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Messages - Davregis

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706
Quote from: "FiniteZero"
Then give him the Guts Stomp.

Already discussed, his weapon is OHKO if the whole thing hits. If he has a stunning move, then he would be INCREDIBLY op.

If anyone needs a damage buff, it's either Napalm or Centaur.

707
KY Napalm Man makes me feel like a baus, he just has such low damage output.

Now, I realize this mod is the "More Creative" one, so I have a proposal. Make him like KY, except with an altweapon (Actual napalm?) with an altfire (Slow rockets), and perhaps another item (Grenades?)

Now, I know this is probably a horrible idea, but playing as a living tank with SIX, or even FIVE weapons would be simply incredible, regardless of the damage output.

KY already allows me to single-handedly fill the screen with explosions- I may not frag anyone, but regardless, it's amazing.

Please?

708
Quote from: "FiniteZero"
I just got an idea. It sorta nerfs Guts Man by design, but on the other hand, it does make him more true to the NES game. The idea is this:

When he uses his alt, he doesn't pick up a Guts Block, a Guts Block falls from the cieling, and he can't move until he catches it. Like in the first game.

Guts Man already has a serious UP problem.

709
Like say, new classes?

710
No one else thinks Centaur is UP?

711
Quote from: "Tails_Hatsune"
What does that have to do with anything.

The bots had names that were also names of users...

Using their appropriate class quite well, actually.

712
I just spent a half hour or so in a CSCC server, and never realized I was playing bots...

713
Quote from: Daveris
Good points there. Crash, though... He can fire 2 bombs for a reason. 3 would be better, but the basic idea is to fire them at the floor, and predict the opponents movements. His jump is to enable him to be as hard to hit as possible, and the bombs' pierce does about a much as a centaur shot... He seems fine, except for the 2-3 bombs thing; 3 bombs allows triangulation...[/quote/]

Come to think of it, the bombs' explosion damage could use a small buff...

Enough to take out Punk in 2 blasts...

The idea is that Crashman becomes a thinking man's class.

714
Good points there. Crash, though... He can fire 2 bombs for a reason. 3 would be better, but the basic idea is to fire them at the floor, and predict the opponents movements. His jump is to enable him to be as hard to hit as possible, and the bombs' pierce does about a much as a centaur shot... He seems fine, except for the 2-3 bombs thing; 3 bombs allows triangulation...

715
Quote from: "Shmeckie"
...Any chance of making that shorter distance a permanent thing? :D

Any chance of buffing KY Centaur?

716
Crash Man- Great, his Crash Bombs piercing happened in the game, and his jump height is perfect.

Doc Robot-A little lack of health, I suppose having Time Stopper was supposed to offset that?

Centaur Man- Horrific damage output, pitiful health, and loud galloping. YD's 6b version is far better.

Ice Man- It works...

Top Man- Great idea here!

717
Projects & Creative / Re: AMP map pack. FINISHED, SO SEXY!!
« on: November 13, 2011, 07:29:20 PM »
Quote from: "TERRORsphere"
Quote from: "Lobsters"
then I don't know how you would feel about Flaming Nightlife...

Caution Spoilers
(click to show/hide)
How is flashing lights homosexual?

Also, AMP03, the "Not a penis lol" was because of comments I received while working on the map while broadcasting on a livestream.


I didn't know about this until now. It was funny, I  suppose.

718
Quote from: "Shade Guy"
Yes, I'm pretty sure the game will crash if a round ends with any of the 'new' bots (eg. Auto, Roll, Darkman 1-3, etc.)

Wait, Darkman 1-3 are playable!?

719
Quote from: "KillerChair"
Thanks but no thanks... I'd rather wait till YD releases it oficially.

Did you have to come see that 5 seconds after I posted?

XD I thought YD had released the beta to the public. Apparently not.

720
This post has been deleted

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