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Projects & Creative / Re: Class based modification (v7bh)
« on: June 01, 2014, 02:23:12 AM »Quote from: "sa173533"
How do I activate this modification?downgrade to v3b then use launcher
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How do I activate this modification?downgrade to v3b then use launcher
NOTE: This mod isn't totally canon. We sometimes may twist the canon to make it more fun gameplay wise.
I could bring back my class for this project if it's still aliveHey, more necromancers is always better, right>?
Quote from: "Ceridran"If you ever want to suggest waiting precious time to repopulate a server, you should just shut up instantly; waiting to repopulate servers is a waste of precious time and nobody bothers to enter servers with so few people for anything unless it's been recently released.So you'd sooner, as I quote, force yourself to play the game? If it's honestly such a HUGE detriment to your overall experience, then you're wasting just as much precious time.
It's like people complaining about TV shows they don't like. You're very much so capable of doing something else.
Jax needs a medal because Zangief is the best class.
What secrecy? This topic has been in events for weeks, it was moved here so people would be more likely to see it.
I'm not going to vote for the poll, but I liked the second option the most because it is the most balanced weakness solution compared to the rest; it is also the most simplistic. Yes, the first option can also be balanced, but then we are going to have to make up some weaknesses for robot masters that were only in one game (MM8). The last option is the most canon, but it gives disadvantages to a lot of robots with lots of weaknesses. For example, Air man, who is weak to Metal Blade, Atomic Fire, and Air shooter.