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Messages - Davregis

Pages: 1 2 [3] 4 5 ... 50
31
Projects & Creative / Re: Class based modification (v7bh)
« on: June 01, 2014, 02:23:12 AM »
Quote from: "sa173533"
How do I activate this modification?
downgrade to v3b then use launcher

32
Projects & Creative / Re: Justified Classes v2dh
« on: May 30, 2014, 01:48:16 AM »
Quote from: "!o! woohoo"
NOTE: This mod isn't totally canon. We sometimes may twist the canon to make it more fun gameplay wise.

Would it be more fun gameplay-wise?

33
Quote from: "Stardust"
I could bring back my class for this project if it's still alive
Hey, more necromancers is always better, right>?

Haha, guess I'll start working on what's gotta be the sixth revision of my class and hope
this ver turns out decent.

34
W.I.P Forum / Re: The Idea(s) Topic
« on: May 26, 2014, 10:11:19 PM »
sv_fastweapons 3

there you go

35
Forum Games Archive / Re: Best Robot Master EVER- ROUND 1 DAY 8
« on: May 26, 2014, 08:31:18 PM »
+1 Fake

+0 All the Others

36
So is anything going on in the devchat for this thing or

37
Anything Goes / Re: General Offtopic Discussion
« on: May 20, 2014, 10:23:26 PM »
Cutstuff gives me a little buffer-zone of friends when something irl goes bad.
It's nice having a little disconnect from the real world, aha.

Mind you, I wouldn't say CS has changed me, merely that it's /reflected/ me,
though obviously people act totally different irl/internet

38
Try to hit on him

39
Quote from: "Thunder Electros"
Quote from: "Ceridran"
If you ever want to suggest waiting precious time to repopulate a server, you should just shut up instantly; waiting to repopulate servers is a waste of precious time and nobody bothers to enter servers with so few people for anything unless it's been recently released.
So you'd sooner, as I quote, force yourself to play the game?  If it's honestly such a HUGE detriment to your overall experience, then you're wasting just as much precious time.
It's like people complaining about TV shows they don't like.  You're very much so capable of doing something else.

Am I getting a "if you don't like an aspect of the game, don't play the game" vibe

because that sentiment should never be echoed in the first place

40
Events / Re: Cutstuff Community Classes Contest #2
« on: April 26, 2014, 06:29:31 PM »
Quote from: "SmashTheEchidna"
Jax needs a medal because Zangief is the best class.

seconded

41
Events / Re: Cutstuff Community Classes Contest #2
« on: April 26, 2014, 12:30:10 PM »
Whoever coded Zangief did something amazing with the class.

42
Projects & Creative / Re: Class based modification (v7b)
« on: April 19, 2014, 09:14:18 PM »
So when is the hotfix for this coming out?

43
Events / Re: Finish that Map! -Voting time!-
« on: April 14, 2014, 10:24:29 PM »
Quote from: "fortegigasgospel"
What secrecy? This topic has been in events for weeks, it was moved here so people would be more likely to see it.

last post in the blog forum aside from this topic was two years ago :L

44
Events / Re: Finish that Map! -Voting time!-
« on: April 14, 2014, 10:04:43 PM »
Hah, seems this forum is still being used despite the last topic being posted about two years ago.
So why the secrecy anyway?

45
Projects & Creative / Re: Justified Classes v2bh - Weakness Poll
« on: April 12, 2014, 01:18:07 PM »
Quote from: "!o! woohoo"
I'm not going to vote for the poll, but I liked the second option the most because it is the most balanced weakness solution compared to the rest; it is also the most simplistic. Yes, the first option can also be balanced, but then we are going to have to make up some weaknesses for robot masters that were only in one game (MM8). The last option is the most canon, but it gives disadvantages to a lot of robots with lots of weaknesses. For example, Air man, who is weak to Metal Blade, Atomic Fire, and Air shooter.

I recall hearing from someone you were the main coder on this thing.

Also, doesn't making a poll then choosing regardless of votes kinda defeat the point

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