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Messages - Davregis

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631
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 20, 2012, 02:47:22 AM »
Heh, I hope Quick isn't overnerfed :D
Anyway, what about the MM8 expansion?

I assume this and/or the KY team would be best suited to it.

632
Projects & Creative / Re: Class based modification (6B)
« on: February 20, 2012, 12:48:45 AM »
Shadowman and Quickman are pretty high-powered. I cleaned out a server filled with legitimately good people with them. 1st place 4-5 times
in a row.

So, high powered, or borderline?

633
Projects & Creative / Re: Class based modification (6B)
« on: February 19, 2012, 07:08:28 PM »
Junk blocks on spawnpoints...

634
Anything Goes / Re: Spamthread V.2
« on: February 19, 2012, 02:20:02 AM »
Let's just say they're both terrible.

Guys, Shadow Man's skin is completely OP. I kept getting 1st!
Shadow, Y U BE NINJA?

635
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: February 19, 2012, 02:17:49 AM »
Name: Daveris
Favorite Game Mode: DM or Classes DM
Favorite weapon: Cut Blade or KnightCrusherboss
Preferred Skin: Centaur, but Shadowman's given me 1st 5 times O_O
Favorite Stage: MM3TOP
Greatest Rival: Kapus, although he/she doesn't know it.
Reputation: I would hope that it would be a good one XD

636
MM8BDM Discussion / Re: Zerox Daniel Picture Challenge
« on: February 19, 2012, 02:06:58 AM »
I'm not too surprised at this. I mean, he DID get pretty annoying after awhile...

637
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 18, 2012, 03:23:53 PM »
I realized I haven't done much in the way of compliments, so...

I'm currently maining Knightman. He feels great with his multi-purpose Knight Crusher. The delay you added with the shots is a perfect buff to it's low damage.

In short, he's perfect.

638
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 16, 2012, 02:26:15 AM »
So, the greater consensus keeps Skullman w/no changes?

639
Projects & Creative / Re: Class based modification (6B)
« on: February 16, 2012, 02:21:24 AM »
MAKE IT HAPPEN

Also, is Knightman getting his Monty Python?
"None shall pass!"

640
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 13, 2012, 01:16:10 AM »
Skull was my main, actually.

641
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 13, 2012, 12:46:47 AM »
I still cannot see how being stuck with a 10 damage buster is a good thing. I got second against highly competent people by "vulture-ing", but the buster and barrier need tweaks.

642
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 12, 2012, 04:18:16 PM »
The ram should be capable w/a full ammo bar, the shield with.. less.

Shmeckie, I understand your point, but the idea is to charge into a group, activate the barrier, and then buster everyone after the initial minor stun from the barrier. In theory, it would have a short duration, so as to not activate the "he's standing still, let's camp!" thing.

As of now, he's stuck with a 10 damage buster that has 10 shots and a barrier which takes forever to reload, and destroys any ripping character... He's just not that good, y'know?

643
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 11, 2012, 10:42:14 PM »
It wasn't really an actual character design suggestion, but simply what he would be if he was 100% true to the game.

644
MM8BDM Discussion / Re: The HD/FZ RP Server RP
« on: February 11, 2012, 07:53:14 PM »
Why was I not given the new password?

645
Projects & Creative / Re: Class based modification (6B)
« on: February 11, 2012, 07:28:20 PM »
So, what happens now?

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