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Messages - Davregis

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646
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 11, 2012, 07:27:26 PM »
Skullman-http://www.youtube.com/watch?v=XMPd73VS4Cs

Going STRICTLY off the game, Skullman would have...

-A 3-shot burst buster that goes straight, high, low.
-A barrier that can be activated in SHORT bursts- deals damage, and Skull CANNOT move. With full ammo, he can, briefly.
-High speed

647
Projects & Creative / Re: megaman battle & chase project V1c released!
« on: February 04, 2012, 09:50:30 PM »
Maka Wuhu, then.

648
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 04, 2012, 04:28:28 PM »
I'll just come in with my own idea of a fix...

NapalmMan- Nerf homing missles. With his new ammo/ fire rate, he can frag abit too easily.
Ideas- reduce homing, reduce reloading, or just reduce stun and damage.

Wave Man- Make his Harpoons fire faster (Firerate buff)

Now, Skullman. I've had a few ideas for him...

Keep his current barrier, make his buster fire in 3 shot bursts- straight, diag/down, diag/up as in the game. Nerf his ammo bar a bit.

Buff his buster to 15-20 damage, buff shot speed, nerf barrier, but keep it similar to current

Make his barrier damage in 0.5 second intervals. Buff buster speed.

FlashMan- Nerf buster a small amount... Maybe 1-2 damage?

Centaur Man- Buff buster a small amount

Sound good?

649
Projects & Creative / Re: Class based modification (6B)
« on: February 04, 2012, 01:47:33 AM »
I'll just slam my opinion in quietly...

I wouldn't care for a collab, but not for any good reason.

So, if we can all agree (OLOL) then go for it. But instead of just making each class a mix, just put 2 of each. Like...

Knightman(YD)
Knightman(KY

Or...

Pharoahman(YD)
RingMan(YD)
and then
(MegaMan (KY) and such.

650
MM8BDM Discussion / Re: Adopt-a-Noob Program!
« on: January 24, 2012, 12:05:19 AM »
...
It's been long enough. I'm no longer stuck around last. Take me off the list, please.

651
Quote from: "Daveris"
What does everyone think of Skullman? I don't care for him, but my tastes are...specific.

...Please?

652
What does everyone think of Skullman? I don't care for him, but my tastes are...specific.

653
Projects & Creative / Re: Class based modification (6B)
« on: January 21, 2012, 10:38:09 PM »
Ehh, I destroy Quint with Skullman. He's my current main anyway.

654
Projects & Creative / Re: Class based modification (6B)
« on: January 21, 2012, 08:20:06 PM »
If this keeps on, it will end up flaming. Luis, use Skullman. -END-

Fusion, certainly true, but if Quint comes at you when you see him, his short pause enables stunlocking.

655
MM8BDM Discussion / Re: HD Servers (NOW TAKING REQUESTS!)
« on: January 21, 2012, 04:35:45 PM »
Quote from: "SmashBroPlusB"
I am going to ask you nicely to host AwNet AGAIN tomorrow if you can.

Due to certain circumstances I was unfortunately unable to attend.

Could you give me a link to AwNet? I can't find it...

656
Projects & Creative / Re: Class based modification (6B)
« on: January 21, 2012, 04:34:30 PM »
If this turns into a flamewar... Well, it probably won't.

Luis- try it out! I've killed alot of Quints like this! It DOES stunlock enough at point-blank, and...

Wait, not long enough? Skull kills Yamato in 6 bullets with rage. Quint takes a few less, but the shots fire fast enough to stunlock.

657
Projects & Creative / Re: Class based modification (6B)
« on: January 21, 2012, 02:35:22 AM »
Quote from: "PLAINOLDLUIS"
Quote from: "Daveris"
Off Topic, but Skullman's a Quint counter due to his RAIG.

See Quint>Activate barrier>12345DONE

then after the barrier goes down while you most likely miss>get saku-raped

Please use Skullman. You activate his rage, then stunlock Quint to death.

658
Projects & Creative / Re: Class based modification (6B)
« on: January 20, 2012, 01:32:45 AM »
Off Topic, but Skullman's a Quint counter due to his RAIG.

See Quint>Activate barrier>12345DONE

659
Projects & Creative / Re: Class based modification (6B)
« on: January 14, 2012, 03:53:02 PM »
Quote from: "Korby"
I've totally suggested one, and personally I'm against Monty Python for him.

Woah, a Monty Python taunt would be perfect!

660
MM8BDM Discussion / Re: The HD/FZ RP Server RP
« on: January 14, 2012, 01:27:07 AM »
Quote from: "FiniteZero"
The capitalization of the letters makes no difference, considering it's all capitalized in-game anyway.

Hmm, true.

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