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Messages - Davregis

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676
Projects & Creative / Re: Class based modification (6B)
« on: December 30, 2011, 04:43:58 PM »
Quote from: "Shmeckie"
Quote from: "Korby"
Skullman is considered OP because everyone shoots him.

Metalman is considered OP because nobody shoots him.

Strange, isn't it?

And because I never shoot Metal, and always run for Skull...

677
Projects & Creative / Re: Pharaoh and Gravity also need teem colours
« on: December 30, 2011, 04:42:24 PM »
Quote from: "Sora"
Shouldn't we stay on topic with KY Classes?

Also, after playing for awhile, I really don't see Napalm Man being horrendously UP.  Sure, he can't rush crowds and get a million frags all at once, but as long as you think of where you're shooting, then he's really good (at least for me).

When I see Napalm, I run for him, because I want to get that free frag. With full health, I can come out pretty easily. In fact, the only real time Napalm has killed me was when I went through a crowd/1-2 duels and barely had health.

After playing this version's Skull Man, can you let him regen his barrier while walking? It lasts an awfully short time, and this game's to fast-paced for me to wait the 4-5 secs to recharge a one-second barrier. Or at least make it regen almost immediately while he stands still.

678
Projects & Creative / Re: Class based modification (6B)
« on: December 30, 2011, 02:59:48 AM »
Change of subject, but why is Skullman considered OP? I know the RAIG has been toned down a fair amount, and considering that it takes his ENTIRE AMMO BAR to kill ONE megaman, assuming NO SHOTS MISS, and that his barrier lasts about a second...

Why is he considered OP? Low damage (Except for RAIG), medium health, not much barrier. I could understand if he got a 3 second barrier, or if just opening the barrier put him in RAIG, but how he is, I get so few frags...

Jax? Shmeckie? SS? ColdFusion?

679
Anything Goes / Re: What'd you get for Christmas?
« on: December 29, 2011, 07:42:43 PM »
I got a new Computer. QUAD CORE FTW

680
Quote from: "SmashBroPlusB"
You people consider Dan a joke character? :? I'm a little offended by that...

Only in SSF4. In MVC2, he was an Akuma-destroying MONSTER.
In SSF4, he has NO OTOKO MICHI.


I think the Napalm Scenario was a bit...Overboard. Regardless, I agree with these.

681
Projects & Creative / Re: Class based modification (6B)
« on: December 29, 2011, 07:34:27 PM »
Quote from: "Star Dood"
Maybe it was on purpose.  ;)

I'm a little confused on the Wily Shot. Is it like a semi-homing thing, or does it work like Dive Missile essentially?


I wondered this myself. It seems to be a semi-dive missile, without sharp turns, but capable of following across courses.

On the other hand, can someone explain Skullman? I don't understand how he plays.

682
MM8BDM Discussion / Website hosting a MM8BDM night!
« on: December 23, 2011, 07:30:24 PM »
http://www.interordi.com/mega_man_pc/

Nice website, great forum community despite it being almost dead. A Canadian server'll be up today after 8:00 Central, so come on in!

I feel like I'm advertising far too much.Heck, this topic is probably accidental spam.

683
MM8BDM Discussion / Re: how often do you play mm8bdm?
« on: December 23, 2011, 07:27:48 PM »
Every day, so far...

Not enough player variety, though. I know...Everyone, now.

684
Anything Goes / Re: Anyone's art thread
« on: December 23, 2011, 12:42:15 AM »
Quote from: "Ivory"
VVVVVV is amazing.

Yes, the WWW is amazing. Why?

685
Projects & Creative / Re: Class based modification (6B)
« on: December 23, 2011, 12:40:44 AM »
Yes, I dare to comment on Wily again. He's powerful, but weak to busters. The same thing that makes KY Metalman almost tolerable (easy way to kill) except, in YD, busters are common as... They're very common.

