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Messages - Davregis

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46
Projects & Creative / Re: Class based modification (v7ah)
« on: April 09, 2014, 10:47:54 PM »
Quote from: "Bikdark"
dm2's getting buffed/changed iirc

yaaaaaaaaaay

47
Projects & Creative / Re: Class based modification (v7ah)
« on: April 07, 2014, 01:12:05 AM »
Quote from: "Bikdark"
Thematically dm4 disguising himself works, but it has no real place gameplay-wise considering all he has is a buster clone and an unreliable dps shield. Fix what he already can do first, then weave in the disguise mechanic.

Totally agreed; what would that do for him as a class, besides introducing an un-necessary gimmick?

also what's the verdict on DM2 for YD

48
W.I.P Forum / Re: Insanity classes!
« on: April 03, 2014, 10:52:42 PM »
TeaParty was a split from CSCC; it's considered the CSCC testing grounds

This is a split from TeaParty; is this going to serve as a quality checker for TeaParty?

49
Anything Goes / Re: General Offtopic Discussion
« on: April 03, 2014, 10:15:13 PM »
Say a game doesn't save, like Mega Man 1 or even worse, Castlevania.
...

Are you convinced yet?

50
W.I.P Forum / Re: Destructible Terrain! (APRIL FOOLS!!)
« on: April 03, 2014, 10:13:51 PM »
Beed, why?

51
Anything Goes / Re: Character Catalog
« on: March 30, 2014, 08:04:48 PM »
Quote from: "xColdxFusionx"
I should probably broaden my age range a bit, and figure out how to write a male character who isn't a raging stereotype or my author avatar.

I'll challenge you to write a French guy

52
Projects & Creative / Re: Justified Classes v2bh
« on: March 30, 2014, 05:19:53 PM »
Dark Man 2 could use a slight speed buff; he as a concept needs to struggle a bit more to get in range and start pounding away due to
his armor. With his current speed, he has great difficulty going up close before getting damaged heavily.

I do prefer this DM2 greatly to the YD incarnation; feels more useful in general.

53
Projects & Creative / Re: Class based modification (v7ah)
« on: March 30, 2014, 02:17:24 AM »
Quote from: "SmashBroPlusB"
You could always make it spawn damager actors instead of being a "true" ripper, but damagers make people break out into hives.

(click to show/hide)

54
Events / Re: Cutstuff Community Classes Contest #2
« on: March 11, 2014, 02:47:33 PM »
I'm going to withdraw

55
Anything Goes / Re: The Cutopian Writers' Guild
« on: March 11, 2014, 01:24:59 AM »
Quote from: "Tengu"
Quote from: "Colonel ServBot"
This isn't even mine... But, what in the literal fuck did I just read?

https://www.fanfiction.net/s/9855767/8/CUTSTUFF-HIGHSCHOOl

NO!!! THE BEAST HAS BEEN RELEASED!! CONTAIN IT!! CONTAIN IT!!


BY THE POWER VESTED IN ME BY MR.CLEAN HIMSELF

I CONSIGN THIS TO OBLIVION

56
Skins & Bots etc / Do I make a topic for this or
« on: March 04, 2014, 11:52:25 PM »
Yo, I can DECORATE, and I need a skin done.

I'll code somebody's class if they'll make a skin.

57
Events / ATTENTION, CONTESTANTS
« on: March 04, 2014, 12:31:48 PM »
Hello, all!

Quite frankly, I can't sprite to save my life.
As you all know, however, I can code DECORATE moderately well.

I'll code an entry for someone if they agree to make my Skin/HUD

If interested, PM me for details and send me an example of your spritework, please.

58
Events / Re: Cutstuff Community Classes Contest #2
« on: March 02, 2014, 10:32:22 PM »
Hmm, I'll see if I can do something here

-ENTRY #2

59
Events / Re: Cutstuff Community Classes Contest #1 [DONE]
« on: February 27, 2014, 12:07:14 AM »
You wouldn't mind having a 1-3 day editing phase for the contestants, would you?

I'm certain I can't be the only one who really wants to make a few edits to my class.

(click to show/hide)

60
Events / Re: Cutstuff Community Classes Contest #1
« on: February 23, 2014, 12:00:31 AM »
Class submitted...

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