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Messages - Davregis

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616
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 25, 2012, 12:52:48 AM »
Quote from: "Shmeckie"
I do believe it would also cause him to make multiple passes at you as the car, rather than the one pass he would do normally.

As for Spring Man, I don't think they could replicate what he would originally do if you T-Bolted him, so maybe having copywep Thunder Bolt effect Spring Man similar to how YD Skull Man's "RAEG" works might work better.

Ehh, just make it last longer :D

617
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 25, 2012, 12:51:37 AM »
Quote from: "Daveris"
It's not much, is it?
A buffed reload while firing for Skull Barrier. This would let him deal with crowds a bit easier.
Not enough to make him OP, just a small buff. Why would you be against it?

Orange, you never placed very high with Skull that one day,no offense.

Ehh, just nerf Guts's health to a bit below Mega's.

618
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 24, 2012, 10:28:30 PM »
It's not much, is it?
A buffed reload while firing for Skull Barrier. This would let him deal with crowds a bit easier.
Not enough to make him OP, just a small buff. Why would you be against it?

Orange, you never placed very high with Skull that one day,no offense.

619
MM8BDM Discussion / Re: Moar servers please. ( most CTF and TLMS )
« on: February 24, 2012, 03:07:07 AM »
Yesterday there was something odd going on. As of now, asking people to make moar servers won't do much...

620
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 24, 2012, 03:05:41 AM »
Quote from: "Korby"
Perhaps if his normal recharge rate was lowered slightly to compensate...Then I'd support it.

Would you be willing to compromise further and give him a miniscule buff while moving? So..

Nerfed reload while standing
Minibuff while moving
Small buff shooting.

 I end up standing still to gain that insane reload time pretty often.If you won't go further, I'll take your buff/nerf idea.

621
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 24, 2012, 01:32:55 AM »
Quote from: "PLAINOLDLUIS"
I am against a skull barrier buff.



So am I. I'd like a recharge that's SLIGHTLY faster while he fires, though.
I am completely aware that Skullman can be a monster thanks to his barrier, but I find myself lagging in rooms with massive amounts of people due to the need to keep those hitstun bullets up and reload at the same time.

622
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 24, 2012, 12:49:14 AM »
Quote from: "Korby"
(click to show/hide)
Also, if Skullman's barrier gets any more recharge rate, it will be sooo insane, so if that ever comes into consideration, I'm voting against it.
[/quote]

Ehh, just a minor buff to his recharge while he fires his skull buster.

623
MM8BDM Discussion / Re: Zerox Daniel Picture Challenge
« on: February 23, 2012, 01:43:55 AM »
Quote from: "Airman_Tengu"
Quote from: "Daveris"
Quote from: "Airman_Tengu"
Lol, NO. Him and Lum troll me all the time by repeatedly saying "Tengu why you Daniel hate" until i kick them

I'm surprised Lum puts up with him.

For all who don't know, he usually goes by "Yulie" now
Yeah I'm aware Dave

Post edited. I wasn't speaking directly to you ;>.O
Whoops

624
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 23, 2012, 01:23:56 AM »
Quote from: "PLAINOLDLUIS"
when i say fall i mean to let go of secondary fire in midair.
It's not an effective tactic. There's a big delay after you stop his alt.

also its not always needed to fire a fully charged shot. you could spam his small shots to throw enemies off. its can be a effective tactic if done right.
I messed around to see if this was possible. The shot fires approx. 1 per second, dealing a massive 5 damage.

This is about his alt. Let's keep it about that..?

625
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 23, 2012, 12:53:09 AM »
Quote from: "PLAINOLDLUIS"
or his pharaoh shield.
Having a shield isn't really useful with him..? If he gets invincibility, then it's OP, if it's ragerune, same thing. If it does damage, then...IDK

either way his alt is intended as a method of flight. its not meant to be an attack. i rarely use it unless no one sees me flying around. think about it, get high up where no one can see you, fall while readying a shot in midair, and let it fly in someone's face.
Because you can TOTALLY move vertically with his alt.

thats just a creative use of it. like i said, iys just to fly over gaps and what not. its also meant confuse due to the quick ghost it leaves behind.
Unfortunately, it moves slowly. Slower than his run. Also, why the heck would you use it to confuse? When you're playing as Pharaoh Man, you want to fire a charged shot, then either get out, or enter a prediction war. Unless moving slowly confuses people?

I might sound angry here. It's not purposeful, however,

626
MM8BDM Discussion / Re: Zerox Daniel Picture Challenge
« on: February 22, 2012, 11:32:14 PM »
Quote from: "Airman_Tengu"
Lol, NO. Him and Lum troll me all the time by repeatedly saying "Tengu why you Daniel hate" until i kick them

I'm surprised Lum puts up with him.

For all who don't know, he goes by "Yulie" now.

627
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 22, 2012, 11:30:13 PM »
Hello again, and it's time for me to annoy you all as I press for buffs to the classes I use!

Lately, I've taken to Pharaoh man. His mainfire is fine, with it's MASSIVE hitbox and damage.
Regardless, he's stuck with needing to use charge shots to do any damage. I'm completely fine with this; he'd be OU through the roof otherwise.

However, his alt is garbage and has little use except for that occasional gap too large to jump.
Also, Pharaoh is junked by close range classes. Again, it's fine.

But I digress... His alt needs a buff or removal. I find myself neglecting it at all. It even goes slower than his run.

Ideas:
1.Make it faster. This will allow Pharaoh to get away from close-rangers
2.Make it actually DO WORTHWHILE DAMAGE. This'll allow Pharaoh to DO SOMETHING at close range. I prefer the above, but.
3.Remove it and put in an alt where he circles his body with a Pharaoh Shot.

And this one doesn't really matter, but can you make Skullman's shield recharge SLIGHTLY faster while shooting?
It gets a tad annoying waiting forever for it to recharge. It doesn't have to be much, just shave the time a bit.

628
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 20, 2012, 11:01:51 PM »
Quote from: "Mr. X"
With Skull Man, I barely get any kills because I'm inexperienced.  

It's taken me weeks, but I'm finally getting 2nd place XD

629
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 20, 2012, 04:27:29 PM »
Quote from: Fyone
I think QuickMan's fine. He was OP before, and now he's good. It just takes skill to play with him. (Just like *most of the other classes. No skill involved to play with SkullMan.

You...haven't tried to main him, have you?

630
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 20, 2012, 03:06:23 PM »
I feel everything's good here, but Quickman is a tad less than others.
If you nerf his damage, he might want a small health buff..?
Either way, I was in a crowded room, and those play differently.
-END SUBJECT IN POST-

So I take it then, that some brave squad of spriters/coders will have to do MM8 themselves..?

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