I love the 3 classes, and the effort OBVIOUSLY invested into him. The only nerf I could give him would be on the homing gun, making the homing effect...Less.

686
MM8BDM Discussion / Re: What stages do you like?
« on: December 23, 2011, 12:32:24 AM »
1.Proto Man's Castle stage
2.CSCM13
3.MM3TOP (Only for non-classes)

4.MMCTF06

687
MM8BDM Discussion / Re: MM8BDM Funnies
« on: December 22, 2011, 02:58:13 AM »
Quote from: "Star Dood"
Playing Classes again today. I was Napalm Man, and we were playing on Dr. Wily's Castle 1 for Mega Man 7. Jax (think he was Elec) and I were duking it out, when Daveris (Flash Man) comes up behind us and flashes us. Right after, my screen showed: "You fragged Daveris!"

Apparently, right before he flashed us, I fired two Napalm Bombs that richocheted backwards, and killed Daveris.

Jax and I were staring at each other for 10 seconds, suspended in mid-air. I laughed pretty hard.

HATE IT WHEN THAT HAPPENS

Yeah, that. XD  Love it when I flash someone and run off. That obviously didn't happen here, though.

So Shmeckie and I are dueling in MM5's Proto Castle remix. He's Punk, I'm Flash. So I have 1 HP left, running for health. Suddenly, HE APPEARS AND STARTS CHARGIN' HIS ROLL!

But my bar is full :D Flash to the face.

And then I run off and start gorging on health :D

688
Mega Man Discussion / Re: There's no StarForce Topic. Why?
« on: December 22, 2011, 02:49:20 AM »
Quote from: "TheDoc"
Looking at the topic name (sorry to digress), the most probable reason there's no Starforce topic is probably because there's nothing worth talking about. Starforce 1 sucked, Starforce 2 was okay, so the only reason to talk about would be 3. Also, the series ended faster than people expected.

Quote from: "SmashBroPlusB"
Geo might be content now that he's found his father after so long... but evil never sleeps!

When Geo and his friends go on a vacation during the summer, a master thief known only as "The stRipper" goes on a rampage throughout Echo Ridge and the surrounding towns! It seems like no area is safe from his string of crimes. Unfortunately, due to the recent Wave Road update that happens between Star Force games (because it's just a COINCIDENCE your EM device changes out each time, right?), Geo is unable to quickly return home to stop The Ripper and has to wait until vacation is over. What will happen to Echo Ridge while our hero is away at the beach?


ACID ACE TASK FORCE

Take command as WAZA's best man in the field, Andrew "Ace" Eos, as you lead an army of WAZA's toughest troops and defend the town from enemy attacks. Summon soldiers to assist you in battles against massive swarms of enemy viruses! Send "squads" of your finest troops to handle certain missions and sidequests for you! Receive "Wizard Parts" from Geo and his friends in the mail, and use them to adjust Acid's abilities to your liking! Customize your own officer, tweak his or her AI and battle style, and outfit them with a Card Folder! Trade your custom apprentice through Nintendo Wi-Fi Connection to help a friend in battle, or watch two programmed soldiers duke it out in Auto Wave Battles!

Noo... I'll take mah normal SF-style battles. Story is good, though,

689
Mega Man Discussion / Re: Battle Network Topic
« on: December 22, 2011, 02:45:54 AM »
Quote from: "Crystal King"
Battle Network 6 was cool, I liked the ability to freely play as other navis and being able to combine their souls with Falzar/Gregar to create an amazing entity filled with power unlike any other.

Also, for anyone having trouble in BN3 with "S" aka "Number 1"...
(click to show/hide)

690
Projects & Creative / Re: Class based modification (6B)
« on: December 22, 2011, 02:43:14 AM »
I hate to join in on this, but I find Wily to be balanced. His homing gun is DEADLY in duels, his charge shot is deadly in crowds, and his capsule blows everything. His final form just needs to run.

That is all.

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