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Projects & Creative / Re: Class based modification (6B)
« on: January 14, 2012, 01:26:14 AM »
Flashman should have a Guile taunt...
Flash Kick!
Flash Kick!
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Quote from: "Shmeckie"I'm starting to think I might be driving people away.I had fun facing off against you, winning or not. I won a few here and there and got close a few times. I like how you used a different class each map.
Quote from: "SmashBroPlusB"...and when you combine this with the fact that Shmeckie shamelessly man-rapes anyone on a classes server that sort of drives the nail in the coffin.
One detail that was missed here is he gets 50% shield ammo if he gets hit (I think at the end of the pain animation), but I do agree he could use a buff.
That's a very awkward way to bend your hand.
/me throws a chair
Forget it then. I'm just proposing a logical way to solve all this crap.
Not suprisingly, I'm wrong for the billionith time... why oh why can't I ever be right
I'm only saying what's true, maaaaan
The classes are balanced, but the people who play this game's skill levels are not. That's really where the whole problem lies.
For example- Say you are a person who says Punk is absolutely perfect.
You go on your server as him, then beat up a bunch of people and win a lot of matches. The next day, the people you beat will be clamoring for a Punk nerf- and, even worse, will also be complaining for a buff of the characters they were using against you.
I can see how bugs need to be fixed, but really, that's really the only thing that needs to be fixed. Either that, or there's a class that only has good points or bad points, with nothing to balance either scenario out.
Metal Man is fine considering he can only take 50 damage, but I agree with Tomahawk Man.