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Projects & Creative / Re: Class based modification (v7a)
« on: January 04, 2014, 04:12:03 PM »
So I was in this DM server yesterday
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Can i be in the cutstuff community classes? i have the attack listed below
Name:Jill
Skin:Jill(from drill dozer which is my game)
Armor: 1.9xGummyWormz
Speed: 1.10/2.15
Jump: 5
Damage Type:Drill type
Role:DrillMan but with no drill bombs. i will drill into things
Weapon Dropped: Dozer Crasher
i hope i can be in the game hope you read this!
thanks!
Quote from: "Davregis"How do I make a projectile give the class a flag on crash?Pain state in the class and damage type in the projectile.
class as in the playerclass
Example: if DamageType of the projectile is "GravityBreaker", the playerclass will need a pain state defined "Pain.GravityBreaker", with an A_ChangeFlag action function in said pain state.
Quote from: "Bikdark"the dev team's goal atm is to finish mm8, not fix silly palette issues.
This. I'm sorry, but graphical issues are probably at the lowest priority right now. Maybe someday, when new classes haven't been pending for a long time.
I'm not quite sure if this has been discussed yet, but Drillman's Drill Bombs should behave like the vanilla weapon already does. Why bother using Drillman for any purpose other than stalling?
I really want the RNC skins. Where can i find them?
Melee weapons have an innate advantage over ranged weaponry[/spoiler](click to show/hide)