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Messages - Davregis

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661
Projects & Creative / Re: Class based modification (6B)
« on: January 14, 2012, 01:26:14 AM »
Flashman should have a Guile taunt...

Flash Kick!

662
MM8BDM Discussion / Re: The HD/FZ RP Server RP
« on: January 14, 2012, 01:15:19 AM »
I didn't get a password through PM...

BTW, it should be (Dv) not (DV), as DaVeris isn't right...

663
Projects & Creative / Re: megaman battle & chase project V1c released!
« on: January 14, 2012, 01:12:29 AM »
If you could ban RC from the track, and allow people in the spectator box to shoot racers...

664
MM8BDM Discussion / Re: The HD/FZ RP Server RP
« on: January 13, 2012, 01:58:10 AM »
I'll take Pharoahman

Pharoahman(Dv)
-Skullman had crept away from his usual doings. Suspicious, he began to follow.
Has a suspicious respect for Skullman, and any other "dead" master, being "dead" himself.

665
MM8BDM Discussion / Re: The HD/FZ RP Server RP
« on: January 13, 2012, 12:03:34 AM »
Gah, Skullman's my current main.
...
He's also one of my favorite masters, after MI.

I'll get around to this...Eventually...

666
Quote from: "fortegigasgospel"
Quote from: "Shmeckie"
I'm starting to think I might be driving people away. :(
I had fun facing off against you, winning or not. I won a few here and there and got close a few times. I like how you used a different class each map.

This.

667
Projects & Creative / Re: Class based modification (6B)
« on: January 11, 2012, 01:23:10 AM »
Say, how's Centaur/Napalm's revamp going?

668
Quote from: "Shmeckie"
Quote from: "SmashBroPlusB"
...and when you combine this with the fact that Shmeckie shamelessly man-rapes anyone on a classes server that sort of drives the nail in the coffin.

I had to laugh at this. So true!
 Especially considering it took me 6 months for my 1st 1st place... Still, losing's almost as much fun as winning!

669
Quote from: "xColdxFusionx"
One detail that was missed here is he gets 50% shield ammo if he gets hit (I think at the end of the pain animation), but I do agree he could use a buff.

I feel like i'm going abit too far, regardless...

If you get hit, chances are that it's not a stray buster shot (unless you have 1hp). It means someone's trying to take you down. Everyone knows that standing still is the easiest way to get killed, thus you'll never get to use that 50%.

670
MM8BDM Discussion / Re: Screenshots
« on: December 31, 2011, 10:47:23 PM »
Quote from: "LlamaHombre"
That's a very awkward way to bend your hand.

Haha, never noticed that!

671
Projects & Creative / Re: Class based modification (6B)
« on: December 31, 2011, 10:44:35 PM »
Yes?

...

O rly?

672
Quote from: "Star Dood"
/me throws a chair

Forget it then. I'm just proposing a logical way to solve all this crap.

Not suprisingly, I'm wrong for the billionith time... why oh why can't I ever be right

The logical way would be to make a topic for this crap. Unfortunately, no one would use it.

Hey, I feel KY Skullman needs a small buff. I understand he needed a nerf after the horror of barrier-rage spam, but must it be this much?

To people who haven't played Skull, he's a class with average health and speed. His 2 weapons are a barrier and a buster. His buster does 10 damage per shot, and has a...slow ROF. His barrier renders him invincible, and lasts 1-2 seconds (which?). If you put up the barrier right while you are attacked, his attack,ROF, and Foot-speed will double for the length of the barrier.

The Barrier takes forever to recharge, and only does while standing still. (Coughnapalmcoughtorpedoescough) As we all know, in any mode, you simply cannot do this with any consistency, leaving Skull with underpowered sniper shots, and nothing else.

In essence, you use the barrier, and if you get a RAIG, then you may get a frag. Then, you'll get fragged because you can't do anything. Or, you DON'T get RAIG, and you get fragged because you can't do anything.

Now, you CAN still get a few frags with his Skull Sniper, but with his middling health and low damage, it won't be often. Sure, it causes hitstun. Sure, you can't really avoid it. Sure, you can run for health whenever you feel like it against Skull, because he needs 10 shots to take you down. If you have ANY ARMOR AT ALL, he can't frag you at all, seemingly.

I ask, to make his barrier AT THE VERY LEAST recharge while he walks, but not while shooting. This is ridiculous.
Or, you could let him recharge while shooting, because a low damage sniper sucks

Kinda like Napalm, in a way. Nerfed too hard to make "balance".

Thank you.

673
Quote from: "Star Dood"
I'm only saying what's true, maaaaan

The classes are balanced, but the people who play this game's skill levels are not. That's really where the whole problem lies.

For example- Say you are a person who says Punk is absolutely perfect.

You go on your server as him, then beat up a bunch of people and win a lot of matches. The next day, the people you beat will be clamoring for a Punk nerf- and, even worse, will also be complaining for a buff of the characters they were using against you.

I can see how bugs need to be fixed, but really, that's really the only thing that needs to be fixed. Either that, or there's a class that only has good points or bad points, with nothing to balance either scenario out.

Metal Man is fine considering he can only take 50 damage, but I agree with Tomahawk Man.

That's true, isn't it? Metal's fine, but he COULD use a 5 damage reduction, or something.

674
MM8BDM Discussion / Re: Skins you've associated with players
« on: December 30, 2011, 05:08:10 PM »
What, I don't use Centaur enough?

Really, Shmeckie and Punk are the only ones I associate with.

675
Anything Goes / Re: EDIT: The Stop Online Piracy Act (SOPA) topic
« on: December 30, 2011, 04:47:06 PM »
I signed a petition against this a few weeks ago...

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