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Messages - Davregis

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691
Quote from: "Tails_Hatsune"
Well is there not a class in the future who could heal others? Like Dynamo Man or Splash Woman or something?

Hey, Dynamo Man would work, if the MM8 expansion ever comes.

692
Quote from: "Shmeckie"
Ah, you seem to have had an issue downloading the file.

The download link on the first post should be to download the PK3, but it might forcibly change to a ZIP. If it does, save the .ZIP/RAR/whatever file to your MM8BDM folder, then rename the filetype to .pk3

In other news, Proto Man's Break Man upgrade needs tweaking. Honestly, I think he just needs to lose the shield. With his existing stat upgrades he already gets, the shield is a bit much. If he's gonna get as strong as he does, he should lose the shield. I know he can't heal, but he can hide behind the shield and get frags in the meantime.


Since Breakman will never lose the shield, you're saying that he either needs an HP nerf to compensate, or have no change?

693
Mega Man Discussion / Re: Fanmade Netnavis
« on: December 19, 2011, 02:04:03 AM »
Quote from: "darkmath"
Hackman.exe


He is a flying natnavi and uses electric base attacks.


You DO know that HackJack is a "navi", yes?

694
Metalman is... Decent, actually. Turn the damage down a bit, or his health, and he might just be BL UP

695
Quote from: "chuggaafan1"
Napalm? UP? news to me.
>spam 0.5 damage shoulderrockets
>Pseudostunlock to your death
>Stand Still and DIE
>get KILLED more
>Repeat, and get called a camper
>End up in last place

Go and play him. That is all.

I like what this mod's done to Flash-Man. Perfect. Ballade wants a MINOR damage buff, though.

696
I was playing with people who believed napalm wasn't UP. He secured 1st place once or twice... When everyone decided to play Napalm. When more people joined, he shot down a few ranks... He's UP...

697
W.I.P Forum / Re: Classes: now with science
« on: December 15, 2011, 12:36:48 AM »
No class should have invincibility. It would kill this mode very fast.

Enker- Rapid fire full mirror shots
Toad man- whole stage rain flush
Airman- Terminator and Spreadrunes

Ballade- Homing 2HKO Crackers :D

698
Yes. He's fragged easily by both my mains (Ballade and Enker) as well. I've only ever seen him killsteal; in fact, the people with kills from him do nothing but killsteal. After every engagement, you're forced to wait to reload, both torpedoes and ammo, as he uses both up very quickly.

His Napalm shots do little damage; the only good thing is that there are 2 of them; easier to hit with. I find the delay on his head cannon almost crippling as well; every other character fires instantly, and being his main way of dealing damage, it consumes almost his entire bar in two shots. TWO.

His torps are useful for stunlock, dealing little to no damage. However, it takes...ALL OF THEM to stunlock enough for 1 shot of his head cannon- faster characters can escape the second.

His reload is also not enough.

Against Hardman, I ended up using several bars of ammo while he STOOD THERE AND TANKED all my shots... I know it's Hard man, but several bars? Really?

Against him, I would always run to him and waste him with a Cracker or two; he's not a serious character...

699
Quote from: "Shmeckie"
Y'know who's straight Underpowered? Napalm Man. Oh my god please buff the guy, he's too jawesome to be this weak. RoF's too low, ammo consumption's too high, damage output's too low, he's literally too weak in every concievable way that one can be too weak.

And that torpedo thing is just useless outside of trolling. I have literally tried every strategy I can think of to use that weapon in a practcal manner, but in the end its only real use is to stand twenty feet away from a mosh pit and spam it, hoping to steal a kill.


You need 9 torps for them to be useful... Fire all nine in rapid fire; you'll achieve a stunlock effect for around half a second... Use his head cannon twice, and fire the napalm shot you have left... It'll kill classes with 1.75-2X damage.

ONLY USE FOR TORPS

Yes,though. I agree. Napalm's my favorite, but he needs buffs. Big buffs.

700
Quote from: "Shmeckie"
Quote from: "Musashi-COM"
"Wave Man is just Mega Man with a different buster, different stats and infinite Water Wave. He needs to be more original"

"Let's give him *random ability*"

PROBLEM SOLVED


KYClasses and YDClasses differentiate from each other because the former limits its classes's abilities to what the numbered NES games dictate for the sake of consistency, where the latter broadens itself to what more games dictate for the sake of creativity. Even so, there is a limit between what is doable and what is not when it comes to class development in YDClasses, which is mostly determined by the general official Classic canon, which encompasses almost any Classic game.

Demanding more creativity to Wave Class (and specifically demanding it through giving him a wave bike) is like that old joke about giving the TF2 Heavy class a jetpack.

I'd at least suggest taking a page from KY's book with Wave Man. More creative, closer to the games, and less copywep copypasta.

I'm all for giving Napalm Man an arsenal, though, as was suggested earlier. Power Fighters might have a few tricks you might be able to import...

Yes, I prefer KY due to the... variety. MetalMan's actually FUN to use, Napalm fills the screen with explosions despite being seriously UP, Enker plays like a baus, and such.

701
Quote from: "PLAINOLDLUIS"
personnaly, i think cutman having a wall jump is a great idea, and i think that cutman'sENERGY LEGS jump getting nerfed in the process is a fair trade off. and if we give naplamman the demo's (TF2) taunt "KABOOOOOOOOOOMMM", i will walk a happy man.

But I love the smell of napalm in the morning.

Unfortunately, the Centaur and Napalm updates are what i'm really looking forward to.

Bass got a boost XD

702
Anything Goes / Re: Where did you get your name?
« on: December 05, 2011, 02:16:51 AM »
Quote from: "Balls"
I was looking at tennis balls while thinking up of a name. I then came up with this.

Unexpected XD

My first message board username was "the dave". However, the next board I signed up for, the name was taken. I then used "daverids". However, that name's rather... Awkward. Next, I used "Daverid". When that was taken, I used "Daveris". Daveris is now my personal favorite :D

Name history, eh?

703
Quote from: "Yellow Devil"
Napalmman has been targeted for an overhaul. However, since 6b is taking so long, we'll be saving the rest of Rainbow Whale (Hard, Centaur, Napalm etc.) and the Darkmen for 6c. There are only a few fine tunings needed before 6b is complete, so hold on to your anuses!


THANK YOU MR.DEVIL SIR.

Centaur and Napalm.
Now, all I need is KY Enker in this mod and it'll be perfect!

704
Quote from: "Laggy Blazko"
Yeah, his current weapons are OK, but I usually see Napalm Man as a robot with lots of weapons.

(He's UP in KY, but he has 3 weapons, and his basic weapon fires 2 packets)

Exactly. He's a TANK, and has absolutely NO napalm, despite that being his name. Look at one of the Capcom pictures of him. He's shown having arm rockets, a missile launcher on his head, shoulder cannons, possibly a chest launcher (used in KY), possibly foot rockets, and a Missile launcher on his back..
He also has TREADS, not feet.

Right there. 6 Weapons. Why not?

Edit- I realized, the Jetpack was a missile. Why would you put a jetpack on a tank?

705
MM8BDM Discussion / Re: Is MM8BDM dead yet?
« on: December 04, 2011, 08:28:40 PM »
Monty Python quote- "I'm not dead yet!"

The problem is that not enough people know about this.

Everyone, spread the word across the internets!

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