"
So about a month ago my friend's computer died.  His graphics card survived and his parents were willing to install it into my computer for free.
Suddenly my computer can play LoL incredibly smoothly on medium graphics settings when it used to have an FPS of -5 and a ping shooting into the millions on the lowest graphics settings.  Most impressive. :ugeek:
And yet Minecraft still lags up.

I still have yet to play LoL, I installed it last night.

Uninstall Pando Media Booster. That thing will wreck your computer & internet 50 times over.

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