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Messages - Davregis

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76
Projects & Creative / Re: Class based modification (v7a)
« on: January 04, 2014, 04:12:03 PM »
So I was in this DM server yesterday

(click to show/hide)

77
Events / Re: The Unofficial Cutstuff Post Awards 2013: Voting Phase
« on: January 03, 2014, 08:38:40 PM »
Best Post: A

78
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v5a)
« on: December 22, 2013, 03:20:09 AM »
Quote from: "JillFTW11"
Can i be in the cutstuff community classes? i have the attack listed below

Name:Jill
Skin:Jill(from drill dozer which is my game ;) )
Armor: 1.9xGummyWormz
Speed: 1.10/2.15
Jump: 5
Damage Type:Drill type
Role:DrillMan but with no drill bombs. i will drill into things
Weapon Dropped: Dozer Crasher

i hope i can be in the game hope you read this!
thanks!  :mrgreen:

Doesn't a Community Class require you to be part of the forum community?

79
Quote from: "tsukiyomaru0"
Quote from: "Davregis"
How do I make a projectile give the class a flag on crash?

class as in the playerclass
Pain state in the class and damage type in the projectile.
Example: if DamageType of the projectile is "GravityBreaker", the playerclass will need a pain state defined "Pain.GravityBreaker", with an A_ChangeFlag action function in said pain state.

I referred to the calling playerclass, yet this was part of the solution that resulted. and didn't actually work
An exploding projectile with the painstate as you describe works perfectly. Thanks!

80
How do I make a projectile give the class a flag on crash?

class as in the playerclass

81
Projects & Creative / Re: Class based modification (v6g)
« on: November 11, 2013, 09:32:32 PM »
Quote from: "MusashiAA"
Quote from: "Bikdark"
the dev team's goal atm is to finish mm8, not fix silly palette issues.

This. I'm sorry, but graphical issues are probably at the lowest priority right now. Maybe someday, when new classes haven't been pending for a long time.

It'll take 5 minutes tops to get the HUD swapped out. What's up?

82
Projects & Creative / Re: Class based modification (v6g)
« on: November 09, 2013, 04:53:52 PM »
Quote from: "Ceridran"
I'm not quite sure if this has been discussed yet, but Drillman's Drill Bombs should behave like the vanilla weapon already does. Why bother using Drillman for any purpose other than stalling?

Drillman is the world's greatest spam cannon. Judging by how the weapon
itself works, the thing was meant to be unloaded all at once, then allowed to replenish, etc etc etc

83
Quote from: "Oliver"
I really want the RNC skins. Where can i find them?

Step 1: Rename to .zip
Step 2: Find skins
Step 3: ?????
Step 4: PROFIT

84
W.I.P Forum / Archetypal Classes Pack - ACP
« on: November 03, 2013, 03:14:36 PM »
I'll be attempting to make a classes pack with classes that not only fit
cleanly into a character archetype, but are also fun and interesting to use.

This will be attempted through some slight complexity; although following the archetype down
to the t, the class must still have uniqueness, else it's bland.

Archetypical, even stereotypical, but not bland.

Classes thought up so far
-Tank
-Shielder
-Medium
-Melee

Character plans

Tank
(click to show/hide)

Shielder
(click to show/hide)

I'd love feedback. The goal is to make these classes as enjoyable as possible, but basic.

Send me a PM if you'd care to join

Team so far- Davregis, Toastman

85
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v5a)
« on: September 29, 2013, 11:12:37 PM »
So is this still a thing or what

86
May as well get around to throwing Doomguy in here

Already made a balanced version with its own mod, not much left to do.

87
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 15, 2013, 01:44:31 AM »
So I took some time and made a new HUD intended to replace the default Mega Man

I'd explain, but I think it's obvious what's what.

(click to show/hide)

88
W.I.P Forum / Re: The 8BDM Announcers Replacement Super Special Mod Projec
« on: September 11, 2013, 01:23:04 AM »
Kackebango as Wily
YD as Light

89
Quote from: "tsukiyomaru0"
Melee weapons have an innate advantage over ranged weaponry

(click to show/hide)
[/spoiler]

90
Anything Goes / Re: General Offtopic Discussion
« on: September 02, 2013, 02:23:26 AM »
It's also understandable.

The quote is warning-worthy >.>

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